• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

King Nothing

Field Marshal
6 Badges
Sep 16, 2008
2.658
0
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
Yeah i do that too, Infantry is just very cheap and is perfect for just standing arround watching provinces flipp.. And later with cannons its ideal for assaults, aslong your MP is high enough.

What? Watching provinces flipp? And cannons don't help anything in assaults.. At least I have never heard that they do. Only infantry assaults.
 
Jun 30, 2007
569
0
hmm.. i dont know.. i had the feeling that with cannons infantry dont looses all of its morale and keeps assaulting till the last man.. at least i think with NA it was so.. without cannons they could stop assaulting much earlier, because of the morale.. thats why i had 1-2k cannons in my 8-16k Inf/Can Stacks..

But i dont know if thats really correct..
 

unddu

Armchair Temüjin
6 Badges
Jun 23, 2007
1.936
0
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
Wowz, Gaul is nearly yours. Shame they have forts. :p
Caesar was far more lucky since the Gauls had fewer forts than. :(

And you don't even have cannons. :wacko:

Cannons, schmannons. The only time I use art is when I play ETW, which I don't anymore since the game runs like utter carp on a state of the art pc :confused:

hehehe, phew. nice update, the last battle in lyon made me laugh. crushing a bleue 20k Stack is like http://www.youtube.com/watch?v=YXOl0mVudLE

It went very smooth, the war was over in a jiffy. Too bad that I wasted the lives of 15k soldiers, but stuff like that happens during concentration lapses.

Great job. :) But what do you think of having a 5k infantry just for retaking occupied territory? I try to keep a small infantry army for situations like this when the enemy have taken a couple of provinces I sneak in and retake them before the garrisons regain strength. It seems like it could be worth it to keep the WE down a little..



And to top that off.. It was a 21/27 stack. 48 regiments in one blow. That always warms my heart. :D

Even though this AAR has been pretty devoid of infantry, I'm actually an advocate of using 11k inf armies for quick sieging and storming. This game won't see much of that, but my next AAR (If it aint a HoI3 one) will see 11k inf stacks used in copious amounts!

Yeah i do that too, Infantry is just very cheap and is perfect for just standing arround watching provinces flipp.. And later with cannons its ideal for assaults, aslong your MP is high enough.

I rather like them for storming myself, standing around is for the cavalry :)

What? Watching provinces flipp? And cannons don't help anything in assaults.. At least I have never heard that they do. Only infantry assaults.

Flipping is taking control of the provinces. And AFAIK cannons give a bonus when assaulting a fortress with infantry and/or whilst doing a normal siege.

hmm.. i dont know.. i had the feeling that with cannons infantry dont looses all of its morale and keeps assaulting till the last man.. at least i think with NA it was so.. without cannons they could stop assaulting much earlier, because of the morale.. thats why i had 1-2k cannons in my 8-16k Inf/Can Stacks..

But i dont know if thats really correct..

Cannons help :)

Heh, you just built 20k cav in no time, me thinks you are taking it easy on france :D

15k cav was build, Im a sucker for stuff like that. If I lose 15k I'll build 15k :)

Well he did loose 15k. How is manpower looking? Loved the huge overrun. :rofl:

But i disagree - Winning sieges can win wars!

MP is in tip top shape, more than enough to go about even with building 15k troops.

Winning sieges can lead to WE, which leads to rebels, which helps win a war. But you still gotta trounce their armies :)
 

King Nothing

Field Marshal
6 Badges
Sep 16, 2008
2.658
0
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
Even though this AAR has been pretty devoid of infantry, I'm actually an advocate of using 11k inf armies for quick sieging and storming.

Flipping is taking control of the provinces. And AFAIK cannons give a bonus when assaulting a fortress with infantry and/or whilst doing a normal siege.

I do it myself after a while when I have enough money and manpower, but in this case I just meant a little one to retake what France have taken from you. If you get in right after they have left, the assault is just a walk in the park. I use that tactic quite often, following an enemy stack with a small inf stack to take back my provinces. :)

Yes, but he was talking about standing around watching them flip while I talked about assaulting. I didn't quite get that..
But how do cannons help in assaulting? I have never heard of that before. Always when I have read about assaulting it clearly states that inf is the only unit who assaults.. They do help in sieges, no question about that, but assaulting?
 

aldriq

Part Time Warp
44 Badges
May 30, 2007
3.281
1
  • Crusader Kings II: Conclave
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Teleglitch: Die More Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Age of Wonders III
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
You know, artillery is cool and scary. :cool:
And it should also give bonuses when assaulting fort I'd think.

According to the manual it does reduce siege time and helps assaulting as it causes more damage. The question is whether a high-siege general is better value for money than 2 art. regiments for the same purpose.
 

Enewald

Enewald Enewald Enewald
58 Badges
Oct 17, 2007
23.941
1.815
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Iron Cross
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Deus Vult
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • The Showdown Effect
Argh, everyone knows that pdox made artillery under powered.
Too slow, too expensive, not enough good compared to anything.
Why is there artillery in the game???
 

aldriq

Part Time Warp
44 Badges
May 30, 2007
3.281
1
  • Crusader Kings II: Conclave
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Teleglitch: Die More Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Age of Wonders III
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Divine Wind
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
But how do cannons help in assaulting? I have never heard of that before. Always when I have read about assaulting it clearly states that inf is the only unit who assaults.. They do help in sieges, no question about that, but assaulting?

They do, marginally. Quoting the manual:

Cavalry is nearly useless at assault and will virtually never contribute to the battle unless the walls have been breached (and even then, they are much less effective than normal). Artillery is somewhat more useful, but the brunt of the assault will be borne by your infantry.
 

King Nothing

Field Marshal
6 Badges
Sep 16, 2008
2.658
0
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
They do, marginally. Quoting the manual:

Hmm... Yes I checked that part also now but there it says quite a few things that I'm pretty sure isn't correct.. I would guess that the manual is something in between reality and EU3...

Sorry for OT by the way. I won't post anything more about this here. :)
 

unddu

Armchair Temüjin
6 Badges
Jun 23, 2007
1.936
0
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
You know, artillery is cool and scary. :cool:
And it should also give bonuses when assaulting fort I'd think.

It does afaik.

I do it myself after a while when I have enough money and manpower, but in this case I just meant a little one to retake what France have taken from you. If you get in right after they have left, the assault is just a walk in the park. I use that tactic quite often, following an enemy stack with a small inf stack to take back my provinces. :)

Yes, but he was talking about standing around watching them flip while I talked about assaulting. I didn't quite get that..
But how do cannons help in assaulting? I have never heard of that before. Always when I have read about assaulting it clearly states that inf is the only unit who assaults.. They do help in sieges, no question about that, but assaulting?

If I have infantry I tend to use em in that manner as well, if memory serves I cut off a French army in the first war in the exact same way :)

According to the manual it does reduce siege time and helps assaulting as it causes more damage. The question is whether a high-siege general is better value for money than 2 art. regiments for the same purpose.

Yep.

Argh, everyone knows that pdox made artillery under powered.
Too slow, too expensive, not enough good compared to anything.
Why is there artillery in the game???

I'd like to see usefull art, perhaps in Eu4?

They do, marginally. Quoting the manual:

Hmm... Yes I checked that part also now but there it says quite a few things that I'm pretty sure isn't correct.. I would guess that the manual is something in between reality and EU3...

Sorry for OT by the way. I won't post anything more about this here. :)

:)
 

unddu

Armchair Temüjin
6 Badges
Jun 23, 2007
1.936
0
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
eu3_1127.jpg


Im splitting up the troops to start sieging. Im also getting rebels coming in from Poland and spawning in former Polish lands. I will need to be paying some attention to this sooner or later.

eu3_1130.jpg


Sigismund dukes it out with some of the French remnants. You can clearly see what influences the outcome of a battle dice wise :)

eu3_1131.jpg


I place relatively large armies (5k) in the front border zones, directly facing large amount of FoW. When Im pretty sure they are save, I use smaller armies, but I try not to go under 3k.

This is to prevent getting overrun, but still cover as many provinces as possible.

eu3_1132.jpg


It's becoming quitte an issue now.

eu3_1133.jpg


The Generals are obviously alloted to the armies near the large parts of FoW.

By doing this I can be sure that the 5k armies will hold out long enough for the relieve armies to arrive. I keep 1 15k cav army in *reserve* for a short while to deal with the armies France keeps building in their heartland.

eu3_1134.jpg


Good news all around.

eu3_1135.jpg


The real news is actually hidden behind the siege notification. Sigismund has beaten the stuffing out of the last sizeable French army and is following up as we speak.

eu3_1136.jpg


As seen here.

eu3_1137.jpg

eu3_1139.jpg


This war is pretty easy and straight forward when compared to previous wars. If not for me losing 15k cavalry, it would be a complete victory.

eu3_1140.jpg


After dealing with the Frenchies, Sigismund is send to the east front to deal with the rebel uprisings. Especially the rebels that pop up in other states and then walk over :(

eu3_1141.jpg


The reserve army makes quick work of the rebuild French regiments. I chose this general for this specific job because of his nifty 5 maneuvre which is invaluable when you are operating in enemy turf.

eu3_1142.jpg


eu3_1143.jpg


Even with a proper general, attrition can be a huge problem. As long as your tech levels are low, the supply limits will likewise suffer.

eu3_1144.jpg


I guess it's a done deal now.

eu3_1145.jpg


I havent shown the dozens of White Peace offers. But this one is just too stupid to let it slide. They want money from me? They havent even seen a single soldier yet, they are damn lucky I don't have a fleet, but they will surely get what they deserve in the long run. Insolent bunch.

eu3_1147.jpg


Another nice and crappy event. Beats a comet though.

eu3_1148.jpg


And some more splitting up and sieging.
 

Enewald

Enewald Enewald Enewald
58 Badges
Oct 17, 2007
23.941
1.815
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Iron Cross
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Hearts of Iron III
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Deus Vult
  • Dungeonland
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • The Showdown Effect
Shame you don't have a huge infantry army that could clear one fort per month. :p
But the French are beaten just as easily with only a cavalry force!
 

unddu

Armchair Temüjin
6 Badges
Jun 23, 2007
1.936
0
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
Shame you don't have a huge infantry army that could clear one fort per month. :p
But the French are beaten just as easily with only a cavalry force!

I wish I had some infantry right now. The next update will be lacking because of my missing infantry.

Seems your most dangerous foe for the rest of the game will be rebels :(

Ill need to keep WE under control, that's for sure.

Lo and the Pink Horsemen were unleashed on the Western Empire! For should the Latin Kingdoms fail to stop them then shall the world fall under their heel!

Just England and Castille left :)

It seems France didn't leave any defenders for the home front, typical :rolleyes:


Well all their defenders were present in their home land. They dont really have any other place to put em :)
 

unddu

Armchair Temüjin
6 Badges
Jun 23, 2007
1.936
0
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
And now for a very un event full update. There is really nothing special I can say about this batch of screenshots.

It's also very small :(

eu3_1153.jpg

eu3_1157.jpg

eu3_1158.jpg

eu3_1165.jpg

eu3_1166.jpg

eu3_1170.jpg

eu3_1174.jpg

eu3_1175.jpg


I can only say: He served me well.

Really, the only thing that happened was me running around mopping up. The only thing I can add is that it's vital to not let your guard down even when you won the war. The enemy will still create new armies and you will lose siege groups if you aren't carefull.