I'd like to raise some issues with the map in EUR. A major criticism is that it is far too small compared to the global spanning other EU games/Victoria/HOI family. While it is only intended to represent the Med. it could have been made much larger by including many more provinces. For example, Sicily is composed of only two areas but it contained scores of large cities and was a huge battleground between Carthage and Syracuse for centuries before the Punic Wars, then Rome and Carthage and eventually various Roman civil war factions. If Sicily consisted of, say, 50 areas alone with the rest of the map upscaled accordingly the game would then match the epic proportions of the other EU titles. Additionally, the Selucids have a nice safe eastern border (which enables this state to be much stronger in the game than it was historically) but in reality it was a dangerous frontier that should be included in the game by extending the map East to cover all of 'Alexander's Empire'.
Geographically, the game is confusing and seems to be lacking in common sense - surely it would be better for rivers to form the boundary between areas to make it clear when there are combat and movement penalties associated with them. Similarly an area should consist, boardgame-like, of a predominant terrain types such as mountain, desert, forest, swamp, plain and so on to provide consistent movement/combat rules, bonuses and penalties. Cavalry and elephants should be all but useless in swamp, mountain and forest for example. Some areas such as high mountain and desert should be impossible to colonize and entry should have a high attrition penalty and/or be restricted to certain superior generals only. Currently, everyone and his dog can cross the Alps but Hannibal's march over them was regarded as a great feat at the time.
Sea areas are another problem. Currently it is too easy for ships to move outside the Med. but this was extremely dangerous for galleys which tended to sink in choppy waters. Yet Pontic fleets, for example, will sail to the Baltic to attack the Suebi without hesitation, an action that is utterly unrealistic. In other words most sea areas outside the Med. should be impossible to enter. Another problem is that the sea areas are too big in general and provide an overly large home-water friendly zone. For instance the controller of Crete has a friendly zone extending to North Africa, giving it a strategic importance it's not entitled to. The sea areas need to be completely redesigned so that there are many more all-sea areas with huge attrition risks and a distinction between them and coastal areas. Thus Crete should have it's safe(ish, but not 100% safe as it is at the moment) coastal zone with one or two dangerous all-sea areas between Crete and Africa.
Geographically, the game is confusing and seems to be lacking in common sense - surely it would be better for rivers to form the boundary between areas to make it clear when there are combat and movement penalties associated with them. Similarly an area should consist, boardgame-like, of a predominant terrain types such as mountain, desert, forest, swamp, plain and so on to provide consistent movement/combat rules, bonuses and penalties. Cavalry and elephants should be all but useless in swamp, mountain and forest for example. Some areas such as high mountain and desert should be impossible to colonize and entry should have a high attrition penalty and/or be restricted to certain superior generals only. Currently, everyone and his dog can cross the Alps but Hannibal's march over them was regarded as a great feat at the time.
Sea areas are another problem. Currently it is too easy for ships to move outside the Med. but this was extremely dangerous for galleys which tended to sink in choppy waters. Yet Pontic fleets, for example, will sail to the Baltic to attack the Suebi without hesitation, an action that is utterly unrealistic. In other words most sea areas outside the Med. should be impossible to enter. Another problem is that the sea areas are too big in general and provide an overly large home-water friendly zone. For instance the controller of Crete has a friendly zone extending to North Africa, giving it a strategic importance it's not entitled to. The sea areas need to be completely redesigned so that there are many more all-sea areas with huge attrition risks and a distinction between them and coastal areas. Thus Crete should have it's safe(ish, but not 100% safe as it is at the moment) coastal zone with one or two dangerous all-sea areas between Crete and Africa.
Last edited: