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Wolfgang Pauli

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So, Five Boroughs real talk. I can't keep going on with this project, there's not enough time in the day. This game's DLC is way outpacing my ability to keep up with the changes, especially since I can't afford it, and after my move a few months ago I've had no time at all to dedicate to overhauling the events system into a state where it won't explode. Instead of letting all that work go to waste, I'll just release it in the state I last left it in, including all my source work and PSDs.

The building economy is a mess and nothing really works right, but I do have Lower Manhattan in an alpha build. The sound files are there, but I had to give up the gun before I could navigate the mess that is the Crusader Kings 2 audio system and get it ingame. Cultures are implemented in a primitive form (I was using basic US Census White/Black/Hispanic/Asian and working from there, using this as a source). There's a bit of Jewish in the Lower East Side, but that's as far as I got on that front. The black portrait set was intended for internal use only, since everyone looks like Purple Arabs and I hate that. I never updated to African portraits since they came out after I shelved this.

Use whatever you want for whatever reason. A credit would be nice if you do but whatevs. I really want to see something use this map, even if all the other stuff is left by the wayside. I'd love to return to this project in the future, but I'm really excited about this map and I don't want to sit on it.

-
- (includes my Ableton Live project file. I ripped from video and exported to MP3 in Audacity)
 
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Carakav

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So I've tried various combinations of things suggested, and things that I've read... nothing's worked so far, though I've made a little bit of progress here and there.

This is what I have so far:

http://www.carakav.com/Testworld.zip
Note: the provinces.bmp is not indexed, but neither is my vanilla provinces map, and that works when I run it.

I still get a crash at the "loading flags" stage. I have no idea where to proceed from this point in the debug process.
 

Carakav

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Does anyone have any insight on this? (see the above post)

I'm forging ahead with a more complete province map, despite not being able to get what I have working... maybe the issue will work itself out, but I could really use the moral boost of seeing my work rendered in the engine.

The game still crashes at the "loading flags" stage. If no one knows the specific reason, perhaps they could point me in the direction of someone/somewhere who might?

Any and all help would be much appreciated!
 

Slaxl

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What is the absolute minimum you need when creating a whole new map? I want to test something and learn about making maps in the process, but don't want to go through the whole process of making a mod with province info, characters owning what provinces etc. Just want the map to load, everything else be damned.

Also can a map be taller than it is wide? So for instance if Umbrae Spherae is 4096 x 2304, and that seems to be the largest possible so far, can that simply be rotated to 2304 x 4096?

Thanks.

Edit: One more thing, does bit depth matter when saving? Or whether it's saved in 256/24/6 etc?

Edit 2: Ok, since the forum came back to life I managed to finish reading this entire thread, so I can see that the minimum needed is the maps folder, and a map can be taller than it is wide.

I created a very rough map of Britain at the maximum, 2304 x 4096, and it crashed loading the rivers. If I put no rivers on the rivers.bmp it creates an error log 500mbs in size, with the lines
[pdxmapgeneration.cpp:222]: Too small river found at x, x
For every single pixel on the map, it seems.

Whereas if I add even one tiny river it only becomes about 4mbs and has a seemingly random selection of those lines, plus some
[pdxmapgeneration.cpp:559]: Circular river found at x, x

but I've inspected the bmp at close range to be sure, there is nothing at any of those points.

I wondered if it might be size related, so I made a new one at 3072x3072, as that seemed a safe bet, but got exactly the same.

I saw Duinnin had made the Britannia map, so I tried expanding that. I got exactly the same river related errors. I also saw someone had this problem halfway through but I didn't see a resolution to it.

Does anyone know what causes them?

Many thanks.
 
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Carakav

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Just an FYI: I've solved the issues I listed above. Basically, my province maps weren't diverse enough, and my terrain (and related) maps weren't properly indexed. Everything is mostly working, all I've got left now is to work through a few visual artifacts.
 

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How important is exact correlation, down to the individual pixel, between the map files, like provinces, rivers, topology etc?

100% correlation is best but a bit less precise correlation doesn't causes technical problems. it can have some aesthetic effects but you can accept a few desynch quite easily.
 

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Ah ok, thanks.

One other thing, I've been trying expanding maps, resizing them, and I can get them to load and play fine, but the colours are off. In some maps all the provinces go black, though they're still selectable and it's still playable, and sometimes the colours are right, but just much darker, like the whole map is covered in a deep shadow. Is there a known cause for that?
 

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I've managed to get my map to load, but now I have these lovely issues:

[gfx_dx9.cpp:1436]: Error create vertices -2147024882 8 6668360 28
[gfx_dx9.cpp:1439]: managed
No idea what this means.


[map.cpp:1330]: Province 1 has no pixels in provinces.bmp
[map.cpp:1330]: Province 2 has no pixels in provinces.bmp
[map.cpp:1330]: Province 3 has no pixels in provinces.bmp
[map.cpp:1330]: Province 4 has no pixels in provinces.bmp
[map.cpp:1330]: Province 5 has no pixels in provinces.bmp
[map.cpp:1330]: Province 6 has no pixels in provinces.bmp
[map.cpp:1330]: Province 7 has no pixels in provinces.bmp
[map.cpp:1330]: Province 8 has no pixels in provinces.bmp
[map.cpp:1330]: Province 9 has no pixels in provinces.bmp
This one I've posted about before, but I've gone over and checked a few provinces, comparing the RGB numbers for the pixels in question directly to the ones in the definitions.csv file. So while there's probably pixel errors around, I can say that this error is weird since the RGB values has matched up each time I've checked.

[provincetemplate.cpp:238]: Province 1 has invalid origin
[provincetemplate.cpp:238]: Province 2 has invalid origin
[provincetemplate.cpp:238]: Province 3 has invalid origin
[provincetemplate.cpp:238]: Province 4 has invalid origin
[provincetemplate.cpp:238]: Province 5 has invalid origin
[provincetemplate.cpp:238]: Province 6 has invalid origin
[provincetemplate.cpp:238]: Province 7 has invalid origin
[provincetemplate.cpp:238]: Province 8 has invalid origin
[provincetemplate.cpp:238]: Province 9 has invalid origin
I recall it being theorized that I'd set the sea start and end wrong, but it doesn't seem to be the case as far as I can tell. I'll have to recheck at some point just to be sure.

[pdxmapgeneration.cpp:222]: Too small river found at 2035, 1
[pdxmapgeneration.cpp:222]: Too small river found at 2036, 1
[pdxmapgeneration.cpp:222]: Too small river found at 2037, 1
[pdxmapgeneration.cpp:222]: Too small river found at 2038, 1
[pdxmapgeneration.cpp:222]: Too small river found at 2039, 1
[pdxmapgeneration.cpp:222]: Too small river found at 2040, 1
[pdxmapgeneration.cpp:222]: Too small river found at 2041, 1
[pdxmapgeneration.cpp:222]: Too small river found at 2042, 1
[pdxmapgeneration.cpp:222]: Too small river found at 2043, 1
[pdxmapgeneration.cpp:222]: Too small river found at 2044, 1
[pdxmapgeneration.cpp:222]: Too small river found at 2045, 1
[pdxmapgeneration.cpp:222]: Too small river found at 2046, 1
[pdxmapgeneration.cpp:222]: Too small river found at 2047, 1
I don't get why I have this error. At all. The reason for that is simple. I haven't placed a single river on the entire river map. The best guess I can come up with is that I set some inland lakes too small and that might be why.

[eu3graphicalmap.cpp:2039]: Province 1 has illegal capital location, x: 1.000, y: 2047.000(Bounds x: 0-0, y: 2048-2048)
[eu3graphicalmap.cpp:2039]: Province 2 has illegal capital location, x: 1.000, y: 2047.000(Bounds x: 0-0, y: 2048-2048)
[eu3graphicalmap.cpp:2039]: Province 3 has illegal capital location, x: 1.000, y: 2047.000(Bounds x: 0-0, y: 2048-2048)
[eu3graphicalmap.cpp:2039]: Province 4 has illegal capital location, x: 1.000, y: 2047.000(Bounds x: 0-0, y: 2048-2048)
[eu3graphicalmap.cpp:2039]: Province 5 has illegal capital location, x: 1.000, y: 2047.000(Bounds x: 0-0, y: 2048-2048)
[eu3graphicalmap.cpp:2039]: Province 6 has illegal capital location, x: 1.000, y: 2047.000(Bounds x: 0-0, y: 2048-2048)
I'm not sure what exactly was illegal about the capital locations. Being not that bright when it comes to these things, I need an explanation... Preferably one understandable for dummies like myself. :(
 

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Hi guys,

I'm editing the course of some rivers and drawing in new ones, but I'm running into an issue where a river appears to disappear below the ground: the river shows up normally up to a point, then it just isn't drawn any further.

What can be the cause?
Pic: View attachment 72393

In my rivers.bmp, the river is extended into the Caspian Sea properly. My other changed and new rivers don't have this issue.
 

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Hi guys,

I'm editing the course of some rivers and drawing in new ones, but I'm running into an issue where a river appears to disappear below the ground: the river shows up normally up to a point, then it just isn't drawn any further.

What can be the cause?
Pic: View attachment 72393

In my rivers.bmp, the river is extended into the Caspian Sea properly. My other changed and new rivers don't have this issue.

check if the the pixels are linked correctly and if you have not more than 1 pixel large river at this precise point.
 

Evander

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This one I've posted about before, but I've gone over and checked a few provinces, comparing the RGB numbers for the pixels in question directly to the ones in the definitions.csv file. So while there's probably pixel errors around, I can say that this error is weird since the RGB values has matched up each time I've checked.
Are you sure to save your provinces file under 24bits ? And not saving the spacecolor definition ?

I don't get why I have this error. At all. The reason for that is simple. I haven't placed a single river on the entire river map. The best guess I can come up with is that I set some inland lakes too small and that might be why.
This one happens when you set several river starts (green point) for the same river (the game handles a river as the main river + all its tributaries).
But seeing the coordinates, I guess you set a river in the border of the map. I recall having issues with rivers touching the map border. Try to move your river so it do not touch the border.

I'm not sure what exactly was illegal about the capital locations. Being not that bright when it comes to these things, I need an explanation... Preferably one understandable for dummies like myself. :(
Have you a blank positions file in your mod folder ? That can be a reason for this error.
 

Evander

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nope you have a big block of 4 pixels grouped. sneaky pixels !
Oh, nice catch ! jordarkelf, I guess you had a "circular river" error in your log !
 

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moving pink and white pixels around just drive people to madness or blindness^^
I'm completely out of subject but I can't help myself ...

Arko the correct sentence is : "Que trépasse si je faiblisse !"