• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Nov 25, 2008
4
0
It looks like strange map distortion leads to change of area of particular regions. France Germany and Netherlands are much bigger while Russia, Romania and Poland relatively much smaller. Is it fixed already?

hearts-of-iron-iii-20081001105115837_640w.jpg

Second_world_war_europe_1935-1939_map_de.png




 

wiguy

Captain
25 Badges
Mar 4, 2005
331
23
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron II: Armageddon
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Semper Fi
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
zomo said:
It looks like strange map distortion leads to change of area of particular regions. France Germany and Netherlands are much bigger while Russia, Romania and Poland relatively much smaller. Is it fixed already?
Not quite sure what you mean. But aren't those two maps different projections? Different projections skews the form and size of regions making a map look weird/wrong.
 

Battlecry

Field Marshal
16 Badges
Feb 22, 2007
2.528
4
  • Arsenal of Democracy
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
Just go look at a globe, and then look at a flat (like in an atlas) map of the same region. They'll look quite different. Converting a spheroid surface into a flat one requires certain distortions.
 
Nov 25, 2008
4
0
battlecry said:
Just go look at a globe, and then look at a flat (like in an atlas) map of the same region. They'll look quite different. Converting a spheroid surface into a flat one requires certain distortions.
Sure but it seems there are still wrong shapes of borders.
1 Map) I tried to anchor map on a 3 points (Scandinavia, Spain and Greece)
2 Map) I move the map to cover Poland and Czechoslovak Rep. As we can see Poland is much smaller (on favour of Germany, Lithuania and Soviet Union) then it is on the real map while Czechoslovak Rep.is rather bigger then it shoud be.
3 Map) I move the map to cover Yugoslavia. As we can Romania is relatively smaller then it shoud be in Bessarabia.

Netherlands is much too big comparing to Belgium. etc etc..

heartsofironiii20081001wg1.jpg


IMHO It would be better to use a real satelite map.
 

Deus Eversor

Field Marshal
28 Badges
Nov 18, 2006
3.419
6
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Arsenal of Democracy
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Darkest Hour
indeed like in supreme ruler or at least...
to show this problem i will use caucasus from hoi 2 since i see that here is being made the same fault

red borders and shores are those that do look like they look

and i fear that hoi 4 will look like "and here we have splotch nr1 and thats germany and splotch nr2 that is sov etc."
 

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
keep in mind you have to have provinces that are large enough to depict either sprites or counters and still be able to tell what province they are in.

If you thus want large numbers of provinces on the Western front to improve combat, then you have to have some distortion of size so that the sprites/counters will not completely cover up the provinces.

If you stick to a more "geographically correct" projection then you'll have to have fewer provinces in small nations, which will make it much more difficult to simulate the kind of warfare that HoI3 is going to try and achieve by having so many provinces in the first place.
 

unmerged(111965)

Private
1 Badges
Aug 23, 2008
23
0
  • Hearts of Iron III
Netherlands is much too big comparing to Belgium. etc etc..
I think it's already been stated by the Devs that the Benelux area is terribly incomplete.

In fact, that generally their main priority is to make the shapes of the provinces interesting to fight on and not to represent the most accurate real life borders. Also what disturbes me on the alpha state map is the east border of Finland. I'm quite sure it'll be fixed as well. :rolleyes:

Maybe there might be differences on the maps too, like is it drawed by the means of distances, angles or size of surface area. Althought I think in this case I has no relevance.
 

supernova

Sergeant
71 Badges
May 13, 2008
94
1
  • Crusader Kings II
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Hearts of Iron III
  • Europa Universalis IV
  • Cities in Motion 2
  • Crusader Kings II: Reapers Due
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Humble Paradox Bundle
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
Specifically in the "Netherlands" case, it looks like the north-western coast of Germany is too far up north and the part of Germany at the border of Denmark is too short. That would explain why the Netherlands are too big (except if they drained some more of the North Sea ;) )
 

THE_SPLIT

Sergeant
4 Badges
Nov 25, 2008
82
6
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis IV
  • 500k Club
supernova said:
Specifically in the "Netherlands" case, it looks like the north-western coast of Germany is too far up north and the part of Germany at the border of Denmark is too short. That would explain why the Netherlands are too big (except if they drained some more of the North Sea ;) )

I think they will rework that region before the release, at least thats what the developers mentioned!
 

Deus Eversor

Field Marshal
28 Badges
Nov 18, 2006
3.419
6
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Arsenal of Democracy
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Darkest Hour
i am not saying that say slovakia has not enough province to do battles there nor i say the borders are wrong

i say geography is wrong
yes it is good to have lot of provinces but it is not good when at expense of something so litle other provinces suffer a major lookin' change
i understand that isles can be a exception
but how do you explain such caucasus? how more provinces in europe cause that caucasus should be so drastically reshaped like a black hole was somewhere around?
 

humancalculator

Lt. General
73 Badges
Aug 28, 2007
1.534
4
  • Europa Universalis III: Chronicles
  • Hearts of Iron II: Armageddon
  • Victoria: Revolutions
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis III Complete
  • Europa Universalis III
  • Deus Vult
  • Darkest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Horse Lords
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Imperator: Rome
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • 500k Club
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Cities: Skylines - Green Cities
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
I would just like to say-this map is just from alpha, and many changes will take place before the end product.
 

THE_SPLIT

Sergeant
4 Badges
Nov 25, 2008
82
6
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Europa Universalis IV
  • 500k Club
Deus Eversor said:
i am not saying that say slovakia has not enough province to do battles there nor i say the borders are wrong

i say geography is wrong
yes it is good to have lot of provinces but it is not good when at expense of something so litle other provinces suffer a major lookin' change
i understand that isles can be a exception
but how do you explain such caucasus? how more provinces in europe cause that caucasus should be so drastically reshaped like a black hole was somewhere around?

The map requires a lot of historical data, I am very very sure that they will be working on it throught out the whole development!
 
Nov 25, 2008
4
0
THE_SPLIT said:
The map requires a lot of historical data, I am very very sure that they will be working on it throught out the whole development!
Map geography is important. For example:
possessing Norway, when its not closer then Netherlands gives no advantages
in order do bombard Scotland and Scapa.
Scandinavia is shaped very naturally and I hope that whole map will look so.
 

Enzo

Major
42 Badges
Apr 1, 2003
762
106
  • Cities: Skylines - Parklife
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Cities: Skylines - Natural Disasters
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Snowfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Campus
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Iron Cross
  • Arsenal of Democracy
  • Crusader Kings II
  • Darkest Hour
  • Deus Vult
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron Anthology
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis III: Collection
  • Cities: Skylines - After Dark
what is important, I guess, is distance between provinces or coherence all over the map, not contour or exact geography. IIRC, distance is calculated with 2 points (x,y) in the province A and B.
 

dermeister

AUGUST STORM Developer
70 Badges
Apr 1, 2006
1.075
230
  • Achtung Panzer
  • Semper Fi
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Europa Universalis: Rome
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: No Step Back
  • East India Company
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Leviathan: Warships
  • Europa Universalis III Complete
zomo said:
Sure but it seems there are still wrong shapes of borders.
1 Map) I tried to anchor map on a 3 points (Scandinavia, Spain and Greece)
2 Map) I move the map to cover Poland and Czechoslovak Rep. As we can see Poland is much smaller (on favour of Germany, Lithuania and Soviet Union) then it is on the real map while Czechoslovak Rep.is rather bigger then it shoud be.
3 Map) I move the map to cover Yugoslavia. As we can Romania is relatively smaller then it shoud be in Bessarabia.

Netherlands is much too big comparing to Belgium. etc etc..

IMHO It would be better to use a real satelite map.
You can't just overlay them and compare, because the difference in the projections isn't something that you can scale away at 1:1 on every point.

If the HOI3 map was created using a legitimate projection, then there is no problem.

For example some projections are 1:1 distance proportional on the horizontal axis but on the vertical axis it is only 1:1 at the equator and is enlarged as you go towards the poles.

The point is that you can't just overlay 2 maps of different projections.
 

unmerged(63189)

First Lieutenant
Dec 1, 2006
250
0
dermeister said:
You can't just overlay them and compare, because the difference in the projections isn't something that you can scale away at 1:1 on every point.

If the HOI3 map was created using a legitimate projection, then there is no problem.

For example some projections are 1:1 distance proportional on the horizontal axis but on the vertical axis it is only 1:1 at the equator and is enlarged as you go towards the poles.

The point is that you can't just overlay 2 maps of different projections.

yes, you're right, but scandinavia, poland , czechoslovakia, germany and england are too close to each other and 'center' of map in sphere terms (compared to how big the ~'globe' earth is), for 'flattening it' effect be so drastic in misshape-effect. especially britania looks way off the frame leftwise. not to mention ned/bel disproportion. the case shouldnt be if we zoomed earth out entirely, but here we're working on small area.
also if irl its closer to bomb scapa from norway, then it should stay closer in game (never knew about it, thought it was only for iron).
anyway its alfa and easy to correct (unless they made their map the hard way :) )
 

Battlecry

Field Marshal
16 Badges
Feb 22, 2007
2.528
4
  • Arsenal of Democracy
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis: Rome
  • Semper Fi
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
I really think the main issue with the map is:
a) P'Dox wanted to include certain cities, for whatever reasons (historical, strategic, size, hell even personal wish maybe)
b) There is a minimum size that a province can be on these maps, otherwise interface becomes very difficult (for instance, placing an airbase or selecting air units without clicking land units etc). Luxembourg is a good example, it's important that it be there, but it's too small to display it's true size.

So borders/coasts get warped for these reasons.
 

FOARP

Field Marshal
49 Badges
Sep 10, 2008
6.137
4.022
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Gettysburg
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
Why not a 3-D globe?

Give us a 3-D map! UFO Enemy Unknown featured a fully 3-D globe which you could rotate and zoom, and that was in 1993, surely all the provinces can be modelled on a 3-D globe? This would allow bombers to fly over the Arctic sea and make the feeling of world-wide conflict much more realistic!

I guess I'll just have to wait for HOI4 . . .
 

Lazy_Boy

Colonel
50 Badges
Oct 1, 2003
801
6
www.google.com
  • Stellaris: Synthetic Dawn
  • 500k Club
  • Cities: Skylines
  • Pillars of Eternity
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • War of the Roses
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Darkest Hour
  • East India Company
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Europa Universalis III Complete
  • Iron Cross
  • Lead and Gold
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Well the alpha map is way off in a lot of stuff and is OBVIOUSLY going to be corrected.

But there's no way to avoid distortion in some way without having a 3D spherical map. It's really just not that important. I prefer the simplistic 2D personally. Looks great so far.