• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Darth Imperius

Recruit
57 Badges
Jul 27, 2017
7
1
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings III: Royal Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
Just bought the game during the recent Steam sale, so forgive me if this has already been addressed, but a quick thread search only got me one potential answer to this problem, which I'll quote below.

Basically, I was playing a game as Germany, and waited until the last minute to change from Limited Conscription to Extensive Conscription, so as to avoid the training time penalty, and when I did, there was no change at all to my manpower pool or recruitable population percentage. I linked a screenshot below showing the issue.

When I searched the forums, I found this thread where a Moderator stated:

"Changing law doesn't give you more manpower right away anymore but start a trickle of it."

Thread: https://forum.paradoxplaza.com/foru...rrors-playing-as-japan.1078184/#post-23933260

I thought that I had missed a patch note, so I went through the patch notes of every single patch from 1.5.0 back to 1.0.1 and I didn't find a single note on any change to how conscription laws or how manpower worked.

So I am left feeling very confused as to what happened and why this change was made, and yet not documented, as it is a fairly large change to gameplay and can affect entire strategies, as it did mine. It's not a game breaking change, but I feel like it is large enough to warrant a patch note or a sticky to an official announcement as to the change and why it was implemented.

I could argue that it was an unnecessary change (training time already determines how fast the new recruits can reach the battlefield), but that can be another thread. I just felt like this didn't have nearly the attention it deserved for how large a change it was.
 

Attachments

  • Manpower Issue.jpg
    Manpower Issue.jpg
    439,8 KB · Views: 14

Oliver Twopence

Meme Connoisseur Extraordinaire
49 Badges
Sep 22, 2012
702
216
  • Victoria 3 Sign Up
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
It was documented in a dev diary, at least. Have not read the patch notes.
 

Oliver Twopence

Meme Connoisseur Extraordinaire
49 Badges
Sep 22, 2012
702
216
  • Victoria 3 Sign Up
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
Yeah about that... I can’t seem to find it... :oops: I am sure I read it somewhere, though.

The effect really should be made clear in the tooltip, though. I take it that it isn’t since I have seen other people having the same question. That is a bit weird. Hopefully they will add something.
 

Darth Imperius

Recruit
57 Badges
Jul 27, 2017
7
1
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Europa Universalis IV: El Dorado
  • Stellaris: Federations
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings III: Royal Edition
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
Do you happen to remember the reasoning behind it? Was it simply a balance fix to prevent the whole "keep limited conscription until you're out of manpower to avoid the 10% training penalty as long as possible?"

I'm ok with the change, just didn't like that it was unexpected, and I'd like to learn why it was made.
 

Oliver Twopence

Meme Connoisseur Extraordinaire
49 Badges
Sep 22, 2012
702
216
  • Victoria 3 Sign Up
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
Found it. :)

Speaking of mobilization speed, you no longer get a chunk of manpower instantly when enacting conscription laws or other changes to recruitable manpower. Instead how quickly the manpower is made available by the law change is controlled by your mobilization speed. The higher the war support the faster new manpower trickles in.

EDIT: As for the reason why, I reckon you're right on the money: the choice gets a little harder if you don't get all the manpower right away.