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BiB

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Just make a new thread with one post in which all is included. Then PM me so I can mvoe it. This is preferably done when I am around and can do so rapidly before people start replying again. For that purpose a 2nd post in the thread "Please don't reply here" is always useful :D
 

Castellon

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Originally posted by Peter Ebbesen
Well, I haven't received any counterexamples to the region idea yet nor any to the basic province manpower maths (Castelion didn't follow up),
Thanks for reminding me I will double check that tonight.
 

jdrou

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My first post. First, you might want to include an explicit term to show that event-based mods to manpower (Cantonments & New Land Claimed) are added to the base manpower before population effects are done.

Second, your list of regions is still incomplete. From province.csv the regions and continents they are part of are:
Australia;Oceania
British Isles;Europe
Carribean;America
Central America;America
Central Asia;Asia
Central Europe;Europe
China;Asia
East Africa;Africa
Eastern Europe;Europe
HRE;Europe
India;Asia
Indochina;Asia
Indonesia;Asia
Japan;Asia
Middle East;Asia
North Africa;Africa
North America;America
Pacific;Oceania
Scandinavia;Europe
Siberia;Asia
South America;America
Southern Europe;Europe
West Africa;Africa
Western Europe;Europe

(used DOS port of Unix text tools: cat province.csv | cut -d; -f 48-49 | grep -v Sea | grep -v Land | sort | uniq)

Third, I modified China in the GC so they started with cities in Sarong, Wollongong, Kauai, and Sierra Madre. Modified province.csv so that they had 20 base manpower and some cities in Africa and Europe had 20 base manpower. Made event so China inherited those countries. All of the provinces outside of asia (as defined in province.csv) had 0.0 manpower. Moved capitol from Anhui to Shanghai, same thing. Exited game, modified province.csv so the provinces were in asia. They now give manpower. Continent does seem to make a difference for me. I can't explain your results to the contrary. (I am using v1.05).

(Also, I hadn't heard of that Tibet area problem. Looks like there should be an entry for AREA_Himalaya;Himalaya;;;;;;;;;;xxxx in text.csv; not sure what the number at the end of the line should be).
 

Peter Ebbesen

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Originally posted by jdrou
My first post. First, you might want to include an explicit term to show that event-based mods to manpower (Cantonments & New Land Claimed) are added to the base manpower before population effects are done.
Noted.


Second, your list of regions is still incomplete. From province.csv the regions and continents they are part of are: <SNIP>
Pacific. Thanks.


Third, I modified China in the G so they started with cities in Sarong, Wollongong, Kauai, and Sierra Madre. Modified province.csv so that they had 20 base manpower and some cities in Africa and Europe had 20 base manpower. Made event so China inherited those countries. All of the provinces outside of asia (as defined in province.csv) had 0.0 manpower. Moved capitol from Anhui to Shanghai, same thing. Exited game, modified province.csv so the provinces were in asia. They now give manpower. Continent does seem to make a difference for me. I can't explain your results to the contrary. (I am using v1.05).
I could reconstruct this with inheritance & nationalism. Will look into it when I find the time. I remember a comment in a recent patch as to provinces in the 'same adjacent area to the capital' always giving manpower, so will check to see if these 0.0 are tied to inheritance or somesuch.


EDIT: Not tied into inheritance.
EDIT: Nor to date. 1419 or 1800, same difference.

However, I just loaded an old, memorable, and unhacked Timurid/Mughal game in 1807 with capital Delhi (India/Asia), in which I got manpower from (amongst many other places) Roma, Novgorod, Svealand, and Zimbabwe. In other words manpower from places in the continents of Europe, Africa, and Asia, and again it was conspicious that alone of Europe the British Isles contributed 0 manpower, despite having high enough base manpower in several provinces. This precludes continent alone being the answer and is consistent with prior findings.

EDIT: This is driving me nuts. (Ok, nuttier, then).
1) The continent of a province (as defined in province.csv) has direct influence on whether manpower can be attained as illustrated by changing continent name for a province (jdrou's China example reproduced)
1a) It follows that the region alone isn't enough to determine whether manpower can be achieved, so that idea, though nice, will have to be scrapped. Yet another nice theory succesfully falsified.

2) The continent of a province is not enough, since
2a) It is possible to only get manpower from certain regions of a continent (Mughal example and Byzantium example)
2b) 2a) is not due to road access, since it is possible to get manpower across water in many example (like Indonesia)

3) The continent of the capital is not enough since moving a capital from the region of Central Europe to the British Isles (both in the continent of Europe) changed which provinces supplied manpower.

Conclusion:
Something fishy indeed. Surely nothing has been hardcoded to the tags... This investigation is funny.

EDIT: Not tags either, AARGGH!

Status:
Province manpower calculations not disproved. Plenty of evidence that the equation is correct for every province in which you can receive manpower. So tables also assumed correct bar typos.

Region only theory for province manpower attainability disproved. (Thanks, jdrou :))

Continent only theory for province manpower attainability disproved.

Capital's Continent location only theory for province manpower attainability disproved.
 
Last edited:

Castellon

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Originally posted by Castelion

Thanks for reminding me I will double check that tonight.

Checked it again and it seams it was just a bad luck that the numbers worked for an theory I had. Your formula works for all the provences I tested. You the Man!
 

Peter Ebbesen

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What would you know. I just set up a 16 nation inheritance event-chain for China in 1419 staggering them so only with the last one was a cohesive blob formed... And interestingly enough, I got manpower from the Asian (continent) provinces as soon as I took control of them, but only got manpower from the African or European ones when they were also connected by road to my capital. (And different European provinces gained manpower as soon as they were individually connected, so it is not enough to connect to a continent, the individual province must be connected).

Well, well, well. That does sort of suggest a neat little explanation, like

1) Always manpower from provinces on the same continent as capital regardless of road connection

2) Manpower from provinces on other continents when road connection has been achieved

But how does Indonesia fit into this? I dimly seem to recall getting manpower from Indonesian islands when playing Trebizond/Byzantium. Will need to check. Perhaps Indonesia is a special case :D
So one theory down, and another arises to take its place :)
 

kurtbrian

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Keep up the calculations!

You're doing a great job:)
 

jdrou

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Great work! I think we're close now, BUT:
A capital in the region of the British Isles (Northumberland) gave manpower from only 6 out of the 22 regions (British Isles, Eastern Europe, HRE, Scandinavia, Southern Europe, Western Europe)
Why don't they get manpower from Central Europe?
 

Secret Master

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This is good work, Peter.

It does raise some interesting questions about some choices made in terms of game mechanics.

In many places around outside of Europe, manpower is pitiful to say the least. If one conquers India as one of the Indian minors, and unifies it under one religion (hindu or muslim, it doesn't matter), you only get a manpower pool of something close to 70. (This assumes you have hindi culture, which the most provinces seem to have. If you have Bengali or Dravidian, there are lower returns on mnapower from the conquered portions of India.) This is interesting considering the sheer population of India.

At first, I just assumed this was to prevent European colonialism from getting manpower from occupied peoples. It made sense under that context, because an England with all of India conquered could gain quite a bit of manpower they really shouldn't be entitled.

Now, however, with your analysis, it appears that unless you managed to conquer all the way from Paris to Delhi in one continuous path, you would not gain the extra manpower potentially gained.

This makes me seriously question why some Asian and Indian provinces have such low manpowers. If it is highly unlikely that a European poewr would get their hands on the manpower, why not just let the locals have all the manpower I would think they are entitled too.?

Or am I overestimating the populations and governments involved?
 

Peter Ebbesen

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Originally posted by jdrou
Great work! I think we're close now, BUT:

Why don't they get manpower from Central Europe?

They do :) - I must have overlooked it in the surprise at finding so many regions they didn't get manpower from which finally disproved the 'capital continent alone determines provinces' theory.

Using the same event-chain of inheritances for England as for China (and adding a lot of countrycultures to England so I wouldn't have to wait 10 years or modify the base manpower to see the results :D), it can be observed that England can get manpower from all of the European continent - but not Asia.

I haven't had time to check up on the potential problems with Indonesia as yet.
 

Peter Ebbesen

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Originally posted by Secret Master
This is good work, Peter.

It does raise some interesting questions about some choices made in terms of game mechanics.

In many places around outside of Europe, manpower is pitiful to say the least. If one conquers India as one of the Indian minors, and unifies it under one religion (hindu or muslim, it doesn't matter), you only get a manpower pool of something close to 70. (This assumes you have hindi culture, which the most provinces seem to have. If you have Bengali or Dravidian, there are lower returns on mnapower from the conquered portions of India.) This is interesting considering the sheer population of India.
Manpower 70. Lucky bastard :D Just wait till I get my Tibet/Boing AAR up and running. Can you say BB wars at 30K troops per year (at +40% manpower) in 1650? It caused me to kill a gnome, so to speak, after two decades of trouble :D


At first, I just assumed this was to prevent European colonialism from getting manpower from occupied peoples. It made sense under that context, because an England with all of India conquered could gain quite a bit of manpower they really shouldn't be entitled.

Now, however, with your analysis, it appears that unless you managed to conquer all the way from Paris to Delhi in one continuous path, you would not gain the extra manpower potentially gained.

This makes me seriously question why some Asian and Indian provinces have such low manpowers. If it is highly unlikely that a European poewr would get their hands on the manpower, why not just let the locals have all the manpower I would think they are entitled too.?

Or am I overestimating the populations and governments involved?

My guess would be that it is to help prevent them from growing too big and from resisting the Europeans too well. With a substantially larger manpower the AI could and would afford larger standing armies, and could replenish them easily.

As a consequence an Indian Persia would be much more frequent than it is now. They fight enough wars already, but the Persians/Mughals usually win because of greater manpower.

And as it is now Europeans don't need to bring many troops to India (unless playing on very hard) since the Indians will run out of troops fast in any protracted war. Imagine what it would be like for a colonial player, if the Indians could keep raising armies like France. Scary thought, isn't it :)
 

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So, it would just be a game balance feature then, not a representation of socio-politcal structures in place in India/Asia at the time. I can accept that. Although I would argue that giving them certain DP slider settings, certain tech penalties, and whatnot, would simulate this better. As it is, I find India mostly easy to conquer. (But Im a human player, so it's not really fair...)


Killed another gnome, eh? Gotta love the Rite of the Cheetah... :D
 

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In your Byzantium experiments, did your capital peregrinate to Southern Europe by chance? I ask because I'm playing Granada and receiving manpower from two (2) regions - Southern and Western Europe. Nothing from all of Africa - not from Ivoria (duly converted to Arabic culture), not even Alexandria and Delta (already proper culture). Nothing from Central America (also converted) either, but the Caribbean seems not to contribute to Eastern Hemisphere manpower... Africa is pissing me off though.

I don't have a land connection over to Egypt, so this may go towards proving your latest hypothesis. And great work on the whole thing. :)