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Evander

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So after a great deal of modding I have made my own map. My problem is however that the map frame is still for the vanilla 2048^2 map while mine is 3072^2. It looks very weird and Im wondering if anyone knows how to fix this. Im fairly sure its in the static.txt, but I cant figure out what number I should put there.
For my DEIOU mod, I use a 3072^2 map and IIRC I set a value of 149% for the size of the frame. But in any case, if you're not sure, the first step is like Darkgamma wrote, just comment it out and see if it's betteR.
 

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Hi. I'm trying to do a map mod that changes the texture and appearance of the map. But none of the new dds files I make will show up. For example I tried changing the terrain colours in atlas.dds, and in game the terrain was just black. And I tried testing the colormap.dds by scribbling on it randomly, but again that wouldn't show up in the game after being altered. I have the photoshop plugin for viewing/saving dds files, and it worked fine for icons in EUIII, what's up with it now?
 

Evander

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Hi. I'm trying to do a map mod that changes the texture and appearance of the map. But none of the new dds files I make will show up. For example I tried changing the terrain colours in atlas.dds, and in game the terrain was just black. And I tried testing the colormap.dds by scribbling on it randomly, but again that wouldn't show up in the game after being altered. I have the photoshop plugin for viewing/saving dds files, and it worked fine for icons in EUIII, what's up with it now?
For dds files like atlas and colormap you need to save it with DXT5 compression and to generate mipmaps or it will be considered bad files and thus the engine use the vanilla files instead.
 

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For dds files like atlas and colormap you need to save it with DXT5 compression and to generate mipmaps or it will be considered bad files and thus the engine use the vanilla files instead.
Thanks, I'll try that, it was definitely set to 'don't generate mipmaps' at least. However, the game wasn't using the vanilla maps but instead was just not displaying the textures.
 

Fishman786

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Thanks, my test worked. The test looks like this, I'm going to try the atlas next:
30rwdon.jpg
 

Fishman786

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For the atlas test I replaced each texture box with a single colour, and then numbered each one. The game loaded it properly, but for some reason it's being very laggy. Any idea?


EDIT: just tested it without the numbers. It's still lagging even which each square only having one colour.
 
Last edited:

Evander

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For the atlas test I replaced each texture box with a single colour, and then numbered each one. The game loaded it properly, but for some reason it's being very laggy. Any idea?
That happened to me sometimes, just reload the game and it should be fine (dunno where that come from).
 

Fishman786

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I reloaded, still laggy. Should I load without the mod and then load again?
 

Fishman786

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WTH? It's lagging out even in vanilla. I'm sure I haven't touched the vanilla files. I patched earlier today, could that be to do with it?
 

Evander

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Delete the cache files in your documents folder, usually it solves a lot of issue.

If you really don't want to mess with the vanilla experience, add a user_dir line in your .mod file.
 

Fishman786

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You were right, it's running smoothly now. Damn the my documents cache to Oblivion, can't they just store all the files in the same place? :)

Is there a way for me to set the mod up so there are two caches, one for vanilla and one for the mod? It would be annoying for users if they had to delete the cache repeatedly.
 

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Is there a way for me to set the mod up so there are two caches, one for vanilla and one for the mod? It would be annoying for users if they had to delete the cache repeatedly.
If you really don't want to mess with the vanilla experience, add a user_dir line in your .mod file.
it will create a folder under Crusader Kings 2 with the mod cache.
For instance, my mod is DEIOU, I added the line
Code:
user_dir="DEIOU"
in my .mod file so that the cache is under./Crusader Kings 2/DEIOU/"
 

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Hi, I am trying to get this map to work, but I haven't managed as for now to make it launch. Every time I get a CTD at Calculating Paths, and it is most likely the fault of the Adjaciencies.txt file. I tried to add a sea, river and portage, but most likely one of them is wrong.

If anybody is kind enough to correct the map and/or the files, I'd be really grateful.
https://www.dropbox.com/sh/exdhudbndwh3gcl/M5ILK7jfsA

(I don't actually need the big river south or the small red province, I created them for the map to work :p all the provinces will be inside of the dark red zone, the others are wastelands.)
 

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I've posted this in the quick questions thread, but I figured here was probably a better place to put it.

Does anyone have a clue what happened here? None of the provinces are held, nor do they have anything in them, and their boundaries are offset from the land, despite being identical to the land on the files.

wahg.jpg


I changed the province, terrain and river files to match up, and kept all the provinces originally in the game. Don't quite understand why this has happened.
 

DoomBunny

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That seems like it, yes. Which files would I need to look at in particular, all of them, or just provinces.bmp?

EDIT: I've tried editing provinces.bmp as the link would suggest, but this causes the game to crash pretty much immediately?
 
Last edited:

Evander

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The color space saving is an issue affecting all the maps as it depends on how you saved them in the .bmp format. But from your screenshot, looks like it's a problem with the provinces.bmp file.
 

DoomBunny

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I'm still not having any luck. Either I get crashes, or I get the problem I posted the screen of, could you tell me what the setting I should be using for each of rivers, provinces and terrain files are? I'm using GIMP if that helps.
 

JonStryker

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I'm still not having any luck. Either I get crashes, or I get the problem I posted the screen of, could you tell me what the setting I should be using for each of rivers, provinces and terrain files are? I'm using GIMP if that helps.

Most of the vanilla map files all contain a color map. Use those ones for your changed ones as well.
 

DoomBunny

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So I've done what was suggested and I've had some limited success.

7psz.jpg


While almost all of the provinces still refuse to work, I do now at least have some showing up.