Let's start with game balance in regards to vehicles. In the original game vehicle had to track ammunition and heat the same exact way the mechs did. In this game they ignore both. Shrek PPC carrier with 3 PPCs can fire every single round and never over heat or even reduce its rate of fire. LRM and SRM carriers have a bag of holding or a wormhole to unlimited reloads of ammunition. These are thing no mech in the game can match. So why ever develop mechs? Vehicles are cheaper and easier to build and maintain so just build tons of them, no mechs needed in this universe. The only weakness they had was to being stomped on, but you have to close to them first. Give me the equal number of dollar amounts of vehicles versus any amount of mechs and in this game I would kick your butt. Take the cost of one lance, give me that dollar amount in vehicles and you are toast.
Major advantages given to the computer mechs that the human player never matches.
#1 Accuracy. I tracked firing accuracy for 3 full careers. Data does not lie [Mod edit: Disrespect]. For the computer opponents I tracked every shot, for the human player I only tracked the shots that the targeting system said I had a 75% chance or better to hit. So this gave a huge advantage statistically to the human player right? Nope. Computer accuracy 95% or better starting from the very first mission. Human accuracy tracking only the higher chances to hit? 57% And that accuracy tanked when only tracking the human player's primary weapons. I categorize a primary weapon as what weapon does the most damage on a given mech. Accuracy with primary weapon only tracking shots with a 75% or better chance to hit. Accuracy 42%. This accuracy comparison only improves modestly when the human player maxes out their stats. Even at maxed out gunnery and piloting the human player accuracy never improves beyond 75%
#2 Grouping. The human player is using a shotgun while the computer is using a sniper rifle. Even when I am maxed out in gunnery and piloting when I fire multiple weapons I rarely am able to hit all in one location, or even adjacent locations. If I fire 6 weapons chances are I will hit 6 different locations. And it does not matter if I am using Precision Strike, which I can't use every shot, even then grouping is all over the place. And I can't keep track any more of how often I will target an enemy mech with Precision Strike and have a 95% chance to hit across the board and have the primary weapon not only miss the spot I was aiming at, it will miss the mech completely. Meanwhile the computer mech will constantly hit all in one spot or in close proximity. This is from the very first mission. Not to mention the way the computer can hit a location through a mech. For example I have my left side turned to face the enemy and yet they manage to hit the right side.
#3 Combat range. The computer opponent always has a great attack range regardless of any specialized equipment the human player acquires. Throughout the game the computer is always able to fire at you even when they are too far away for you to fire back. I have had mechs with range finders that extend my combat range by 75 meters and the computer is still able to fire on my mech even when I can't target them and fire back.
#4 Head shots as common as a cold. In all the hours I have played I have not once been able to come out of a mission without at least one pilot injured from a head shot. Often I come out with multiple pilots injured from head shots. But isn't amazing that while the enemy mechs hit us int he head every single mission, we almost never hit them in the head? Not even when using Precision Strike?
These are all game mechanics and game balance issues that have been around since the game was first released and no effort has been made by the company to correct any of them.
Other issues are the constant continuous graphics glitches. They never end and they never get them fixed. Hiccups, twitches, skips, lock ups, crashes. I have to do a manual save before every single action I take with a mech to safe guard against either a lock up or crash, or when the RNG or combat generator decides to cheat. So nice for the very first shot by the computer opponent is a double hit in the head with 2 AC 20s, or a full volley pinpoint hits the location of your mechs primary weapon and takes it out in a single shot. Or when a single hit from an AC 5 somehow does enough damage to completely take off the undamaged leg of an Assault Mech.
(modified to remove disrespectful comments)
Major advantages given to the computer mechs that the human player never matches.
#1 Accuracy. I tracked firing accuracy for 3 full careers. Data does not lie [Mod edit: Disrespect]. For the computer opponents I tracked every shot, for the human player I only tracked the shots that the targeting system said I had a 75% chance or better to hit. So this gave a huge advantage statistically to the human player right? Nope. Computer accuracy 95% or better starting from the very first mission. Human accuracy tracking only the higher chances to hit? 57% And that accuracy tanked when only tracking the human player's primary weapons. I categorize a primary weapon as what weapon does the most damage on a given mech. Accuracy with primary weapon only tracking shots with a 75% or better chance to hit. Accuracy 42%. This accuracy comparison only improves modestly when the human player maxes out their stats. Even at maxed out gunnery and piloting the human player accuracy never improves beyond 75%
#2 Grouping. The human player is using a shotgun while the computer is using a sniper rifle. Even when I am maxed out in gunnery and piloting when I fire multiple weapons I rarely am able to hit all in one location, or even adjacent locations. If I fire 6 weapons chances are I will hit 6 different locations. And it does not matter if I am using Precision Strike, which I can't use every shot, even then grouping is all over the place. And I can't keep track any more of how often I will target an enemy mech with Precision Strike and have a 95% chance to hit across the board and have the primary weapon not only miss the spot I was aiming at, it will miss the mech completely. Meanwhile the computer mech will constantly hit all in one spot or in close proximity. This is from the very first mission. Not to mention the way the computer can hit a location through a mech. For example I have my left side turned to face the enemy and yet they manage to hit the right side.
#3 Combat range. The computer opponent always has a great attack range regardless of any specialized equipment the human player acquires. Throughout the game the computer is always able to fire at you even when they are too far away for you to fire back. I have had mechs with range finders that extend my combat range by 75 meters and the computer is still able to fire on my mech even when I can't target them and fire back.
#4 Head shots as common as a cold. In all the hours I have played I have not once been able to come out of a mission without at least one pilot injured from a head shot. Often I come out with multiple pilots injured from head shots. But isn't amazing that while the enemy mechs hit us int he head every single mission, we almost never hit them in the head? Not even when using Precision Strike?
These are all game mechanics and game balance issues that have been around since the game was first released and no effort has been made by the company to correct any of them.
Other issues are the constant continuous graphics glitches. They never end and they never get them fixed. Hiccups, twitches, skips, lock ups, crashes. I have to do a manual save before every single action I take with a mech to safe guard against either a lock up or crash, or when the RNG or combat generator decides to cheat. So nice for the very first shot by the computer opponent is a double hit in the head with 2 AC 20s, or a full volley pinpoint hits the location of your mechs primary weapon and takes it out in a single shot. Or when a single hit from an AC 5 somehow does enough damage to completely take off the undamaged leg of an Assault Mech.
(modified to remove disrespectful comments)
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