Color codes in terrain.txt are irrelevant for the actual map. Use the index. All I was saying is that you likely have a stray pixel or two in some kind of gray color somewhere on the map. If you pasted into the terrain.bmp, the remaining 54 colors that are not used might have popped up in one or two of the pixels. Feel free to send me the .bmp and I can look for you, since it will take me all of five minutes to find it.
I'd appreciate that man! I did do a pass myself and did in fact find some stray pixels, so those were taken out. However, it seems to still be crashing on "Calculating Paths", so I suppose having a second person who is more experienced do a pass can't hurt
https://www.dropbox.com/s/yth57la3h53d0fa/terrain.bmp
Edit: In advance, forgive the very blatant presence of phallic-shaped land mass. My friends and I have very base senses of humor
Edit 2: I don't know if this matters, but someone else mentioned I should have all bmp's saved at 24 bit and indexed. However, when I switch to the indexed color mode, Photoshop will only let me export as high as 8-bit, so to get around that I've been indexing them, switching the color table, and then going back to RGB mode so I can export at 24 bit. Would that be what is causing this?
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