[ck_application.cpp:881]: Loaded GUI Definition File: interface/DefaultDialog.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/EU3_core.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/EU3_credits.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/EU3_domesticpanel.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/EU3_nudge.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/Find_province.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/Frontend_settings.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/Ingame_settings_menu.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/alerts.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/buildview.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/char_mission_dialogs.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/character_selection.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/characterinteraction.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/chat.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/combat.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/contentview.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/customize_dynasty.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/domestic_characters.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/domestic_court.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/domestic_diplomacy.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/domestic_dynastic.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/domestic_factions.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/domestic_law.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/domestic_military.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/domestic_missions.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/domestic_overview.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/domestic_plots.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/domestic_religion.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/domestic_republic.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/domestic_technology.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/dynasty_tree.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/end_of_combat.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/end_of_siege.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/eventwindow.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/frontend.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/hints.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/ingamelobby.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/language_selection.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/ledger.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/load_screen.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/main.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/mapicons.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/matchmaking.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/matchmaking_chat.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/menubar.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/messagesettings.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/metaserver.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/outliner.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/province.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/rename_title.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/rightclickmenu.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/store.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/succession.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/template.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/title_history.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/tooltip.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/tutorial.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/tutorial_control.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/unitpanel.gui
[ck_application.cpp:881]: Loaded GUI Definition File: interface/waroverview.gui
[opinion_modifier.cpp:440]: Opinion Modifier #0 tag = name =
[opinion_modifier.cpp:512]: Religion Modifier #0 tag = name =
[ck_application.cpp:1240]: Opinion Modifiers Initialized [12 KB]
[ck_application.cpp:1250]: New TechnologyDatabase Initialized [28 KB]
[ck_application.cpp:1260]: Static Modifiers Initialized [8 KB]
[modifier.cpp:1148]: StaticModifier #0 tag = very_easy_player name = Very Easy Difficulty
[modifier.cpp:1148]: StaticModifier #1 tag = easy_player name = Easy Difficulty
[modifier.cpp:1148]: StaticModifier #2 tag = normal_player name = normal_player
[modifier.cpp:1148]: StaticModifier #3 tag = hard_player name = Hard Difficulty
[modifier.cpp:1148]: StaticModifier #4 tag = very_hard_player name = Very Hard Difficulty
[modifier.cpp:1148]: StaticModifier #5 tag = very_easy_ai name = Very Easy Difficulty
[modifier.cpp:1148]: StaticModifier #6 tag = easy_ai name = Easy Difficulty
[modifier.cpp:1148]: StaticModifier #7 tag = normal_ai name = normal_ai
[modifier.cpp:1148]: StaticModifier #8 tag = hard_ai name = Hard Difficulty
[modifier.cpp:1148]: StaticModifier #9 tag = very_hard_ai name = Very Hard Difficulty
[modifier.cpp:1148]: StaticModifier #10 tag = province_base_values name = Base
[modifier.cpp:1148]: StaticModifier #11 tag = coastal name = Coastal
[modifier.cpp:1148]: StaticModifier #12 tag = non_coastal name = Non Coastal
[modifier.cpp:1148]: StaticModifier #13 tag = coastal_sea name = Coastal Sea
[modifier.cpp:1148]: StaticModifier #14 tag = sea_zone name = Sea Zone
[modifier.cpp:1148]: StaticModifier #15 tag = land_province name = Base
[modifier.cpp:1148]: StaticModifier #16 tag = mild_winter name = Mild Winter
[modifier.cpp:1148]: StaticModifier #17 tag = normal_winter name = Normal Winter
[modifier.cpp:1148]: StaticModifier #18 tag = severe_winter name = Severe Winter
[modifier.cpp:1148]: StaticModifier #19 tag = out_of_supply name = Out of Supply
[modifier.cpp:1148]: StaticModifier #20 tag = no_adjacent_controlled name = No Adjacent Controlled
[modifier.cpp:1148]: StaticModifier #21 tag = same_culture_group name = Different Culture
[modifier.cpp:1148]: StaticModifier #22 tag = non_accepted_culture name = Different Culture Group
[modifier.cpp:1148]: StaticModifier #23 tag = different_religion name = Different Religion Group
[modifier.cpp:1148]: StaticModifier #24 tag = same_religion_group name = Different Religion
[modifier.cpp:1148]: StaticModifier #25 tag = county_heresy name = Heresy
[modifier.cpp:1148]: StaticModifier #26 tag = county_isolated name = Isolated County
[modifier.cpp:1148]: StaticModifier #27 tag = new_administration name = New Administration
[modifier.cpp:1148]: StaticModifier #28 tag = recently_conquered name = Recently conquered
[modifier.cpp:1148]: StaticModifier #29 tag = occupied name = Recently conquered
[modifier.cpp:1148]: StaticModifier #30 tag = occupied_different_culture name = Recently conquered (different culture)
[modifier.cpp:1148]: StaticModifier #31 tag = occupied_different_culturegroup name = Recently conquered (different culture group)
[modifier.cpp:1148]: StaticModifier #32 tag = occupied_different_religion name = Recently conquered (different religion)
[modifier.cpp:1148]: StaticModifier #33 tag = occupied_different_religiongroup name = Recently conquered (different religious group)
[modifier.cpp:1148]: StaticModifier #34 tag = looted_modifier name = Looted
[modifier.cpp:1148]: StaticModifier #35 tag = occupied_tutorial name = occupied_tutorial
[modifier.cpp:1148]: StaticModifier #36 tag = troops_tutorial name = troops_tutorial
[modifier.cpp:1148]: StaticModifier #37 tag = under_siege name = Under Siege
[modifier.cpp:1148]: StaticModifier #38 tag = revolt_risk name = Revolt Risk
[modifier.cpp:1148]: StaticModifier #39 tag = foreign_rebels name = Foreign support of rebels
[modifier.cpp:1148]: StaticModifier #40 tag = jizya_tax name = Jizya Tax
[modifier.cpp:1148]: StaticModifier #41 tag = river_crossing name = River crossing
[modifier.cpp:1148]: StaticModifier #42 tag = major_river_crossing name = Major River crossing
[modifier.cpp:1148]: StaticModifier #43 tag = strait_crossing name = Strait crossing
[modifier.cpp:1148]: StaticModifier #44 tag = amphibious_landing name = Amphibious landing
[modifier.cpp:1148]: StaticModifier #45 tag = defenderbonus_mountain name = Mountains
[modifier.cpp:1148]: StaticModifier #46 tag = defenderbonus_hills name = Hills
[modifier.cpp:1148]: StaticModifier #47 tag = defenderbonus_jungle name = Jungle
[modifier.cpp:1148]: StaticModifier #48 tag = static_diplomacy_mod name = Diplomacy Skill
[modifier.cpp:1148]: StaticModifier #49 tag = static_intrigue_mod name = Intrigue Skill
[modifier.cpp:1148]: StaticModifier #50 tag = static_stewardship_mod name = Stewardship Skill
[modifier.cpp:1148]: StaticModifier #51 tag = static_martial_mod name = Martial Skill
[modifier.cpp:1148]: StaticModifier #52 tag = static_learning_mod name = Learning
[modifier.cpp:1148]: StaticModifier #53 tag = base_values name = Base Values
[modifier.cpp:1148]: StaticModifier #54 tag = war name = War
[modifier.cpp:1148]: StaticModifier #55 tag = peace name = Peace
[modifier.cpp:1148]: StaticModifier #56 tag = pretender_modifier name = pretender_modifier
[modifier.cpp:1148]: StaticModifier #57 tag = castle name = Castle
[modifier.cpp:1148]: StaticModifier #58 tag = city name = City
[modifier.cpp:1148]: StaticModifier #59 tag = temple name = Temple
[modifier.cpp:1148]: StaticModifier #60 tag = trade_post name = Trade Post
[modifier.cpp:1148]: StaticModifier #61 tag = family_palace name = Palace
[modifier.cpp:1148]: StaticModifier #62 tag = default_culture_modifier name = default_culture_modifier
[modifier.cpp:1148]: StaticModifier #63 tag = age_child name = Child
[modifier.cpp:1148]: StaticModifier #64 tag = age_teen name = Teenager
[modifier.cpp:1148]: StaticModifier #65 tag = age_young name = Young Adult
[modifier.cpp:1148]: StaticModifier #66 tag = age_adult name = Adult
[modifier.cpp:1148]: StaticModifier #67 tag = age_old name = Old Age
[modifier.cpp:1148]: StaticModifier #68 tag = age_very_old name = Old Age
[ck_application.cpp:1268]: Event Modifiers Initialized [8 KB]
[culture.cpp:115]: Culture Group #0 tag = noculturegroup name = ===>noculture
[ck_application.cpp:1278]: CultureDatabase Initialized [4 KB]
[ck_application.cpp:1288]: Generating coats of arms [12 KB]
[religion.cpp:198]: Religion Group #0 tag = none name = ===>noreligion
[ck_application.cpp:1298]: ReligionDatabase Initialized [20 KB]
[ck_application.cpp:1308]: DynastyDatabase Initialized [8 KB]
[special_troops.cpp:161]: Special troop Type #0 tag =
[special_troops.cpp:161]: Special troop Type #1 tag = horse_archers
[special_troops.cpp:161]: Special troop Type #2 tag = war_elephants
[special_troops.cpp:161]: Special troop Type #3 tag = camel_cavalry
[ck_application.cpp:1322]: Special Troops Types Initialized [0 KB]
[trait.cpp:1071]: Trait #0 tag = name =
[ck_application.cpp:1333]: Traits Initialized
[mercenary.cpp:159]: Mercenary Type #0 tag =
[mercenary.cpp:159]: Mercenary Type #1 tag = knights_templar_composition
[mercenary.cpp:159]: Mercenary Type #2 tag = teutonic_order_composition
[mercenary.cpp:159]: Mercenary Type #3 tag = knights_hospitaler_composition
[mercenary.cpp:159]: Mercenary Type #4 tag = hashshashin_composition
[mercenary.cpp:159]: Mercenary Type #5 tag = bektashi_composition
[mercenary.cpp:159]: Mercenary Type #6 tag = jomsvikings_composition
[mercenary.cpp:159]: Mercenary Type #7 tag = immortals_composition
[mercenary.cpp:159]: Mercenary Type #8 tag = zealots_composition
[mercenary.cpp:159]: Mercenary Type #9 tag = holy_sepulchre_composition
[mercenary.cpp:159]: Mercenary Type #10 tag = saint_anthony_composition
[mercenary.cpp:159]: Mercenary Type #11 tag = saint_addai_composition
[mercenary.cpp:159]: Mercenary Type #12 tag = sky_lords_composition
[mercenary.cpp:159]: Mercenary Type #13 tag = spirit_guardians_composition
[mercenary.cpp:159]: Mercenary Type #14 tag = warriors_perun_composition
[mercenary.cpp:159]: Mercenary Type #15 tag = chosen_perkunas_composition
[mercenary.cpp:159]: Mercenary Type #16 tag = sons_kaleva_composition
[mercenary.cpp:159]: Mercenary Type #17 tag = huitzilopochtli_composition
[mercenary.cpp:159]: Mercenary Type #18 tag = knights_santiago_composition
[mercenary.cpp:159]: Mercenary Type #19 tag = knights_calatrava_composition
[mercenary.cpp:159]: Mercenary Type #20 tag = followers_arjuna_composition
[mercenary.cpp:159]: Mercenary Type #21 tag = ashokas_chosen_composition
[mercenary.cpp:159]: Mercenary Type #22 tag = bulls_rishabha_composition
[mercenary.cpp:159]: Mercenary Type #23 tag = muslim_turkic_company_composition
[mercenary.cpp:159]: Mercenary Type #24 tag = muslim_cuman_company_composition
[mercenary.cpp:159]: Mercenary Type #25 tag = berber_company_composition
[mercenary.cpp:159]: Mercenary Type #26 tag = bedouin_company_composition
[mercenary.cpp:159]: Mercenary Type #27 tag = victual_brothers_composition
[mercenary.cpp:159]: Mercenary Type #28 tag = white_company_composition
[mercenary.cpp:159]: Mercenary Type #29 tag = great_company_composition
[mercenary.cpp:159]: Mercenary Type #30 tag = company_of_st_george_composition
[mercenary.cpp:159]: Mercenary Type #31 tag = star_company_composition
[mercenary.cpp:159]: Mercenary Type #32 tag = little_hat_company_composition
[mercenary.cpp:159]: Mercenary Type #33 tag = rose_company_composition
[mercenary.cpp:159]: Mercenary Type #34 tag = catalan_company_composition
[mercenary.cpp:159]: Mercenary Type #35 tag = navarrese_company_composition
[mercenary.cpp:159]: Mercenary Type #36 tag = swiss_company_composition
[mercenary.cpp:159]: Mercenary Type #37 tag = breton_company_composition
[mercenary.cpp:159]: Mercenary Type #38 tag = lombard_band_composition
[mercenary.cpp:159]: Mercenary Type #39 tag = swiss_band_composition
[mercenary.cpp:159]: Mercenary Type #40 tag = breton_band_composition
[mercenary.cpp:159]: Mercenary Type #41 tag = catalan_band_composition
[mercenary.cpp:159]: Mercenary Type #42 tag = saxon_band_composition
[mercenary.cpp:159]: Mercenary Type #43 tag = varangian_guard_composition
[mercenary.cpp:159]: Mercenary Type #44 tag = mamluks_composition
[mercenary.cpp:159]: Mercenary Type #45 tag = ghilman_composition
[mercenary.cpp:159]: Mercenary Type #46 tag = cuman_company_composition
[mercenary.cpp:159]: Mercenary Type #47 tag = rus_company_composition
[mercenary.cpp:159]: Mercenary Type #48 tag = pecheneg_company_composition
[mercenary.cpp:159]: Mercenary Type #49 tag = turkic_company_composition
[mercenary.cpp:159]: Mercenary Type #50 tag = bulgarian_company_composition
[mercenary.cpp:159]: Mercenary Type #51 tag = rus_band_composition
[mercenary.cpp:159]: Mercenary Type #52 tag = finnish_band_composition
[mercenary.cpp:159]: Mercenary Type #53 tag = lappish_band_composition
[mercenary.cpp:159]: Mercenary Type #54 tag = lithuanian_band_composition
[mercenary.cpp:159]: Mercenary Type #55 tag = abyssinian_band_composition
[mercenary.cpp:159]: Mercenary Type #56 tag = nubian_band_composition
[mercenary.cpp:159]: Mercenary Type #57 tag = ghanan_band_composition
[mercenary.cpp:159]: Mercenary Type #58 tag = scottish_band_composition
[mercenary.cpp:159]: Mercenary Type #59 tag = irish_band_composition
[mercenary.cpp:159]: Mercenary Type #60 tag = alan_band_composition
[mercenary.cpp:159]: Mercenary Type #61 tag = cuman_band_composition
[mercenary.cpp:159]: Mercenary Type #62 tag = pecheneg_band_composition
[mercenary.cpp:159]: Mercenary Type #63 tag = turkic_band_composition
[mercenary.cpp:159]: Mercenary Type #64 tag = bulgarian_band_composition
[mercenary.cpp:159]: Mercenary Type #65 tag = naval_merc_composition
[mercenary.cpp:159]: Mercenary Type #66 tag = tamil_band_composition
[mercenary.cpp:159]: Mercenary Type #67 tag = marathi_company_composition
[mercenary.cpp:159]: Mercenary Type #68 tag = marathi_band_composition
[mercenary.cpp:159]: Mercenary Type #69 tag = bengal_company_composition
[mercenary.cpp:159]: Mercenary Type #70 tag = bengal_band_composition
[mercenary.cpp:159]: Mercenary Type #71 tag = rajput_company_composition
[mercenary.cpp:159]: Mercenary Type #72 tag = rajput_band_composition
[ck_application.cpp:1342]: Mercenary Types Initialized [4 KB]
[title.cpp:9099]: Landed Title #0 tag = --- name = ---
[ck_application.cpp:1352]: Land Titles Initialized [76 KB]
[ck_application.cpp:1370]: RetinueDatabase Initialized
[building.cpp:630]: Building #0 tag = nobuilding name = nobuilding
[ck_application.cpp:1377]: BuildingDatabase Initialized [8 KB]
[ck_application.cpp:1387]: Nicknames Initialized [0 KB]
[disease.cpp:365]: Disease #0 name = tuberculosis
[disease.cpp:365]: Disease #1 name = typhoid_fever
[disease.cpp:365]: Disease #2 name = typhus
[disease.cpp:365]: Disease #3 name = bubonic_plague
[disease.cpp:365]: Disease #4 name = measles
[disease.cpp:365]: Disease #5 name = small_pox
[disease.cpp:365]: Disease #6 name = syphilis
[ck_application.cpp:1397]: Diseases Initialized [4 KB]
[map.cpp:634]: Terrain #0 name = text_0 with 1 colors assigned.
[map.cpp:634]: Terrain #1 name = text_1 with 1 colors assigned.
[map.cpp:634]: Terrain #2 name = text_2 with 1 colors assigned.
[map.cpp:634]: Terrain #3 name = text_3 with 1 colors assigned.
[map.cpp:634]: Terrain #4 name = text_4 with 1 colors assigned.
[map.cpp:634]: Terrain #5 name = text_5 with 1 colors assigned.
[map.cpp:634]: Terrain #6 name = text_6 with 1 colors assigned.
[map.cpp:634]: Terrain #7 name = text_7 with 1 colors assigned.
[map.cpp:634]: Terrain #8 name = text_8 with 1 colors assigned.
[map.cpp:634]: Terrain #9 name = text_9 with 1 colors assigned.
[map.cpp:634]: Terrain #10 name = text_10 with 1 colors assigned.
[map.cpp:634]: Terrain #11 name = text_11 with 1 colors assigned.
[map.cpp:634]: Terrain #12 name = text_12 with 1 colors assigned.
[map.cpp:634]: Terrain #13 name = text_13 with 1 colors assigned.
[map.cpp:634]: Terrain #14 name = text_14 with 1 colors assigned.
[map.cpp:634]: Terrain #15 name = text_15 with 1 colors assigned.
[map.cpp:634]: Terrain #16 name = text_16 with 1 colors assigned.
[map.cpp:961]: Region #0 name = region_snoop with 1province assigned.
[map.cpp:961]: Region #1 name = region_seal with 1province assigned.
[map.cpp:961]: Region #2 name = region_soda with 1province assigned.
[map.cpp:961]: Region #3 name = region_dick with 1province assigned.
[map.cpp:1368]: Bounding Box of 0 => (0,0) - (0,0)
[map.cpp:1368]: Bounding Box of 1 => (537,219) - (929,1109)
[map.cpp:1368]: Bounding Box of 2 => (300,161) - (813,974)
[map.cpp:1368]: Bounding Box of 3 => (809,117) - (1264,960)
[map.cpp:1368]: Bounding Box of 4 => (970,546) - (1549,1064)
[map.cpp:1368]: Bounding Box of 5 => (1070,83) - (1709,667)
[map.cpp:1368]: Bounding Box of 6 => (1539,327) - (2006,715)
[map.cpp:1368]: Bounding Box of 7 => (45,162) - (358,786)
[map.cpp:1368]: Bounding Box of 8 => (1642,939) - (2096,1176)
[map.cpp:1368]: Bounding Box of 9 => (1592,20) - (1945,316)
[map.cpp:1368]: Bounding Box of 10 => (1897,138) - (2208,499)
[map.cpp:1368]: Bounding Box of 11 => (2127,434) - (2403,966)
[map.cpp:1368]: Bounding Box of 12 => (1762,1800) - (2870,2048)
[map.cpp:1368]: Bounding Box of 13 => (46,1862) - (218,2007)
[map.cpp:1368]: Bounding Box of 14 => (82,764) - (1461,1781)
[map.cpp:1368]: Bounding Box of 15 => (1404,181) - (1512,261)
[map.cpp:1368]: Bounding Box of 16 => (1343,259) - (1408,332)
[map.cpp:1368]: Bounding Box of 17 => (1351,323) - (1389,350)
[map.cpp:1368]: Bounding Box of 18 => (1306,451) - (2510,1803)
[map.cpp:1368]: Bounding Box of 19 => (934,0) - (2403,622)
[map.cpp:1368]: Bounding Box of 20 => (0,0) - (1028,908)
[map.cpp:1368]: Bounding Box of 21 => (0,1598) - (465,2048)
[map.cpp:1368]: Bounding Box of 22 => (1621,1478) - (3072,2048)
[map.cpp:1532]: Adjacencies for 0 ==> NONE
[map.cpp:1532]: Adjacencies for 1 ==> 3 2 14
[map.cpp:1532]: Adjacencies for 2 ==> 1 20 3 14
[map.cpp:1532]: Adjacencies for 3 ==> 1 2 20 19 5 4 14
[map.cpp:1532]: Adjacencies for 4 ==> 3 6 5 18 14
[map.cpp:1532]: Adjacencies for 5 ==> 3 4 19 15 16 17 6
[map.cpp:1532]: Adjacencies for 6 ==> 4 5 19 18
[map.cpp:1532]: Adjacencies for 7 ==> 20
[map.cpp:1532]: Adjacencies for 8 ==> 18
[map.cpp:1532]: Adjacencies for 9 ==> 19 10
[map.cpp:1532]: Adjacencies for 10 ==> 9 19 11
[map.cpp:1532]: Adjacencies for 11 ==> 10 19 18
[map.cpp:1532]: Adjacencies for 12 ==> 22
[map.cpp:1532]: Adjacencies for 13 ==> 21
[map.cpp:1532]: Adjacencies for 14 ==> 1 2 3 4 20 18 21
[map.cpp:1532]: Adjacencies for 15 ==> 5 19 16
[map.cpp:1532]: Adjacencies for 16 ==> 5 15
[map.cpp:1532]: Adjacencies for 17 ==> 5
[map.cpp:1532]: Adjacencies for 18 ==> 4 6 8 11 14 19 22
[map.cpp:1532]: Adjacencies for 19 ==> 3 5 6 9 10 11 15 18 20
[map.cpp:1532]: Adjacencies for 20 ==> 2 3 7 14 19
[map.cpp:1532]: Adjacencies for 21 ==> 13 14
[map.cpp:1532]: Adjacencies for 22 ==> 12 18