Map scenes from January Update video

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Austregisel

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Zhetone

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I really like the terrain, in CK2 unless there was a mountain range everything looked same-y and flat, and it could be tough to tell what sort of land you were fighting on. This will make things a lot more immersive and visible for players
 

LukeCreed13

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Is it just me or is Italy looking too... "thin" compared to the Scotland section? Probably just perspective, still though, I LOVE the font! But I wish forests were more detailed. They look a bit too blurry in my opinion (though, again, it may just be because we're seeing a screenshot and not the actual game; we'll have to wait I think)
 

Austregisel

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Is it just me or is Italy looking too... "thin" compared to the Scotland section? Probably just perspective, still though, I LOVE the font! But I wish forests were more detailed. They look a bit too blurry in my opinion (though, again, it may just be because we're seeing a screenshot and not the actual game; we'll have to wait I think)
Yes, Italy is thin, have you see that Amalfi does not exist in the image? sadly
 

Krajzen

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This map looks like you could play Civilization VII or another 4X game on it.

That was a compliment. With every new snapshot of a world map, I like it more and more.

To be honest, not sure about you but I am slowly starting to prefer this map over Imperator. It has its own pleasant charm and life.
 

Denkt

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The holdings have a practical rather than realistic graphic which make them look rather lifeless compared to Imperator: Rome's cities whose size is based on pop numbers. Here we see alone towers, churches and a few houses, sometimes with and without walls with huge distances between each others, basically like most of the world is empty wasteland. Here you can see it quite clearly:
index.php
 

Austregisel

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The holdings have a practical rather than realistic graphic which make them look rather lifeless compared to Imperator: Rome's cities whose size is based on pop numbers. Here we see alone towers, churches and a few houses, sometimes with and without walls with huge distances between each others, basically like most of the world is empty wasteland. Here you can see it quite clearly:
index.php
This clearly need houses around churches and castles, always have a village around, cities like London have a huge wall, but in the screenshot is only a village. In this sytem, Constantinople will be a Castle with a wall but without a city around, You know Constantinople is a City, but for the mechanics of the game, the feudal cannot have a city in your demesne.
 

tribunus_plebis

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Not happy to say this, but the screenshots are not very encouraging in terms of an appealing map.

- All holdings look exactly the same, there should be at least some minimal architectural differences depending on culture. Will they change according to development/size?
- Assuming that those watchtowers are castles, I hope they will change/evolve as you develop them, as of now it looks rather sad.
- In terms of graphic appeal, it looks a bit like Civ5 but poorer (already 10 years old).
- Judging from the screenshots, it doesn't seem that there will be many terrain types (no tundra in Scotland, all green fields in the highlands?). Also by the period, Europe looks quite deforested already.

I really hope this is improved by the time of release. Although this is coming to confirm my fears that by focusing way too much on the RPG aspect, the strategic map will only be an accessory.
 
Last edited:

Pied-Noir

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Thanks for these @Austregisel - much appreciated.

Boulogne is huge - they should split it in half and add Ponthieu. Guines is much bigger than in CK II also - you could add Saint-Pol there. It may just not be visible on any of the screenshots above but I'd also add Perche below Normandy as they were an important Norman (and later French) vassal. Chiny would be nice near Luxembourg - again an important comital family, and in fact they were a Carolingian cadet branch. Great to see Namur and Rethel - hope both are playable!

Limburg would also be interesting. I hope Montbéliard is a county and is just not quite visible on the French screenshot. Likewise, is Dreux there? The area was ruled by a Capetian cadet branch for centuries.

Great to see Mark, Lippe and Tecklenburg! :)

Disappointed that Brittany is back to only six counties however - they could have added either Poher or Porhoët and then Trégor as a bishopric, which Brittany could use.

I'm still not blown away by the map style but it's early days yet and it's nice to see lots more new and interesting counties added. I realise that not everything can be a playable county but I'm still puzzled by some of the omissions (such as those listed above) when compared with some of the new provinces which didn't have historical rulers and are essentially just geographical areas arbitrarily carved out of adjacent provinces.

@Voffvoffhunden
 
Last edited:

Denkt

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I remember they have said the holding looks will change as you develop them. But Imperator: Rome cities look alot more alive since they don't look all the same since their size is actually based on population and there are several looks depending on culture. CK3 map look like it is made out of toys placed very sparsely around the world, completely lacking life or character from what I can see.

The map basically look like a wasteland without any human population other than perhaps a in a number of outpost, no fields or any other human activity seems to be visible.
 

tribunus_plebis

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I remember they have said the holding looks will change as you develop them. But Imperator: Rome cities look alot more alive since they don't look all the same since their size is actually based on population and there are several looks depending on culture. CK3 map look like it is made out of toys placed very sparsely around the world, completely lacking life or character from what I can see.

The map basically look like a wasteland without any human population other than perhaps a in a number of outpost, no fields or any other human activity seems to be visible.

Totally Agree.
This makes me reconsider any pre-order of CK3. I'll stick with CK2 until this one is properly polished by 2023.
 

Denkt

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Bottom-right corner. UNDER DEVELOPMENT written in all caps.
However it is not wrong to say what you think about what you can see right now, sure the map may look very different in the release version but that don't mean you should not say what you think about the map you can see today:)
 

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Bottom-right corner. UNDER DEVELOPMENT written in all caps.
Appreciate the disclaimer but I know how to read.o_O

The fact that it is UNDER DEVELOPMENT doesn't make the map more appealing, and my comments stand as from what it is being shown.

On contrary, believing that it will look better upon release is an assumption or wishful thinking at most.
 

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Not happy to say this, but the screenshots are not very encouraging in terms of an appealing map.

- All holdings look exactly the same, there should be at least some minimal architectural differences depending on culture. Will they change according to development/size?
- Assuming that those watchtowers are castles, I hope they will change/evolve as you develop them, as of now it looks rather sad.
- In terms of graphic appeal, it looks a bit like Civ5 but poorer (already 10 years old).
- Judging from the screenshots, it doesn't seem that there will be many terrain types (no tundra in Scotland, all green fields in the highlands?). Also by the period, Europe looks quite deforested already.

I really hope this is improved by the time of release. Although this is coming to confirm my fears that by focusing way too much on the RPG aspect, the strategic map will only be an accessory.

I have to agree, but we seem to be a minority. I don't generally worry too much about graphics, but not only does what we've seen of the map not appeal to me, I find it hard to tell what's what, so it not only is unappealing, but I find it lacking when it comes to functionality as well.
 

LukeCreed13

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  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Dharma
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Apocalypse
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Stellaris: Leviathans Story Pack
  • Stellaris: Synthetic Dawn
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Stellaris: Necroids
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
The holdings have a practical rather than realistic graphic which make them look rather lifeless compared to Imperator: Rome's cities whose size is based on pop numbers. Here we see alone towers, churches and a few houses, sometimes with and without walls with huge distances between each others, basically like most of the world is empty wasteland. Here you can see it quite clearly:
index.php
Honestly I think that the "settlement" models probably are a placeholder. What I mean is, that they represent a "village" and "motte and bailey", to paraphrase Medieval 2 Total War, the smallest (or one of the smaller) models you can have. Otherwise, it wouldn't make sense to have sprawling cities like Costantinople or Baghdad being represented with some houses or a wooden palisade. (heck, Constantinople had even two solid rock wall lines!) Especially considering that Constantinople will have Hagia Sophia as a Wonder, it would be ironical to have a wonder of the world with some houses or a tiny fort around it.