After running PdxExporterInstall.exe, navigate to your installation folder (default is C:\Users\<name>\pdx_exporter).
ExporterInstall.exe should automatically detect your maya installation and copy all plugin files to their correct location. If that doesn't work, try these manual steps:
Extra steps for Photoshop plugin:
ExporterInstall.exe should automatically detect your maya installation and copy all plugin files to their correct location. If that doesn't work, try these manual steps:
- Copy pdx_export_ui.mel to /Documents/maya/scripts
- Copy maya_2015_sdk_x64/pdx_exporter.mll to <your_maya_path>/bin/plug-ins
- Create the folder /Documents/Paradox Interactive/PdxExporter/settings
- Copy clausewitz.txt and texture_exporter.txt to this new settings folder (clausewitz.txt is the settings file used by the exporter plugin... Make sure that it contains the correct paths to your games)
- Follow the steps at http://www.stellariswiki.com/Maya_exporter on how to enable the plugin in Maya
Extra steps for Photoshop plugin:
- Run install_textureconverter.bat (This will add the TextureConverter folder to the path environment variable)
- Copy TextureExporter.jsx and GuiExporter.jsx to <your_photoshop_path>/Presets/Scripts
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