Current Version (should be compatible with all future patches unless there is a vanilla map change) :
3.2.x (Iron Century) download (November 14, 2019): here
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Older Versions:
3.1.x download (April 20, 2019): here
3.0.x (Holy Fury) download (November 18, 2018): here
2.8.x (Tibet) download (December 04, 2017): here
Pre-Tibet download (April 27 2016 v2): here
This mod should not need updating unless a change is made to the vanilla map.
This map mod is created using geographic data presented in a Lambert conformal conic projection. I know there have been other mods which use geographic data, however I do not like the boundaries or the projections used.
My goals for this map were to:
• not enlarge the northernmost latitudes anymore than needed (I don't like massive provinces)
• not allow western Europe to be extremely small (provinces too small to click are not good)
• include more of Africa to allow the Mali and Ethiopia regions to be properly represented (and not just on the map boundary)
• not go too far into China (the map curves unreasonably there, as well as I have no intention of including Chinese provinces)
• make the projection aesthetically pleasing (at least to my eyes)
• not have massive major rivers - they are not at 'sea level', and are represented by actual rivers in game.
________________________________________________________________________________________________________________________________________________________
TM Basic Map is as close to Vanilla as I'm willing to make this map. This means that I have not edited landed_titles, trade_routes, history, etc. It only modifies the map. I ensured that de jure duchies were not geographically split. Because of this, some provinces are in historically the wrong place, but fixing that is not a goal for this map version.
screenshot:
The changes from Vanilla are:
• The Danube/Elbe/Vistula have been dramatically shortened, with those provinces going towards:
• Some new lake and sea provinces, and some impassable border regions.
Unzip in your \Paradox Interactive\Crusader Kings II\mod\ folder, as usual for mods.
In the future, if CK2 gets the ability to draw water at different heights in different locations ala EU4, I'll make use of that.
I do not plan on making any substantial changes to this map version. If there are errant pixels, or positions are horribly wrong, I'll fix those. Just leave a comment.
Everyone can use these maps in their own projects, I just ask that you add a reference/thanks to this mod, and first post here your intent on using it and a short description on how you plan on using it. I'm curious, and I may be able to provide a little help.
3.2.x (Iron Century) download (November 14, 2019): here
____________
Older Versions:
3.1.x download (April 20, 2019): here
3.0.x (Holy Fury) download (November 18, 2018): here
2.8.x (Tibet) download (December 04, 2017): here
Pre-Tibet download (April 27 2016 v2): here
This mod should not need updating unless a change is made to the vanilla map.
This map mod is created using geographic data presented in a Lambert conformal conic projection. I know there have been other mods which use geographic data, however I do not like the boundaries or the projections used.
My goals for this map were to:
• not enlarge the northernmost latitudes anymore than needed (I don't like massive provinces)
• not allow western Europe to be extremely small (provinces too small to click are not good)
• include more of Africa to allow the Mali and Ethiopia regions to be properly represented (and not just on the map boundary)
• not go too far into China (the map curves unreasonably there, as well as I have no intention of including Chinese provinces)
• make the projection aesthetically pleasing (at least to my eyes)
• not have massive major rivers - they are not at 'sea level', and are represented by actual rivers in game.
________________________________________________________________________________________________________________________________________________________
TM Basic Map is as close to Vanilla as I'm willing to make this map. This means that I have not edited landed_titles, trade_routes, history, etc. It only modifies the map. I ensured that de jure duchies were not geographically split. Because of this, some provinces are in historically the wrong place, but fixing that is not a goal for this map version.
screenshot:
The changes from Vanilla are:
• The Danube/Elbe/Vistula have been dramatically shortened, with those provinces going towards:
• Some new lake and sea provinces, and some impassable border regions.
Unzip in your \Paradox Interactive\Crusader Kings II\mod\ folder, as usual for mods.
In the future, if CK2 gets the ability to draw water at different heights in different locations ala EU4, I'll make use of that.
I do not plan on making any substantial changes to this map version. If there are errant pixels, or positions are horribly wrong, I'll fix those. Just leave a comment.
Everyone can use these maps in their own projects, I just ask that you add a reference/thanks to this mod, and first post here your intent on using it and a short description on how you plan on using it. I'm curious, and I may be able to provide a little help.
Attachments
Last edited:
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