Eochaid said:Poles converted to Christianity before the CK era. Hence, they have their names spelt right.
Is there any indication this was a conscious design decision or are we just listing possible excuses?
Eochaid said:Poles converted to Christianity before the CK era. Hence, they have their names spelt right.
snuggs said:Is there any indication this was a conscious design decision or are we just listing possible excuses?
Eochaid said:I know the answer, but telling you would be an NDA breach and then I'd have to terminate you.![]()
Everything done with this game must be per definition a concious design decision, do you really think paradox designers would work on a game while being unconcious?snuggs said:Is there any indication this was a conscious design decision or are we just listing possible excuses?
Kasperus said:Everything done with this game must be per definition a concious design decision, do you really think paradox designers would work on a game while being unconcious?
But I will repeat: this argument is invalid as the names there as such are not Polish. Frankly I see one name on the screenshot that might be Polish and it is Jacwiez. However, the territory it represents is not a part of Lithuania - not in 1066 at least (I would say it is territory in current Belarus that in 11th century was within borderlands of Poland and Rus which at least motivates a slavic name). Other names as I can see are Latin, German or Russian.
You can only blame Lithuanian prophets for not telling them about Crusader Kings in 1066 - otherwise they would have converted to Christianity, just to have their local names spelled correctly in 2004 game.Eochaid said:Poles converted to Christianity before the CK era. Hence, they have their names spelt right.
Kevin
You should actually regard these shield as a bless - you can always turn them on if you don't want to depress yourself with these names on the mapDeserteur said:Yes German Memel can be seen. Anyways it would be nice to see a screenshot of the German/Polish region WITHOUT the big shields, so that we can discuss the provincenames.
Or you can turn monitor off.Kasperus said:You should actually regard these shield as a bless - you can always turn them on if you don't want to depress yourself with these names on the map![]()
MrT said:You know, perhaps it would be better to make sure that the map design is 100% correct, that every single province name is correct (and that an option be added for preference of Christianized names or localized names), that every assigned province culture is exactly correct, and that every single character who ever existed during the CK era is carefully researched and included in the game.
Add another 200 betatesters and CK would probably be almost ready to go gold...
...in another decade or so.
Winkelried said:The province names of Switzerland have been nonsense in every game so far but I couldn't care less, as long as CK is ready soon.![]()
MrT said:You know, perhaps it would be better to make sure that the map design is 100% correct, that every single province name is correct (and that an option be added for preference of Christianized names or localized names), that every assigned province culture is exactly correct, and that every single character who ever existed during the CK era is carefully researched and included in the game.
snuggs said:No, I don't think a decent level of map accuracy IS too much to ask - imo the quality of the map sets the baseline for the whole game - everything else can be modded anyway.
Excellent.snuggs said:No, I don't think a decent level of map accuracy IS too much to ask - imo the quality of the map sets the baseline for the whole game - everything else can be modded anyway.
Duuk said:Obviously, all the map names need to be in either Elven or Klingon.
Marcus Valerius said:Elvish, not Elven! If you can't even get the name of the language right, how can you explect the province names to be correct?!?![]()
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