Opinions on using the map from Victoria Revolutions? It may be a good compromise, but it could take a lot of work...
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Opinions on using the map from Victoria Revolutions? It may be a good compromise, but it could take a lot of work...
Did anyone really playtest Mumia's map. Is it really too slow to play? If that is the case, I assume the best playable option is still the DH Map. If it comes down to minor changes (if really needed) I might be up for it. I adapted the map for my mod but have so far never playtested it.
I have the map tools and I know how to use them (alas it takes time, so I am not taking requests).
Let me see what I can do for you guys. Won't happen before the middle of January though, as I am away for the holidays. But unless the map really becomes unplayable I seriously advice against removing too many provinces. The map redrawing is very time consuming.
Nova, yes you also need the respective id file for the map, which lists the RGB codes for all the provinces. You then need to change the limit to 8021 provinces. I tried everything using your method. Also in vain. Thankfully Mumia provided me with the files I needed. You can PM him or wait till I get back home (6th January). I am sorry I cannot help you sooner, but I don't have access to these files on my notebook. I believe if we really want to reduce the number of provinces we need to it propoerly and that means repainting the relevant areas of the map. Bear in mind that Mumia very carefully painted his map to account for a multitude of historical border changes. Hence if you want to merge provinces be very careful which ones you choose, otherwise we would really spoil his work. But I am all for reducing the number of provinces, if it really helps in speeding up the game. We would just have to strike the right balance.
I take it you have seen these two threads, probably won't teach you anything new:
https://forum.paradoxplaza.com/foru...apeditting-tutorial-discussion-thread.529566/
https://forum.paradoxplaza.com/forum/index.php?threads/noobs-guide-to-map-modifications.366310/
I can't remember what the step values of the index are. Probably 8, 16, 32.
Disregard the other two layers. I don't know what they are there for. I believe for nothing. I don't know how to access them either.
Unfortunately your nuclear option won't work. The scales of the two maps are completely different. I believe the best would be to merge provinces. That would take the least amount of work as you just have to erase the borders between them in the colorscales and border levels and then repaint the id color of the deleted provinces with the id color of the remaining provinces in provid. That shouldn't take too long. But if we are talking 1000+ provinces it would still take long hours to do.
That's good news, because you'll need it. Happy New Year!!!
I have made some modification for E3 Map to look more like DH-full style(With out topographic look).
here some screenshots from putin mod.
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Download:https://mega.nz/#!BZECTYwL!DaNud-eztR1z3CDyvOg39q-jxGJTHjRQU9ITjEjCQiU
Here are the files that I modded :https://mega.nz/#!hAUiGKSY!LpGqieo5dDUehJDrca4I_Wv_3LO1Pel-Yfq28ak2CsEHello! We here are map novices and are trying to take control of this abandoned map so we can improve it and get it to play better.
Unfortunately the Jamie map utility software crashes when I tried to open the map.
You must have mumia's original map files and have also figured out how things work? Can you kindly assist by uploading your files? Can you give a quick explanation as to what is what and how you did your changes?
Thanks
Here are the files that I modded :https://mega.nz/#!hAUiGKSY!LpGqieo5dDUehJDrca4I_Wv_3LO1Pel-Yfq28ak2CsE
and Map utility by mumia :http://www.mediafire.com/file/m9sgdff3gfbxq8y/MapUtility.7z
It only has to work on colorscale to remove all of the provinces border and keep the coastline. after that use the map maker to make the map twice or more than twice if you have more than two layers do you wanted to show on the map. then make a standard layer (lightmap 1 and lightmap 2) and borderless layer (lightmap 3 and lightmap 4). finally combined the lightmap and the DH-style map is finished.
ps. sorry for my bad English![]()