• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

billcorr

Field Marshal
53 Badges
Feb 5, 2010
8.754
2.866
  • Cities in Motion
  • Stellaris: Apocalypse
  • Age of Wonders: Shadow Magic
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Ship Simulator Extremes
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Majesty 2 Collection
  • Majesty 2
  • Magicka
  • The Kings Crusade
  • Heir to the Throne
  • Darkest Hour
  • Crusader Kings II
  • Arsenal of Democracy
  • Europa Universalis III
  • Divine Wind
  • Leviathan: Warships
  • For The Glory
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Battle for Bosporus
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Pillars of Eternity
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Rome: Vae Victis
Manpower for factories (?)

I thought in HOI3 days that it would be good to have 4 manpower pools. The first initial untrained manpower, then one each for trained army, air force and navy manpower. There should then be the option to raid the untrained, air force and navy pools for making ground troops as well, but only poorly trained and equipped militia or garrison type units in an emergency.

In addition to the proposed 4 manpower pools, would a 5th manpower pool be a bridge too far?

Requiring manpower for factories might help counterbalance the building of too many factories, or force some tough decisions.

Just a thought.
 

davidc929

Colonel
27 Badges
May 11, 2009
819
212
  • Semper Fi
  • Darkest Hour
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Arsenal of Democracy
  • Iron Cross
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Way of Life
  • 500k Club
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
Manpower for factories (?)



In addition to the proposed 4 manpower pools, would a 5th manpower pool be a bridge too far?

Requiring manpower for factories might help counterbalance the building of too many factories, or force some tough decisions.

Just a thought.
It could doI though I'd assume that the general pool would cover that. Perhaps the recruitment laws would determine what proportion of your general manpower pool begins to be trained for the army, etc. Increasing this law could decrease production efficiency (and perhaps resource gathering efficiency?) to represent less workers being available.
 

Stolen Rutters

Good morning!
97 Badges
Feb 24, 2005
3.415
4.095
  • Stellaris: Apocalypse
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Cities: Skylines - Mass Transit
  • 500k Club
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis: Rome
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Surviving Mars
  • Stellaris
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Victoria 2
  • Surviving Mars: Digital Deluxe Edition
That's only true if you go directly from limited conscription to all adults serve. If you follow the more normal process of going up each conscription law, to minimize the penalties, it works out pretty reasonable. Limited (2.5) to extensive 5.0% 9 months. 5% to 10% 18 months and 10%-20% 36 months. Assuming that you shift to extensive sometime in 1939. That basically says you'll spend most of the war mobilizing manpower which seems perfectly realistic to me.
That's what I thought at first, but it fails at the edge cases like small countries, and in historical reality that it doesn’t actually take that long to muster soldiers in real life, when a war is on.

The time it takes to equip and ready the forces is already baked into the unit build and training time. So we are talking about the process of calling in and selecting who is fit to serve before putting some of them into training camps. Some tiny countries were able to do this in weeks!, and the effect speed is presently independent of country size, or any other factor really.

I only played Italy so far so I didn’t see this. They had an inefficient system of, well, everything, in real life. Not being able to do things fast was an issue with the Mussolini’s regime... I thought it was a great thing at first until I read through why it was making the game suck for a lot of people.
 

billcorr

Field Marshal
53 Badges
Feb 5, 2010
8.754
2.866
  • Cities in Motion
  • Stellaris: Apocalypse
  • Age of Wonders: Shadow Magic
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Ship Simulator Extremes
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Majesty 2 Collection
  • Majesty 2
  • Magicka
  • The Kings Crusade
  • Heir to the Throne
  • Darkest Hour
  • Crusader Kings II
  • Arsenal of Democracy
  • Europa Universalis III
  • Divine Wind
  • Leviathan: Warships
  • For The Glory
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Battle for Bosporus
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Pillars of Eternity
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Rome: Vae Victis
in historical reality that it doesn’t actually take that long to muster soldiers in real life, when a war is on.

...brings to mind Haile Selassie's famous call to arms during the Abyssinian Crisis.

But for the life of me, I can't find the document on the internet.

The short of it:

When Italy invaded Ethiopia, the Ethiopian emperor issued a proclamation calling all military aged men to report for duty.
 

billcorr

Field Marshal
53 Badges
Feb 5, 2010
8.754
2.866
  • Cities in Motion
  • Stellaris: Apocalypse
  • Age of Wonders: Shadow Magic
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Ship Simulator Extremes
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Majesty 2 Collection
  • Majesty 2
  • Magicka
  • The Kings Crusade
  • Heir to the Throne
  • Darkest Hour
  • Crusader Kings II
  • Arsenal of Democracy
  • Europa Universalis III
  • Divine Wind
  • Leviathan: Warships
  • For The Glory
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Battle for Bosporus
  • Knights of Honor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Pillars of Eternity
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
  • Rome: Vae Victis
Do we know how long it took them to process?

Haile Selassie issued the mobilization order on 3 October 1935.

By Christmas*, 1935, the Ethiopians launched an offensive against the Italians.

So, perhaps 90 days?

---------------------

*My vote for the most vivid excerpt about the Christmas Offensive from the Wikipedia article:

[The Italian Commander] Criniti ultimately ordered his surrounded Eritreans to fix bayonets and charge the Ethiopians in front of them. The Eritreans created a breach and were able to escape; however, during the breakout, Criniti lost fully half of his force on the battlefield.

[either that quote or the one about the Ethiopians disabling Italian light tanks (tankettes?) with boulders, a la Ewoks versus the Empire during the battle of Endor ]
 
Last edited:

Stolen Rutters

Good morning!
97 Badges
Feb 24, 2005
3.415
4.095
  • Stellaris: Apocalypse
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Stellaris: Distant Stars
  • Europa Universalis IV
  • Cities: Skylines - Mass Transit
  • 500k Club
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis: Rome
  • Rome Gold
  • Europa Universalis IV: Call to arms event
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Surviving Mars
  • Stellaris
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Victoria 2
  • Surviving Mars: Digital Deluxe Edition
I am noticing all the fast musters relate to either getting attacked or being imminently threatened. There might be a nice conditional there.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.275
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I am noticing all the fast musters relate to either getting attacked or being imminently threatened. There might be a nice conditional there.

Even most offensive musters are < 1 year if we're talking about reality. That said defenders would logically be significantly faster.
 

krios41

General
65 Badges
May 14, 2016
2.494
728
  • Tyranny: Gold Edition
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris: Humanoids Species Pack
  • Stellaris: Megacorp
  • BATTLETECH: Flashpoint
  • Surviving Mars: First Colony Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • War of the Roses
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Ancient Relics
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Prison Architect: Psych Ward
  • BATTLETECH
  • BATTLETECH: Season pass
  • BATTLETECH: Heavy Metal
Recently i played a country with a generic focus tree again...
I had forgotton how ridiculous the fascist path is...
9.5% recruitable population with limited conscription? yes please. It makes me wish i could swap out certain (DLC) focus tree parts for this. *Cough* any country with barely any manpower.
 

UltimaGecko

Captain
103 Badges
Jul 29, 2006
301
12
  • Pillars of Eternity
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Majesty 2 Collection
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Battle for Bosporus
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Leviathan: Warships
Since I don't think the devs have the time to put in the effort of specializing each nation's conscription mechanics, any rule will likely have to be generalized. Units already have training time (which gets extended with higher manpower laws), so we can safely assume that the manpower trickle is being used to represent calling the population to register, performing physicals, doing all sorts of bureaucratic things with employment, and maybe some backend army logistical setup.

From that standpoint, it seems like the war support implementation is a bit borked. (For example, high war support should be more than +3% to the speed of manpower gain; that's like all the Americans flocking to sign up and dodging age limits and medical disqualifications.) Small countries need to be able to draw on manpower quickly, and countries in defensive wars have historically called up troops quicker. Ideally there'd be a bit of a sliding scale based on total population and infrastructure, but I feel like that'd be much more difficult to implement.

My basic recommendation:

Aim to provide the manpower from the current conscription law in a given timeframe (instead of a flat % per day, the % of manpower varies by law and is adjusted by various bonuses and maluses). Make the default 12 months at 50% war support (e.g. no war support bonus or malus). Halve the time at 100% war support (6 months), double the time at 0% war support (24 months). Add another multiplier from stability, where 0% stability provides no bonus (12 months) and 100% stability cuts a quarter of the time (9 months). Add another multiplier for defensive wars that halves the time (6 months).

Under the best circumstances with 100% war support, 100% stability, defensive war:
1.5 months to pull in all manpower from the current conscription law (e.g. Switzerland, Ethiopia, Sweden).

Normal circumstances with 75% war support, 75% stability, offensive war:
~10 months to pull in all manpower from current conscription law (e.g. Germany)

Under the worst circumstances with 0% war support, 0% stability, offensive war:
24 months to pull in all manpower from the current conscription law (e.g. Italy).

Note that defensive/offensive war also affects war support, so this can be a huge swing. I was thinking stability might be better for halving and defensive war for the 25% bonus, but this differentiates war support and stability better (and if the government lacks support, it's still easy for the government to conscript pretty easily).
 

FrancescoT

Field Marshal
Moderator
65 Badges
Aug 8, 2009
8.010
842
44
  • Hearts of Iron III
  • Crusader Kings II
  • Semper Fi
  • Europa Universalis: Rome
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Third Rome
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris: Leviathans Story Pack
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • PDXCON 2018 "The Baron"
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Pillars of Eternity
  • Hearts of Iron IV: No Step Back
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Rome: Vae Victis
  • Warlock 2: The Exiled
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Tyranny: Gold Edition
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
@davidc929 direct link to an external site with a forum is not allowed. Please remove it from your post asap or I'll have to remove it.
 

Sir Garnet

Field Marshal
63 Badges
Feb 10, 2004
5.826
1.033
  • Europa Universalis IV: Cossacks
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Sengoku
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Battle for Bosporus
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
Having a trickle or stream suggests the penalties of the manpower law kick in over time as well.

There is also demobilization and remobilization - sending troops home until recalled depending on the threat situation as was mentioned above.

"Arming Against Hitler" is about how France planned for a German war. While I was most interested in the discussion of comparative doctrine, it also discussed mobilization, where lack of funds and equipment for peacetime exercises peacetime meant that the troops once they were in position were far less prepared and equipped than the plans and doctrine assumed, and commonly had little or no experience with the equipment they were supposed to use - particularly new items. The Germans have to love fractured French government.

Another note on mobilization in the French case - a war condition France was not prepared for was the Phoney War. Troops steeled to fight for France during mobilization were keyed up for combat, - a likely drive into Germany while it was busy with Poland, or something. But the rot set in as is common with troops kept idle but under tension in uncertainty and command neglect for extended periods of time. When Poland lost quickly, it seemed like the war was effectively over and opinion in most countries was that a peace would ensue with Germany making gains, and everyone could go home. Instead, half a year of idleness corroded French morale. rot and disaffection set in, with the impression the tedium on the frontiers was pointless in the face of the "Phoney War" that people in general believed would end with Poland gone and peace. In an alternate state of affairs . . .
 

seldon

First Lieutenant
42 Badges
May 31, 2001
229
180
Visit site
  • Imperator: Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
From that standpoint, it seems like the war support implementation is a bit borked. (For example, high war support should be more than +3% to the speed of manpower gain; that's like all the Americans flocking to sign up and dodging age limits and medical disqualifications.) Small countries need to be able to draw on manpower quickly, and countries in defensive wars have historically called up troops quicker. Ideally there'd be a bit of a sliding scale based on total population and infrastructure, but I feel like that'd be much more difficult to implement.

My basic recommendation:

Aim to provide the manpower from the current conscription law in a given timeframe (instead of a flat % per day, the % of manpower varies by law and is adjusted by various bonuses and maluses). Make the default 12 months at 50% war support (e.g. no war support bonus or malus). Halve the time at 100% war support (6 months), double the time at 0% war support (24 months). Add another multiplier from stability, where 0% stability provides no bonus (12 months) and 100% stability cuts a quarter of the time (9 months). Add another multiplier for defensive wars that halves the time (6 months).

Under the best circumstances with 100% war support, 100% stability, defensive war:
1.5 months to pull in all manpower from the current conscription law (e.g. Switzerland, Ethiopia, Sweden).

Normal circumstances with 75% war support, 75% stability, offensive war:
~10 months to pull in all manpower from current conscription law (e.g. Germany)

Under the worst circumstances with 0% war support, 0% stability, offensive war:
24 months to pull in all manpower from the current conscription law (e.g. Italy).

Note that defensive/offensive war also affects war support, so this can be a huge swing. I was thinking stability might be better for halving and defensive war for the 25% bonus, but this differentiates war support and stability better (and if the government lacks support, it's still easy for the government to conscript pretty easily).

I'm not really convinced that current system is particularly broken (although I'll admit I haven't played with a small country.) I do agree that defensive wars should give you a bonus to mobilization speed and so should a more stable government. But I think your mobilization times are about twice or maybe 3 time too fast.

It is important to not confuse the fast deployment of a moderate number of troops, with mobilization. The reason that Russia and Ethiopia deploy the troops quickly was the troops the deployed green (very green) troops.

In the Civil War the north didn't reach "service by requirement 10%) in 4 years 2 million troops out of 31 million population. The same is true in WWII 11 million out 130 million also in 4 years. In an offensive war, Vietnam the US didn't even get the 5% extensive conscription level in 8 years. 9.2 million out of 200 million. (2/3 of Vietnam era vets were volunteers)

In the case of Germany even though they enacted all adults serve laws in 1941, and bottom of the barrel laws in 1944 only 16% of German served in the armed services. 13 million out of 80 million. Using your suggested speeds would have given the Germans and additional 3-5 million troops in by the end of 1942, I don't think that's realistic

It is easy to issue orders, decree or even pass laws, Stalin and Hitler issued a bunch of unrealistic ones. The hard thing is to develop the infrastructure to make sure the laws/ are carried out.

For any war you have 3 groups of men. The patriotic volunteers, the majority who will do as they are told, and a sizeable minority who resist dying for their country. After the first couple of years you run out of the volunteer other than a new crop of 17 or 18 year-olds. I think it is generous that Paradox makes mobilize stay the same speed during the war.
 

Eh up me duck

Lt. General
On Probation
32 Badges
May 2, 2012
1.465
591
  • Mount & Blade: With Fire and Sword
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
That basically says you'll spend most of the war mobilizing manpower which seems perfectly realistic to me.
I don't think it's very realistic.

servicePersonal2_2954190a.png


US_military_personnel_and_expenditures.png


Both the UK and the USA mobilised 10% of their population in a very short amount of time.
 

seldon

First Lieutenant
42 Badges
May 31, 2001
229
180
Visit site
  • Imperator: Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
I can't really tell much from the UK chart. But looking at the US chart from 1940 to 1942 the US mobilized 6% of their population and an additional 2.5% over the next two years.

In HOI IV you mobilize. .009% per day which works out to be 3.285% per year. Which is slightly faster than your chart shows for the first two years. Now Gen. Marshall made a deliberate decision to slow down mobilization after 1943, but there is no reason to suspect it could go much faster than 3%/per year.

In terms of game play you can go from 2.5% of the population to 10% in the course of 27 months. If you need the additional 10% that will take an additional 3 years and you have to plan ahead and change the subscription laws sooner rather than later. I've never personally needed more than 10%, and with most countries, I can stick to extensive conscription plus Focus tree or land doctrine bonuses.
 

Karaya 1

Lt. General
60 Badges
Dec 5, 2011
1.408
44
  • Commander: Conquest of the Americas
  • Stellaris: Apocalypse
  • Age of Wonders
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria 2
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Leviathan: Warships
  • Hearts of Iron III: Their Finest Hour
  • Dungeonland
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Heir to the Throne
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron IV: La Resistance
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rights of Man
  • Steel Division: Normandy 44
  • Knights of Honor
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • Europa Universalis IV
I can't really tell much from the UK chart. But looking at the US chart from 1940 to 1942 the US mobilized 6% of their population and an additional 2.5% over the next two years.

In HOI IV you mobilize. .009% per day which works out to be 3.285% per year. Which is slightly faster than your chart shows for the first two years. Now Gen. Marshall made a deliberate decision to slow down mobilization after 1943, but there is no reason to suspect it could go much faster than 3%/per year.

In terms of game play you can go from 2.5% of the population to 10% in the course of 27 months. If you need the additional 10% that will take an additional 3 years and you have to plan ahead and change the subscription laws sooner rather than later. I've never personally needed more than 10%, and with most countries, I can stick to extensive conscription plus Focus tree or land doctrine bonuses.

That all would make perfect sense if the game would be different. It only covers round about 10 years or so, with wars sometimes taking millions of losses in a very short amount of time. And the main problem with the new system is that the AI cant handle it. They change laws too late and then stay more or less on 0 for months.
 

seldon

First Lieutenant
42 Badges
May 31, 2001
229
180
Visit site
  • Imperator: Rome
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Sword of the Stars
  • Sword of the Stars II
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
That all would make perfect sense if the game would be different. It only covers round about 10 years or so, with wars sometimes taking millions of losses in a very short amount of time. And the main problem with the new system is that the AI cant handle it. They change laws too late and then stay more or less on 0 for months.

I'm have not played enough of 1.5 to see how the AI handles it. I suspect you are right, and I'm hoping it is something that either Paradox or more likely the Expert AI mod addresses. I'm perfectly ok with the AI cheating in situations like this, even getting manpower all at once.

I was reacting to players complaining about it and the more I look at it while you could make the system more complicated, at first approximation, it is very close to the historical rates. So if players run out of manpower, because their soldiers are dying faster than they can be replaced. I'd say welcome to the reality of running a nation in a long war.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.275
18.949
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
In terms of game play you can go from 2.5% of the population to 10% in the course of 27 months. If you need the additional 10% that will take an additional 3 years and you have to plan ahead and change the subscription laws sooner rather than later.

Why not also tell players to adjust by expending negative energy to open a worm hole? That's similarly possible according to the game rules as "planning ahead and changing conscription laws sooner than the first possible moment allowed".

You're not factoring the game's training time in the stated numbers either.
 

fabius

Field Marshal
65 Badges
Sep 22, 2004
3.222
2.478
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Supreme Ruler: Cold War
I like the trickle as a player.

But yeah the AI needs some code for it