Has anyone figured out how to allow camera movement when making a new map from scratch? I can load any of the existing maps and move around it just fine, but when I make a new map the camera seems locked in place (except for rotation).
I have tried changing the camera/world/pather/haze boundaries and have seen no effect on the new map (though decreasing or increasing the camera boundary on an existing map will force you to stay within the new boundary). The only alternative I can think of would be to remove everything from an existing map and flatten it to create a new map template (which doesn't really solve the problem so much as evade it).
I'll keep looking for some solution to this, but I figured I should ask here incase someone else has come up with one.
I have tried changing the camera/world/pather/haze boundaries and have seen no effect on the new map (though decreasing or increasing the camera boundary on an existing map will force you to stay within the new boundary). The only alternative I can think of would be to remove everything from an existing map and flatten it to create a new map template (which doesn't really solve the problem so much as evade it).
I'll keep looking for some solution to this, but I figured I should ask here incase someone else has come up with one.