Yea changing conscription law doesnt magically add millions of manpower, Im pretty sure I saw a text telling me how many have mobilized so far, I had like 300k left as Germany, then increased to 5% and it slowly started to rise. It takes a while.
Well, i eventually went Service by requirement+total mob+woman in workforce and finaly got to an acceptable 1.5M in reserves.
But my experience is that, once you're at 0 manpower, you stay there because fighting apears to be draining manpower quicker then it apears. (I didn't reach with the Italy campaign, but i was forever at 0 in my austria-hungaria campaign, there i went to service by requirement too)
Yes, almost any fighting will kill more per month than the monthly birthrate.
I'm not even talking about the monthly birth rates, i'm talking about the small trickle of manpower you get from going a consription law higher.Yes, almost any fighting will kill more per month than the monthly birthrate.
Yea changing conscription law doesnt magically add millions of manpower, Im pretty sure I saw a text telling me how many have mobilized so far, I had like 300k left as Germany, then increased to 5% and it slowly started to rise. It takes a while.
The funny thing is...taking the form Roman Empire decision did magically add millions of manpower to my pool instantly
Or you can enact Women in Workforce decision![]()
Probably because your core population increased dramatically?
Siam was doing this too. Hopefully it's part of the attempt to reduce poor PC performance from minors' unit spam.The most taxing part of the manpower change is how it interacts with puppets. Recruiting from their pools is spotty now, as they'll immediately queue up their own stuff. That said, their troops are somewhat usable in some cases, strange as it was to see Argentina coughing up 40 width divisions.
Yeah, but I still see that as not working in line with how the changes are intended. My manpower pool jumped by over 17 million in a day when it should have just adjusted the amount I get trickling in.
The slowly trickling part is when you increase from 2.5% to 5% and it goes up by 0.009% each day. But this is a case of your core pop jumping overnight. So lets say you were at 2.5% when you changed tags by forming Roman Empire - in that case it's not trickling up to 2.5%, it is just 2.5% of a bigger number. I wouldn't consider this a bug - just a limitation of a simulated population system.
Really ? Did you test that? That can't be WAD. War support also affects mobilization speed greatly.
What's awful is if you go into something like "all adults serve". Do this from extensive conscription, and you will wait 4.5 years to hit 20%, and if you spend meaningful time out of war you take additional penalties.
The game could do with trickling a bit less slowly than that. Needing nearly half the game's meaningful timeline just to get the manpower available in addition to the egregious penalty starts to border false choice territory.
Try doing an Austria-Hungaria run now ._.I think its okay, previously it didnt make sense to purposely wait for 0 manpower only to then press magical button giving you millions of manpower so that you can avoid penalties from higher conscription laws...now you have to plan ahead, if you go full barbarossa with 1 mil manpower in reserves you might as well increase your conscription right away because its most likely not going to be enough. And you should take additional penalties if you are planning on draining your population for full out war. Consription laws are also tied to war support so you should include conscription into your planning otherwise it may screw you over in the long run.
Honestly, I dont see a problem. If you plan for it yes you take penalties, if your opponent doesnt he doesnt have those penalties but wont have enough manpower to defend if you invade him prepared.
Recruiting 7.1 million men to the Army and then send 8.5 millions of them to work in factories![]()
It does with Total Mob (-3% recruitable pop)W8.. so factories take up manpower?