The new system is much better though. Honestly they need to make this a patch feature not a dlc feature.
Wait am I crazy? I totally expected to no longer be able to manually explore, I can see why it can be a problem, but I don't see of it as big as an issue as many people are making it out to be.
So I got the expansion and made a custom viking nation with the idea of colonising the new world from iceland, however when I started explorin I was disappointed at the new way fleets explore. Rather than automate the process they have taken the flexibity out. You now seem to be only able to send your fleet to explore one bit of coast at a time, whereas previously you would click with the mouse and explore you know click a button then tell it which sea square to explore. I can no longer explore out of my colonial range and it now takes much longer to explore anything. I mean I thought this feature would be a nice "go explore N america" and it comes back two years later or something with a big portion of coast. Thisdoesnt feel like a new feature it feels like a soft nerf to colonising.
noooooooooooo!the new system is much better though. Honestly they need to make this a patch feature not a dlc feature.
I actually love the changes.
1 They are more realistic
2. It gives the Iberian nations much needed breathing room to expand a little faster than everyone else. Real life Iberia had 100 years of a head start on the rest of the world in game it is much shorter.
3. I'll always vote in favor of more realistic mechanics than gamey mechanics. Kings of Europe had no communication or control over explorers they were literally shooting in the dark. Before we had stupid fast colonization times because we had a divine being (the player) guiding everyone straight to the fastest to colonize provinces.
So if I want to make another early colonizer with the nation creator should I start in Iberia?
I actually love the changes.
1 They are more realistic
2. It gives the Iberian nations much needed breathing room to expand a little faster than everyone else. Real life Iberia had 100 years of a head start on the rest of the world in game it is much shorter.
3. I'll always vote in favor of more realistic mechanics than gamey mechanics. Kings of Europe had no communication or control over explorers they were literally shooting in the dark. Before we had stupid fast colonization times because we had a divine being (the player) guiding everyone straight to the fastest to colonize provinces.
Actually it isn't more 'realistic'. Portugal was exploring South America long before they were colonizing the region. Tying exploration to colonial range makes no sense. I'm not saying I hate the idea, but saying it is 'realistic' is awkward.
Actually it isn't more 'realistic'. Portugal was exploring South America long before they were colonizing the region. Tying exploration to colonial range makes no sense. I'm not saying I hate the idea, but saying it is 'realistic' is awkward.
I think you are confused as to what I wrote. I was responding to another poster who is using the 'realism' example as justification for a mechanic. I am not doing that. I am saying it is silly to claim it is more realistic, when it isn't the case. Those players who love to rant all day about their latest wikipedia find to justify game changes are lost causes in my opinion.True, but many things about Eu4 is unrealistic. I would not count this as one of the major ones, or at least not more so than any other area. Imo the simplified terrain traversing by armies is a far bigger offender of realism.
The new system is much better though. Honestly they need to make this a patch feature not a dlc feature.
No it's not. It's a testament to how Paradox can't advertise or make patch notes correctly.This thread really is a testament to how well PI usually communicates with us players.
Essentially all they did here was neglect to tell us about the exploration being tied to colonial range as well as use the word "added" instead of "reworked" in a DD, and suddenly there was 5 pages of forum outrage.