Just a very simple suggestion for Johan and company:
SUGGESTION: Create a combat resolution modifier (like the logistics penalty) which applies to each nation as its manpower reserves dwindle.
EXAMPLE: (For example : 500 manpower brings a -5% effectivity, 250 manpower brings a -10% efectivity, 100 manpower brings -20% effectivity, and 0 manpower brings a -30% effectivity.)
RATIONALE: What this would simulate is the declining quality of manpower as the war went along. By late '44, Germany was scraping the bottom of the barrel in terms of quality of recruits - "old men and boys", Bradley called them. The Soviet Union was teetering on the edge of the same precipice, and the UK was getting there as well. This would discourage the gamey tactic of building incredible #'s of one type of unit (infantry, e.g.) and it would also bring some measured significance to losses.
ADDENDUM: As a corollary, losses of large numbers of manpower/units in a given combat should have dissent penalties (Stalingrad, anyone?). This would also discourage unrealistic RTS gameplay.
SUGGESTION: Create a combat resolution modifier (like the logistics penalty) which applies to each nation as its manpower reserves dwindle.
EXAMPLE: (For example : 500 manpower brings a -5% effectivity, 250 manpower brings a -10% efectivity, 100 manpower brings -20% effectivity, and 0 manpower brings a -30% effectivity.)
RATIONALE: What this would simulate is the declining quality of manpower as the war went along. By late '44, Germany was scraping the bottom of the barrel in terms of quality of recruits - "old men and boys", Bradley called them. The Soviet Union was teetering on the edge of the same precipice, and the UK was getting there as well. This would discourage the gamey tactic of building incredible #'s of one type of unit (infantry, e.g.) and it would also bring some measured significance to losses.
ADDENDUM: As a corollary, losses of large numbers of manpower/units in a given combat should have dissent penalties (Stalingrad, anyone?). This would also discourage unrealistic RTS gameplay.