Duke of Bavaria said:
Definately too few provinces. The Archbishophry of Salzburg is a good start, but i would even know about 10 other reigns in todays Bavaria...The HRE should have as many provinces as possible. Also Bavaria seems to reach a bit too far to the north-east.
If Salzburg is included, why not add Passau, Freising, Regensburg...and so on...just make the HRE a giant mess of little reigns...as it was.
Could go down even to free cities for my taste...but surely would not suit everybody as it would be too complicated..your thoughts?
The difficulty with map design is that it inherantly involves making tough decisions about just how detailed you're going to get. More detail might appeal to people, but makes a rather major change in a lot of game mechanics (adding provinces means that during wars you need the army structures to capture them, interfaces that make it easier for players to do all of these small conquests, alterations to the battle/siege mechanics to reflect smaller regions being occupied, changes to province management since there will be so many more of them for the average country to administer, etc......). It would also place some extra demands on the system (CPU usage to calculate stuff and manage AI decisions for more provinces, and RAM usage to store the data).
CK's map was restricted to (approximately) Europe (and a few bits of North Africa and the Middle East) and had roughly the same number of provinces as EU2 which had a map of the entire world. Loosely speaking, CK's map broke down each EU2 province into 3 CK provinces. Even then, people kept asking for more provinces.
The line has to be drawn somewhere and, for a global-scale grand strategy game that doesn't overwhelm the user with minutia or demand too high sys specs, the upper limit is roughly where EU3's map has been created. This means that if you add another 100 or 200 provinces in Europe you have to take them away from somewhere else. The folks who worked on it simply tried the best they could to represent each region as well as possible without ruining another one.