This is such an underused mechanic, I am having trouble even finding detailed information on it. It is also relatively hard to test in a real game due to how insanely tilted the battle mechanic is towards routing.
What it seems to be, though, is that if you manually withdraw after ten days, your troops take massive casualties without dealing damage for the time it takes to walk to the next province.
If you intentionally set your moral low, however, they INSTANTLY stop taking losses when their morale hits zero, they become immune to further attacks, and through the magic of routing manage to retreat in much better order and with much lower losses that if they hadn't routed.
Does this about sum it up?
EDIT: I managed to do some testing, results in reply below.
Basically, it does end the battle immediately when you withdraw, but it takes 12 days to be able to not 10. It also still counts as a loss even if you out casualty your enemy severely.
What it seems to be, though, is that if you manually withdraw after ten days, your troops take massive casualties without dealing damage for the time it takes to walk to the next province.
If you intentionally set your moral low, however, they INSTANTLY stop taking losses when their morale hits zero, they become immune to further attacks, and through the magic of routing manage to retreat in much better order and with much lower losses that if they hadn't routed.
Does this about sum it up?
EDIT: I managed to do some testing, results in reply below.
Basically, it does end the battle immediately when you withdraw, but it takes 12 days to be able to not 10. It also still counts as a loss even if you out casualty your enemy severely.
Last edited: