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unmerged(101730)

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Here is a sample view of a map I am working on. It is 4096x2304. It spans from Vinland in the west to the Indus River in the east, and from Scandinavia in the north to Mogadishu, Somalia in the south. Due to the expanded area of the map, Europe is only slightly larger than the vanilla map. I still debate if I care to have Vinland at all, and just have south Greenland for Norse settlements since those were important ones, which would allow me to cut that little piece of South America out of the map too.


You can (and probably should) hide that part behind Terra Incognita.

Same goes for most Atlantic islands like the Azores, Madeira (put "Atlantis" there on the map, I guess ;)), Bermuda, Cape Verde and so on.
 

Evander

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Korbah

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Does someone already tested with a smaller map, like say 1024*1024 ?

or a smaller non-square map like 2048*1024 ?

Elder Scrolls map is 3072x2048 and opens fine, it was previously a range of awkward sizes (still multiples of 64). 2048x1024 should load fine into the game, check the righthand and upper edges for graphical issues though, if there are none it'll be safe to use (even with graphical issues it's just a cosmetic thing and won't affect actual gameplay).

It was Keanon that ultimately solved the graphical issues we were having, and it seems the game really does need something close to a square to work, elongated rectangles it is not a fan of.
 

Korbah

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Actually, I think it just prefers multiplies of 512, but can't say I tested this vigorously. I'm fine with square.

Hm, so keeping the height at 2048 but adding multiples of 512 to the width would still work? I could readd the other islands and the akaviri coast if so :D
I'll test it out today :D
 

Arko

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A

AureliusBob

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Question about map modding

Im considering doing a North America map mod, but I want to figure out how ambitious this undertaking is before I get started. I was thinking what would north america look like if it had the geopolitical landscape of CK2...

Is it possible to do redraw an entire map, but use the same province numbers and pre-arrange the province numbers so the original elements of the game stay the same? For example, If I want Ireland to be located in nova Scotia, could I just keep the same province numbers Ireland starts off with in the real game, and place them onto a new map? Would that reduce the amount of work involved or is even possible?
 

Korbah

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Question about map modding

Im considering doing a North America map mod, but I want to figure out how ambitious this undertaking is before I get started. I was thinking what would north america look like if it had the geopolitical landscape of CK2...

Is it possible to do redraw an entire map, but use the same province numbers and pre-arrange the province numbers so the original elements of the game stay the same? For example, If I want Ireland to be located in nova Scotia, could I just keep the same province numbers Ireland starts off with in the real game, and place them onto a new map? Would that reduce the amount of work involved or is even possible?

Effectively yes, just use the original colours in your new provinces.bmp and it should work like that.
 

Evander

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About the max map size, after several tries, it appears that the engine cannot handle a map with more than 10Mpixels.

However it can roughly handle other multiples than just 512. I used a 3136² map (49 times 64) and it worked ... but there were some weird glitches on the map borders. So using 512 multiples for your map should be a sane solution.
 

duinnin

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Has anyone tried, or can someone quickly try, to load a 4096 x 2432 map?? It is under the 10m pixels, but darn close. 4096 is multiple of 512, but 2432 is multiple of 128.
 

Camara

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Has anyone tried, or can someone quickly try, to load a 4096 x 2432 map?? It is under the 10m pixels, but darn close. 4096 is multiple of 512, but 2432 is multiple of 128.

That doesn't work IIRC, but 4096x2304 works.
 

duinnin

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You are correct. I did a quick resize of the vanilla map files to 4096x2432 and CTD. I know 4096x2304 works from previous tampering, so I guess I'll have to figure out where to cut 128 pixels.