• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(2456)

Pure Evil Genius
Mar 29, 2001
11.211
0
www.hero6.com
I read through Havard's exhaustive files on and couldn't find out how to create manufactories with scenrios, only events....i want the GC to have Timurid Empire with a Fine Arts Academy at the start.
 

unmerged(7417)

je suis un fantôme
Jan 23, 2002
568
0
Visit site
Create an Event that triggers on Jan 1st 1419. That way you can have the manufactory at the start.

I dont believe there is a way to Add manufactories to scenarios. I'll have to check and get back to you,.
 

Havard

Dark Power
49 Badges
Jun 28, 2001
15.686
170
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Cities: Skylines Industries
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
From my Scenario Editing Guide:

The placement of the centers of trade at the start of the scenario are defined next:

#Venice
cot = {location = 370merchant = { TAG = VEN level = 5 } merchant = { TAG = MEC level = 1} }


This defines the CoT in province 370, Veneto. The province number is given with the location statement. The number of merchants various countries have in the CoT at the start of the scenario is defined with the merchant statement, where TAG defines the country and level the number of merchants (max. 6).

Note that you can not define which provinces belong to a certain CoT. This is calculated based on the owners trade level and domestic policies.


To add a CoT to a scenario just open the scenario definition (the *.inc file), find the 'cot =' definitions and add it there...
 
Aug 26, 2001
2.678
0
Visit site
You can edit the scenario file. " tim.inc" search way :
C:\Program\Paradox Entertainment\Europa Universalis 2\Scenarios\1419

copy this into the file,in the province where you want it.Then you will have a nice Fine Arts Academy

manufactory = luxury
 
Aug 26, 2001
2.678
0
Visit site
Here are a few more thing to put into any city you like.

manufactory = luxury
manufactory = weapons
manufactory = navalequipment
manufactory = goods
manufactory = refinery


shipyard = yes
barrack = yes

fortress = { level = 6.000 }


bailiff = yes
courthouse = yes
cityrights = yes