I was wondering why we still use Map projections in these Global scale HOI games.
I assume it has something to do with added programming complexity versus benefit from using a precise map.
But what are the actual issues that needs to be resolved before using a Globe map instead of a map projection.
Anyone with enough experience in this, that could educate me a bit?
The engine works with the base-maps pixels and populates a lot of things based upon it (even distances). Pixels are square and thus you'd get huge issues pretty quickly if mapped to a sphere (despite converting to a different projection).
Things like the geographies of provinces, states etc would probably be a lot harder to mod (or not harder depending on what replaces the pixel map but at least less accessible for people to get into).
That said. For future titles there's nothing preventing a globe but it IS much easier to work with flat geometries for a lot of different reasons.
Aesthetically I personally also think that the flat-map style works better in games pre-space-flight while the "globe" style of overview works better for modern or sci-fi titles.
There are benefits of doing vectorized geometries instead of how the engine currently does it but on the other hand you can do that no matter if your coordinates/projection is flat, spherical, donut-shaped or whatever (the latter will make your eyes bleed a little if projected in 2D though).