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Chaplain

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Just a very simple suggestion for Johan and company:

SUGGESTION: Create a combat resolution modifier (like the logistics penalty) which applies to each nation as its manpower reserves dwindle.

EXAMPLE: (For example : 500 manpower brings a -5% effectivity, 250 manpower brings a -10% efectivity, 100 manpower brings -20% effectivity, and 0 manpower brings a -30% effectivity.)

RATIONALE: What this would simulate is the declining quality of manpower as the war went along. By late '44, Germany was scraping the bottom of the barrel in terms of quality of recruits - "old men and boys", Bradley called them. The Soviet Union was teetering on the edge of the same precipice, and the UK was getting there as well. This would discourage the gamey tactic of building incredible #'s of one type of unit (infantry, e.g.) and it would also bring some measured significance to losses.

ADDENDUM: As a corollary, losses of large numbers of manpower/units in a given combat should have dissent penalties (Stalingrad, anyone?). This would also discourage unrealistic RTS gameplay.
 

Steel

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Kind of sucks for the minors who start with <100 manpower, making them even weaker... :( If this was to be included then better perhaps to link it to an 'ideal' manpower number, somehing like sum of national province manpower multiplied by 10 as a base value and then if MP drops below that you get a gradual decrease.
 

Chaplain

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Steel said:
Kind of sucks for the minors who start with <100 manpower, making them even weaker... :( If this was to be included then better perhaps to link it to an 'ideal' manpower number, somehing like sum of national province manpower multiplied by 10 as a base value and then if MP drops below that you get a gradual decrease.

I could support that. (I hadn't thought about the minors.) Is it possible in CORE?
 

Cpack

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We should not calculate with total mp values but with percentage.

start with 100%, penalties from 30% and lower on.
 

unmerged(30762)

Second Lieutenant
Jun 19, 2004
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0
Chaplain said:
Just a very simple suggestion for Johan and company:

SUGGESTION: Create a combat resolution modifier (like the logistics penalty) which applies to each nation as its manpower reserves dwindle.

EXAMPLE: (For example : 500 manpower brings a -5% effectivity, 250 manpower brings a -10% efectivity, 100 manpower brings -20% effectivity, and 0 manpower brings a -30% effectivity.)

RATIONALE: What this would simulate is the declining quality of manpower as the war went along. By late '44, Germany was scraping the bottom of the barrel in terms of quality of recruits - "old men and boys", Bradley called them. The Soviet Union was teetering on the edge of the same precipice, and the UK was getting there as well. This would discourage the gamey tactic of building incredible #'s of one type of unit (infantry, e.g.) and it would also bring some measured significance to losses.

ADDENDUM: As a corollary, losses of large numbers of manpower/units in a given combat should have dissent penalties (Stalingrad, anyone?). This would also discourage unrealistic RTS gameplay.
Rather, I think it should be something like this:

A nation has its normal manpower reserves, say Germany starts with 5000 manpower and gets 50 a month, 1% of the total (This is hypothetical). I would say that when the manpower per month becomes a percentage larger than 10% when compared to the total should take a 10% hit to the skill of the new troops, and units with these troops will have -1 organization for each 10 strength of new troops of the 100 strength of units. This cannot be reversed even if it returns to the 1%, and this effect is permanent. Also, at 25% there would be a -25% quality from the original, not adding to the 10%. And subsequent hits at 50% and 75%. If a nation loses all of their manpower, that should be a "game over" signal as then you should have no troop quality left and your nation has "been bled white" of avalible combat troops.

The question is: what about small nations, like Luxembourg? In luxembourg's case, the negative effects shouldnt happen, as the nation is very small. When a nation has less than 10 MP per month, then the initial hit would be at 25%, but would only remove 10% skill. But at 50% it would be the standard 50% reduction. This would give a chance for these nations to do well. All nations should start out with their MP per month being 1% of their starting manpower for the standard nations. Appropriate changes to that % would be at the discretion of the scenario creator, as in 1941 Germany would have less manpower than when at 1936 or 1939.