• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Krantz

Lt. General
21 Badges
May 27, 2004
1.509
0
  • Divine Wind
  • Crusader Kings II: Horse Lords
  • Europa Universalis III: Collection
  • 500k Club
  • Rome: Vae Victis
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Lost Empire - Immortals
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Diplomacy
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Hi i am working on a new map for a Mod i am Planning to launch. ;)
But i have got some problem when working on it.
I now wonder if some one can tell me what i have done wrong! :confused:
"Terra Incognita"

image004.jpg
 
Last edited:

unmerged(20873)

Official EBU Representative
Oct 17, 2003
399
0
Visit site
I have no experience about creating maps, but I would guess that you have to add those provinces to that specific kingdom's discovered provinces? I would (almost) bet that if you would take an explorer/conquistador and send him to that territory it would be standard land?
By the way, the map looks great. Looks like Skåne/Karlskrona to me.
 

Kasperus

Field Marshmallow
8 Badges
Nov 5, 2001
4.379
0
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • For The Glory
  • 500k Club
  • Mount & Blade: Warband
I don't really know what the problem is supposed to be here, some more information would be nice... You point to the big blob of terra incognita, but if there is no id specified under it other than 0 (=PTI) it will always be PTI. If you refer to the weird clouds of PTI in other parts of 'Sweden' (it is Sweden right?) then either there are junks of 0-id in id-map again around which are showed as PTI, or you use the map in moddir, which does not work for terra incognita for some reason - you must use maps in separate installs only.
 

Krantz

Lt. General
21 Badges
May 27, 2004
1.509
0
  • Divine Wind
  • Crusader Kings II: Horse Lords
  • Europa Universalis III: Collection
  • 500k Club
  • Rome: Vae Victis
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Lost Empire - Immortals
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Diplomacy
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Hmm, okay! Perhaps it was too little information.
I point on the position whit the mouse, because I wanted to show the Terra Incognita Tag. But I refer to the weird clouds of PTI in Skåneland.

Hmm junks on the ids-Layer. Very Interesting! Then I shall take a look on the Ids Layer.

Hmm, "or you use the map in moddir”? More information would be nice!

"The map looks great" Thanks Klas_Knas! If you want more information, you can look on this site: EU2 Mod: Scandza
 

Krantz

Lt. General
21 Badges
May 27, 2004
1.509
0
  • Divine Wind
  • Crusader Kings II: Horse Lords
  • Europa Universalis III: Collection
  • 500k Club
  • Rome: Vae Victis
  • Europa Universalis: Rome
  • Europa Universalis III Complete
  • Lost Empire - Immortals
  • Europa Universalis III Complete
  • Heir to the Throne
  • For The Glory
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Diplomacy
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Hi again, I have now searched throw the Layers, But haven’t found any wrong.
When I injected the layers in to the .eu2map format, I used this commando in Image: /R:3 /PEDANTIC
If that commando works it shouldn’t be any wrong, OR?
But I have found something wrong in Lightmap 2 whit Wisk’s Editor!
When i removed the Shading in my map, it worked nice in Wisk's Editor.
But still a problem in EU2.

I have also tested to build a sea around Skåneland, so that the junks can take another way. But it didn't work!
 
Last edited:

Kasperus

Field Marshmallow
8 Badges
Nov 5, 2001
4.379
0
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • For The Glory
  • 500k Club
  • Mount & Blade: Warband
First of all do not use maps in moddir (if my previous post wasn't clear on that, I hope this one is ;)) It does not work since terra incognita is taken from the map in standard folder instead of the one in moddir folder. Which is as yet unfortunately unfixed, to my knowledge even in 1.09.

Second, I do believe your map still has a small wrong 0-id ion the 2nd province from above (a small 'cloud' of TI indicates usually 1 or 2 wrong pixels in the game)

Third, you must always change terrain in province.csv to a 0-6 value before you import the map to the game. If terrain is 7-9 the game will recognize it as something else, like PTI thus. Also, if you specify a lake as terrain 6 (=river), it will get clouds of PTI on about 10 pixels from the coast to the middle (it is apparently a 'works as designed'-thing). Only if you specify it as terrain 5 (=sea) the TI will be gone, but then the lake will not be passable by armies.

Fourth, are you also sure that the provinces under terra incognita are udner PTI and not just scenario-TI? Test that with the 'columbus'-cheat. If they are under PTI, the problem is either terrain, or id-map.