That sounds odd. In my personal mod I have my Jomsvikings split from the landed_titles and it works just fine.
ok. I'll probably need to give it another go.
That sounds odd. In my personal mod I have my Jomsvikings split from the landed_titles and it works just fine.
1) Duplicate title name
2) Missing or wrongly named flag.tga file.
Think we might have another culprit sadly, although I am not sure what exactly.Thankfully it wasn't anything weird this time. A couple of titular titles had been transferred into De Jure by Paradox's patch, so I still had them in that section (can't use WinMerge for titles since the structure is too different. Frakking fantasy Empires) and c_penfro still had the "c_pembroke.tga" English name.
I discovered something your "fix" by splitting the titles caused, though, strangely: The Byzantine Empire is gone from De Jure. It still exists and is a title the ERE Emperor holds, but it doesn't exist on the map anymore. Any mistake you made in splitting it or is there another culprit? :mellow:
This guy was randomly generated at start, and is count of both Rugard in Fimbul, and Teufel in Reikland. Teufel is marked as de jure Fimbul and Reikland at the same time.
http://i.imgur.com/GKrQY.jpg
In Rugard county, the barony of Rugard has no garrison or levy.
http://i.imgur.com/PykvB.jpg
Rugard barony is also the capital of Teufel, and has all its soldiers.
http://i.imgur.com/2B00v.jpg
provincetemplate.cpp:237: Province 0 has invalid origin
[map.cpp:1396]: Adjacencies for 194 ==> 1 6 10 15 16 45 46 79 80 81 86 87 88 126 184 193
[map.cpp:1396]: Adjacencies for 195 ==> 35 59 60 61 69 89 97 111 112 141 145 183 198 196
[map.cpp:1396]: Adjacencies for 196 ==> 62 63 69 89 91 114 190 192 195 197
[map.cpp:1396]: Adjacencies for 197 ==> 63 64 66 69 70 73 139 196
[map.cpp:1396]: Adjacencies for 198 ==> 35 36 40 43 57 67 69 141 160 162 165 168 195
[map.cpp:1396]: Adjacencies for 199 ==> 71 72 73 128 144 175 177 180 200 201
[map.cpp:1396]: Adjacencies for 200 ==> 37 41 68 108 151 156 179 180 182 199 201
[map.cpp:1396]: Adjacencies for 201 ==> 37 38 51 121 138 185 199 200
I'm tinkering with adding some extra provinces to the Winter King map (carving out my own kingdom, didn't want to disrupt the pre-existing ones though). I haven't adding any new landmasses, just carved out new provinces from old ones. I've successfully added islands and provinces to CK2 maps before, but for some reason I cannot get it to work this time.
Crashing during 'Calculating Paths'.
Graphics Log:
Code:provincetemplate.cpp:237: Province 0 has invalid origin
Last few lines of setup.log:
Code:[map.cpp:1396]: Adjacencies for 194 ==> 1 6 10 15 16 45 46 79 80 81 86 87 88 126 184 193 [map.cpp:1396]: Adjacencies for 195 ==> 35 59 60 61 69 89 97 111 112 141 145 183 198 196 [map.cpp:1396]: Adjacencies for 196 ==> 62 63 69 89 91 114 190 192 195 197 [map.cpp:1396]: Adjacencies for 197 ==> 63 64 66 69 70 73 139 196 [map.cpp:1396]: Adjacencies for 198 ==> 35 36 40 43 57 67 69 141 160 162 165 168 195 [map.cpp:1396]: Adjacencies for 199 ==> 71 72 73 128 144 175 177 180 200 201 [map.cpp:1396]: Adjacencies for 200 ==> 37 41 68 108 151 156 179 180 182 199 201 [map.cpp:1396]: Adjacencies for 201 ==> 37 38 51 121 138 185 199 200
I've implemented a blank positions.txt and a 2-line adjaciences.csv as well. No idea what the issue might be. Any thoughts?
Did you make sure to move the sea provinces up? First sea province needs to have a higher province number than last land province.
Last land = 182, first sea =183
Yes, you can do it with the same NVidia plugin that lets you edit and save .dds files. If you use Photoshop I can tell you the settings that work for me. But to tell the truth, I'm not really sure it does anything, either... if it does, the effect must be really subtle.
Whatever is required so that the game doesn't crash when I try to load it up. Doesn't matter if it actually has trees on it ingame as all I need is for it to work well enough for testing purposes.