This is the first one I've been working on:
The setting is supposed to be a fictitious port in Northern France, but I also allowed myself a little creative license in developing the landforms more than you would see in that area. I'm also experimenting a bit just to see how well certain things will work... such as the fact that you'll notice a breakwater at the mouth of the main city harbor in the center of the map. In fact, all the coastline areas that are sharper are meant to be areas that will have development right up to the edge of the water. The slightly more blurred coastline will be where the land trails off into the water more gradually.
You may also notice a faint horizontal line crossing the center area of the map, slightly darker than the surrounding area (it's just north of the main river coming through. I'm experimenting to see how well this will work... it's meant to be a dip in the landform to allow a motorway to pass through the area counter-sunk slightly lower than the surrounding area. That might be a total dud idea, but we'll see. Could also be really cool.
PS- I've tried to post this in high enough resolution that anyone can take it if interested... but I don't know if this area is really meant for the sharing of resources or not... sorry if I shouldn't be putting this here!