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17blue17

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Now that we can create maps does anyone know what determines movement times other than terrian types? In other words if you create a new map are you going to accidentially have penalties in the wrong areas?


For example the FAQ on movement states there is a penalty for the folowing areas:

"Africa, Tibet, and extreme northern provinces not in Europe have double troop movement times. Extreme northern provinces include northern Canada, Alaska, Greenland, and Kamchatka. Unloading to Africa (continent or island) or extreme northern terrain is the same doubling."

Was this hardcoded?

Is it still hardcoded?

I looked in province.csv relating to Tibet and Tibet does have a climate of 0 meaning " Snow, October through May. It is most prevalant in November through April." So maybe this one climate has penalties.

Africa may be based upon continent but for the others is it based upon area or region in province.csv?

Any ideas?


Also any information relating to the SizeModifier in province.csv is appreciated relating to increasing the time to cross a province.


Havard's Editing Guide says that SizeModifier:

"Defines the relative size of a province, where 1 is default. Larger values indicates a larger province, which means longer time to cross and higher losses to attrition."

However 0 seems to be the default in province.csv?

Another post says that 1 adds 9 days and another says -1 cuts the time in 1/2 to enter a province.

Can anyone confirm any of this?
 
Last edited:

Kasperus

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If a continent, region of area had a hardcoded effect in vanilla as in Eu2 1.09, then they still have that effect on modified maps - that cannot be modified. Now personally I was only aware of the penalty in Africa, but regions and area's work for the rest in the same way as continents so specific penalties for these are possible. Meaning that it is necessary to always update the region/area/continent data on modified maps to prevent undesired effects.
Has nothing to do with climate btw.

Sizemodifier is a bit weird. In my own experience one cannot actually make movement quicker by any constant mean. Negative values will make movement a fraction of default - something like 1-2 days for any type of unit. Higher values work more logically and make movement slower indeed. And iirc Sizemodifier affects indeed the movement INTO the province only.
 

17blue17

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Kasperus said:
Sizemodifier is a bit weird.

Higher values work more logically and make movement slower indeed. And iirc Sizemodifier affects indeed the movement INTO the province only.

Thank you for the reply. I read in one thread you had done some testing. I am most interested in higher values. Do you remember the effects? What does 0, 1, 2 etc do?

I want to slow the time to cross Canada and the Rocky Mountains in an edited map. I took extra provinces from South America and moved them to North America and I was concerned the certain province numbers had hard coded effects.

I did double check and Tibet does have a climate of 0 meaning " Snow, October through May. It is most prevalant in November through April." So maybe this one climate has penalties."
 
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