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In the game, it says that if you build a manufactury, it will give you a 6 ducats bonus, or a 12 ducat bonus if you build it in a provence with the right resourse. However, when I build a manufactury, I only get 5 ducats, no matter what provence I build it in. Is this a bug, or am I doing something wrong? (And the bonus is per month right?)

I am using the 1.05 patch.
 

Styrbiorn

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That 6/12 ducat bonus is added to your monthly or yearly income (I don't remember which), while you get an additional +5 reasearch bonus which has nothing to do with the income bonus.
 
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Originally posted by Styrbiorn
That 6/12 ducat bonus is added to your monthly or yearly income (I don't remember which), while you get an additional +5 reasearch bonus which has nothing to do with the income bonus.

17/month -> 204d/yr.. at 2k cost thats still 10% intrest :) Suddenly those manufactories look intresting.. add the growth bonus.. at 5k gold they are still pretty good, gotta withdraw an earlier statement about those manufactories :D
 

Peter Ebbesen

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A manufactory adds 6 or 12 ducats to the yearly income based on the resource in the province in which it is located as well as 5 ducats research per month. So the ROI is 66 or 72 ducats per year so long as you haven't maxed your tech yet.

Actually the ROI is much better because of the added bonuses (which never expire)
  • refinery: +1% to trade efficiency
  • goods: +1% to infrastructure efficiency
  • weapons: +5000 land supply limit
  • naval: +2 ship supply limit (hmm. think it is +2, didn't check recenly)
  • Fine Arts: no secondary bonus observed

With the exception of the comparatively useless naval equipment manufactories and fine arts academies, the manufacories' secondary bonuses are very, very, useful.

Conclusion. Forget about the 6d or 12d income. It pails in comparison to the added research and the useful secondary bonuses.
 

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Originally posted by Peter Ebbesen
[*]Fine Arts: no secondary bonus observed
[/list]

No secondary bonus, but you cannot max out your stability bonus like you can a tech bonus, meaning, once you reach maximum land/naval/trade/infrastructure tech, the +5 is useless, but you will lose stability, and therefore still get the +5 bonus for fine art academies, right until the end of the game.
 

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Don't forget the benefits all manufactories have, regardless of anything else.

-1% to revolt risk.

+1% to population growth.

These bonuses make manufactories in your colonial holdings a great investment. Since colonial holdings almost never have your CB shields, that revolt risk benefit is excellent. Since they have such low populations, the +1% to population growth can help make them more profitable faster.
 

Peter Ebbesen

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Originally posted by Jay 1066


No secondary bonus, but you cannot max out your stability bonus like you can a tech bonus, meaning, once you reach maximum land/naval/trade/infrastructure tech, the +5 is useless, but you will lose stability, and therefore still get the +5 bonus for fine art academies, right until the end of the game.

Look at it this way.

1. Most of the game time I spend at +3 stab. Certainly, I spend more years total at +3 stab than I spend with my tech maxed. This may just be my playing style, of course :)

2. As soon as my base trade or infrastructure hits 500 (and it will) one percent of that (refinery respectively goods mnf bonus) is 5d, which invested in stab is equivalent to the entire bonus for the Fine Arts Academy, but I also get the research. In other words, at 500+ a refinery/goods manufactory is equivalent to a Fine Arts Academy for stability purposes if you are always at low stab, but you also get the extra income when at max stab. And the research, of course. And the bonus scales with the size of your nation, rather than staying small and progressively insignificant.

3. Already when I reach 250 it pays as much towards stability as a Fine Arts Academy, assuming I stay at stab three at least for half of the time.

So unless you intend to stay with a small nation, a Fine Arts Academy just doesn't compare to those whose effectiveness scales with nation size, ie. refineries and goods manufactories.

I'll build one, for style, in my capital, and that's it.
 

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Originally posted by Peter Ebbesen


So unless you intend to stay with a small nation, a Fine Arts Academy just doesn't compare to those whose effectiveness scales with nation size, ie. refineries and goods manufactories.


Amen. A fine Arts Academy is almost alway worthless (style aside) compared to refineries and goods manufacts.
 

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Originally posted by BzAli


It's funny that most of the pagan nations in both Americas build so many of them... is that because it is the only manufactory they have the tech to build?

Probably
 

Peter Ebbesen

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Originally posted by weird god


how do you mean 500? the little number in the budget window saying 500% infrastracture??? thats 400 manufacturies

500 base trade/production income, not 500% efficiency!

500 base, then a single manufactory increases the income by 0.01*500d/mth = 5d/mth
 

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Originally posted by BzAli


It's funny that most of the pagan nations in both Americas build so many of them... is that because it is the only manufactory they have the tech to build?

Pagans need at least one because they actually suffer -5 to stability due to religion. So they need a Fine Arts just to offset this.