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CplKatie

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I don't see any of these vassal issues playing without Third rome/Mandate. Well, the buildings are still stupid, but they don't go into debt unless I purposely build forts to cheese debt payment for LD.
 

TheMeInTeam

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Edicts definitely play a large part and I hope this will be somewhat remedied in the next version. But I'm not overly hopeful. Mexican CNs are also particularly affected by not knowing they should probably disband most of their forts (if you don't delete the forts before your CN forms).

Even if you delete forts, the idiot AI will toss hundreds of ducats down the toilet to rebuild them. I didn't put those forts in the Caribbean and the natives certainly didn't have them pre-colonization :p.

CNs have always been a bit broken. Prior to 1.11 they'd stop converting the second anything sieged them, even a single rebel stack, until you reloaded the game. Until very recently they'd easily go into -stab spirals while refusing to core and flush hundreds of ADM down the toilet canceling coring in progress for no reason...and now they chain-bankrupt in scenarios where it's complete nonsense. Vassals suck too, but at least those you can scutage and annex out of existence.

They take loans to allow HP to buy LD down to 0.

Yes, vassals do this too. A lot. I had a ~1000 dev Corfu loyal with -195% liberty desire from paying off debt. I don't think that's a good way to implement handling LD though.

I don't see any of these vassal issues playing without Third rome/Mandate. Well, the buildings are still stupid, but they don't go into debt unless I purposely build forts to cheese debt payment for LD.

I knew the edicts were bad on them, but maybe they're worse than I thought.
 

Bibor

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Well, you can always subsidize the vassal/CN. That's what I've been doing with some vassals I had. Beats sending them 1000s of ducats every 5 years, clicking the button for each 25 ducats every time. I just send them enough for them to break even.
 

fyfaendeluxe

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I sure love seeing docks and temples in 1/1/1 cocoa provinces


As has been said, just let us delete that shit already, balance it with some LD if you absolutely must (gotta work both ways though).
 

Drachenfels

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From my experience it's not sailors and not edicts but simple fact that each cn is dragged to each war. Usually they have no time to recuperate from war exhaustion and then had to rise autonomy. After autonomy goes off cooldown they raise it again. And spiral of death starts. I came to this conclusion after investigating why the hell my mexico with 4 gold mines has bankrupted after i dev pushed it. The I realised autonomy is on average 90%. So my partial solution was to spam courthouses everywhere. Check this theory out next time you see bankruptcy.
 

TheMeInTeam

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From my experience it's not sailors and not edicts but simple fact that each cn is dragged to each war. Usually they have no time to recuperate from war exhaustion and then had to rise autonomy. After autonomy goes off cooldown they raise it again. And spiral of death starts. I came to this conclusion after investigating why the hell my mexico with 4 gold mines has bankrupted after i dev pushed it. The I realised autonomy is on average 90%. So my partial solution was to spam courthouses everywhere. Check this theory out next time you see bankruptcy.

That doesn't explain it. At all. For war to be a *legitimate* source of losing money, the nation in question should actually be fighting battles or getting sieged.

In my screenshot and for several other CNs I had hundreds in debt, they didn't fight battles or get sieged. At all. If "war" is to blame then AI is pissing money away by hiring/firing troops it doesn't use or some other similar nonsense that's every bit as bad as picking edicts that amount to strictly losing money on purpose.
 

Vulkandrache

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After autonomy goes off cooldown they raise it again
I wish they would just do that.

In one of the more recent patches the AI was "taught" how to keep Absolutism up.
My CNs and many Vassals have been lowering autonomy almost everywhere in a vain attempt to get that little bit of juice.
In the latest Vajrayana game i fought rebels in America after 1650 with swiss clockwork precision every 10 years in every CN for every rebel type,
until they had converted most of their land and 60 years had passed.
That was fun.
 

Siu-King**

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I wish they would just do that.

In one of the more recent patches the AI was "taught" how to keep Absolutism up.
My CNs and many Vassals have been lowering autonomy almost everywhere in a vain attempt to get that little bit of juice.
In the latest Vajrayana game i fought rebels in America after 1650 with swiss clockwork precision every 10 years in every CN for every rebel type,
until they had converted most of their land and 60 years had passed.
That was fun.

I was just gonna say that.

Apparently Absolutism > all for AI now.
 

kakatua

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Gold producing CNs are having a problem very well known: they count the gold from mines as a real income. From that they see their income is higher than it really is and create expenses they can't pay. Also AI is GARBAGE using edicts everywhere for no reason. Just see what they do when Renaissance starts in Europe. Was promised to the next patch:
1 - Fix this Gold producing CN problem
2 - AI won't use state edicts at all

I have no idea why the first fux needs to wait so long. Some idiot enabled it in Russia patch and because this absolutism bullshit they don't want to use the old code for CNs, which ignores absolutism.