• We will be taking the forums down for scheduled maintenance on 12 August 2020 at approximately 3PM CDT (8PM UTC / 10PM CEST), this downtime is currently estimated to last around 1 hour.
  • Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

Glacial_flux

Catharsis
33 Badges
Apr 30, 2015
14
0
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Sengoku
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
The blue is the monarchs journey thing.

As you have replaced the files in the map folder it's impossible for the vanilla map to be loading if your mod was actually active. So you .mod file is probably pointing to the wrong location.
OH. Well, you're completely right— I just double checked the .mod and I had a duplicate of it that was messing it up. Thank you so much, I don't know how I missed something that obvious.
 

Glacial_flux

Catharsis
33 Badges
Apr 30, 2015
14
0
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Sengoku
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
And onto a new issue! So, I've been scouring the web for mentions of people having trouble with the rivers.bmp map file (which is what I assume is causing the problem) to no avail.

Code:
[pdxmapgeneration.cpp:224]: Too small river found at 2, 2048
[pdxmapgeneration.cpp:224]: Too small river found at 3, 2048
My graphics.log has over 4 million lines dedicated to saying that "too small [of a] river found" at X, Y. I'm also CTDing at loading graphics. Oh! and it also says that there are circular rivers.

So far I've tried removing the river map file, redoing it and copying over the vanilla river file, editing the default.map file and made sure that I have the file using the proper format and indexed colors. In addition, the validation tool is not spotting any errors that would point to this, so I'm at a standstill. Any ideas what might be going on? My rivers.bmp is attached should anyone wish to take a look.

EDIT: [FIXED] For anyone else that comes across this error make sure that you have a "positions.txt" and it is properly named.
 

Attachments

Last edited:

Licarious

Second Lieutenant
106 Badges
May 17, 2013
119
22
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • BATTLETECH
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Europa Universalis IV: Golden Century
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Prison Architect
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
What is probably causing this? Its not my colormaps or topology as far as I can tell.

There is water everywhere on the land portion of the map, even if it is not underwater.
A bunch of rivers flowing east to west like that generally means that there is something wrong with the color index of rivers.bmp.
 

Glacial_flux

Catharsis
33 Badges
Apr 30, 2015
14
0
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Sengoku
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
A bunch of rivers flowing east to west like that generally means that there is something wrong with the color index of rivers.bmp.
Seems like you were spot on about rivers.bmp being off. I noticed a few sneaky green pixels on closer look so, I fixed that up and then it caused a CTD. I then copied over the vanilla rivers.bmp and it still had the issue with the rivers flowing east to west; redid the map completely and then it CTDs; manually added the colors to the color table for the index and then it started up! but the rivers are still flowing from east to west.
 

Attachments

Licarious

Second Lieutenant
106 Badges
May 17, 2013
119
22
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • BATTLETECH
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Europa Universalis IV: Golden Century
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Prison Architect
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
Seems like you were spot on about rivers.bmp being off. I noticed a few sneaky green pixels on closer look so, I fixed that up and then it caused a CTD. I then copied over the vanilla rivers.bmp and it still had the issue with the rivers flowing east to west; redid the map completely and then it CTDs; manually added the colors to the color table for the index and then it started up! but the rivers are still flowing from east to west.
It might have to do something with that weird line of "River Sources" ending in a "Minor River source from Major River" in the southwest island.
 

Glacial_flux

Catharsis
33 Badges
Apr 30, 2015
14
0
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Sengoku
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
It might have to do something with that weird line of "River Sources" ending in a "Minor River source from Major River" in the southwest island.
Oh that must've happened when I edited the color table. Hmm, fixed and still has the east to west flow tho. I'll keep looking around in rivers for other things I've missed— thanks for spotting that.
 

DrewX

Captain
35 Badges
Jan 28, 2015
461
1
  • Crusader Kings II
  • Cities: Skylines
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Age of Wonders III
  • Crusader Kings II: Jade Dragon
  • Warlock 2: The Exiled
  • Victoria 2
  • Crusader Kings II: Charlemagne
  • Warlock 2: Wrath of the Nagas
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Knights of Honor
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Magicka
  • Majesty 2 Collection
  • Cities: Skylines Deluxe Edition
So I've been trying to add some provinces to the Warhammer mod, and I've run into some issues. Currently, my problem is this: 20200208231347_1.jpg 20200208231614_1.jpg

This province, the last in the list of ones added, does not seem to want to work. Before, when one of the other provinces didn't work, this one appear as the place but didn't have any holdings. Then, after I fixed the other province, it decided to just recognize as PROV2509, then now that I changed its name and colour, it seemingly recognizes that the title of c_Torisland is at that location, but sees that province as "an unknown location"

Any help? This is seriously confusing
 

Glacial_flux

Catharsis
33 Badges
Apr 30, 2015
14
0
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Sengoku
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
A bunch of rivers flowing east to west like that generally means that there is something wrong with the color index of rivers.bmp.
Hello, sorry to be a bother. I've tried recreating the rivers.bmp from scratch and I made sure there were no more random sources of green pixels like you found last time but, the wtaer is still flowing across the map. I've also tried redoing the terrain.bmp and the colormaps but it hasn't changed much and certainly it hasn't fixed the issue I'm having with the water. Can you— or anyone else really, please take a quick look? I've been at a standstill since last Wednesday with this.
 

Attachments

Keizer Harm

Swamp German
38 Badges
Jan 28, 2013
2.283
2.038
  • Crusader Kings II: Sunset Invasion
Hello, sorry to be a bother. I've tried recreating the rivers.bmp from scratch and I made sure there were no more random sources of green pixels like you found last time but, the wtaer is still flowing across the map. I've also tried redoing the terrain.bmp and the colormaps but it hasn't changed much and certainly it hasn't fixed the issue I'm having with the water. Can you— or anyone else really, please take a quick look? I've been at a standstill since last Wednesday with this.
What program are you using to draw that map? Is it paint.net? That one automatically screws up the colour index as soon as you save.
 

Licarious

Second Lieutenant
106 Badges
May 17, 2013
119
22
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • BATTLETECH
  • Crusader Kings Complete
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Europa Universalis IV: Common Sense
  • Europa Universalis III Complete
  • Europa Universalis IV: Golden Century
  • Europa Universalis III Complete
  • Teleglitch: Die More Edition
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Prison Architect
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
Hello, sorry to be a bother. I've tried recreating the rivers.bmp from scratch and I made sure there were no more random sources of green pixels like you found last time but, the wtaer is still flowing across the map. I've also tried redoing the terrain.bmp and the colormaps but it hasn't changed much and certainly it hasn't fixed the issue I'm having with the water. Can you— or anyone else really, please take a quick look? I've been at a standstill since last Wednesday with this.
The way that I handle the rivers map is probably dumb.
Instead of exporting it directly form an image editing software. I open rivers.bmp using Visual Studio and copy over the rivers layer into Visual Studio.
 

Glacial_flux

Catharsis
33 Badges
Apr 30, 2015
14
0
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Sengoku
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
The way that I handle the rivers map is probably dumb.
Instead of exporting it directly form an image editing software. I open rivers.bmp using Visual Studio and copy over the rivers layer into Visual Studio.
I wasnt aware visual studio could do that. I'll try it out and see if it works
 

JonStryker

ɹǝʞʎɹʇSuoſ
56 Badges
Mar 20, 2012
5.196
279
  • Crusader Kings II: Way of Life
  • Europa Universalis III Complete
  • The Showdown Effect
  • Europa Universalis III Complete
  • Warlock: Master of the Arcane
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • War of the Roses
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Humble Paradox Bundle
  • Magicka 2
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings Complete
  • Age of Wonders III
  • Shadowrun Returns
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Knights of Pen and Paper +1 Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis III
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Cities in Motion 2
  • Europa Universalis IV: Wealth of Nations
I wasnt aware visual studio could do that. I'll try it out and see if it works
Photoshop should be a perfectly acceptable tool for this task. Visual Studio is an Integrated development environment (IDE), that you would primarily use for things like editing C++ files.
 

Keizer Harm

Swamp German
38 Badges
Jan 28, 2013
2.283
2.038
  • Crusader Kings II: Sunset Invasion
No luck with your method
Your colour indexing is messed up. Here's what the vanilla map's colourmap looks like in Gimp:
upload_2020-2-11_18-7-54.png
And here's yours:
upload_2020-2-11_18-8-25.png
So you're using at least some of the same colours, but in the metadata they are indexed in the wrong order.

I attached the fixed version (I changed the extension to txt because of silly Paradox forum upload format restrictions, just change it back to bmp on your end). Try to google for colourmap indexing solutions for Photoshop, or use Gimp for the rivermap which I know for a fact preserves the colour indexing well.
 

Attachments

Glacial_flux

Catharsis
33 Badges
Apr 30, 2015
14
0
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Sengoku
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Cadet
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Your colour indexing is messed up. Here's what the vanilla map's colourmap looks like in Gimp:
View attachment 544542
And here's yours:
View attachment 544543
So you're using at least some of the same colours, but in the metadata they are indexed in the wrong order.

I attached the fixed version (I changed the extension to txt because of silly Paradox forum upload format restrictions, just change it back to bmp on your end). Try to google for colourmap indexing solutions for Photoshop, or use Gimp for the rivermap which I know for a fact preserves the colour indexing well.
It was still the Index, really? Thats insane. I was using the vanilla ck2 rivers.bmp too because of that.

I'm sorry for bothering you with this then since it was like you originally said— the index. Still, thank you. I'll be sure to look for indexing solution for Photoshop. And I'll update the wiki in-case anyone else has this problem.
 

Keizer Harm

Swamp German
38 Badges
Jan 28, 2013
2.283
2.038
  • Crusader Kings II: Sunset Invasion
It was still the Index, really? Thats insane. I was using the vanilla ck2 rivers.bmp too because of that.

I'm sorry for bothering you with this then since it was like you originally said— the index. Still, thank you. I'll be sure to look for indexing solution for Photoshop. And I'll update the wiki in-case anyone else has this problem.
No problem. I had the same issue before and it turned out to be the index, but I was using Paint.net which is a bit simple and just doesn't preserve those indices. For Photoshop to have the same issue, I wouldn't have expected that either.
 

Molech

Sergeant
7 Badges
Oct 17, 2013
85
5
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Horse Lords
  • Imperator: Rome Sign Up
It seems the colormap.dds is limited to 8192x8192 (or at least my video card is limiting it to that). Is there anyway to mod the game to take multiple files as texture for the map? Like a colormapNE.dds,colormapSE.dds, colormapSW.dds, colormapNW.dds? Or is there a way to get the game to take a scaled version of colormap.dds kind of like how trees.bmp is ~1/8th the size of province.bmp? I'm trying to make a bigger map but seems like the single texture for colormap/colormap_water limits it to 8192x8192.
 

Keizer Harm

Swamp German
38 Badges
Jan 28, 2013
2.283
2.038
  • Crusader Kings II: Sunset Invasion
It seems the colormap.dds is limited to 8192x8192 (or at least my video card is limiting it to that). Is there anyway to mod the game to take multiple files as texture for the map? Like a colormapNE.dds,colormapSE.dds, colormapSW.dds, colormapNW.dds? Or is there a way to get the game to take a scaled version of colormap.dds kind of like how trees.bmp is ~1/8th the size of province.bmp? I'm trying to make a bigger map but seems like the single texture for colormap/colormap_water limits it to 8192x8192.
AFAIK colour maps are scaled automatically. You could have one that's four by four pixels.