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Sherhi

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Yea changing conscription law doesnt magically add millions of manpower, Im pretty sure I saw a text telling me how many have mobilized so far, I had like 300k left as Germany, then increased to 5% and it slowly started to rise. It takes a while.
 

krios41

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Well, i eventually went Service by requirement+total mob+woman in workforce and finaly got to an acceptable 1.5M in reserves.
But my experience is that, once you're at 0 manpower, you stay there because fighting apears to be draining manpower quicker then it apears. (I didn't reach with the Italy campaign, but i was forever at 0 in my austria-hungaria campaign, there i went to service by requirement too)
 

Meglok

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Well, i eventually went Service by requirement+total mob+woman in workforce and finaly got to an acceptable 1.5M in reserves.
But my experience is that, once you're at 0 manpower, you stay there because fighting apears to be draining manpower quicker then it apears. (I didn't reach with the Italy campaign, but i was forever at 0 in my austria-hungaria campaign, there i went to service by requirement too)

Yes, almost any fighting will kill more per month than the monthly birthrate.
 

Mztr44

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Yea changing conscription law doesnt magically add millions of manpower, Im pretty sure I saw a text telling me how many have mobilized so far, I had like 300k left as Germany, then increased to 5% and it slowly started to rise. It takes a while.

The funny thing is...taking the form Roman Empire decision did magically add millions of manpower to my pool instantly as show below. :p I'm all for the new way manpower dribbles in, helps restrict you from snowballing too fast, but it would be nice to have a little more consistent and easy way to measure how fast the pool will fill and when you will need to raise your conscription level.

amE5nwI.png
 

TheMeInTeam

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The most taxing part of the manpower change is how it interacts with puppets. Recruiting from their pools is spotty now, as they'll immediately queue up their own stuff. That said, their troops are somewhat usable in some cases, strange as it was to see Argentina coughing up 40 width divisions.
 

a_sophist

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The most taxing part of the manpower change is how it interacts with puppets. Recruiting from their pools is spotty now, as they'll immediately queue up their own stuff. That said, their troops are somewhat usable in some cases, strange as it was to see Argentina coughing up 40 width divisions.
Siam was doing this too. Hopefully it's part of the attempt to reduce poor PC performance from minors' unit spam.
 

Quantum_AI

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Yeah, but I still see that as not working in line with how the changes are intended. My manpower pool jumped by over 17 million in a day when it should have just adjusted the amount I get trickling in.

The slowly trickling part is when you increase from 2.5% to 5% and it goes up by 0.009% each day. But this is a case of your core pop jumping overnight. So lets say you were at 2.5% when you changed tags by forming Roman Empire - in that case it's not trickling up to 2.5%, it is just 2.5% of a bigger number. I wouldn't consider this a bug - just a limitation of a simulated population system.
 

TheMeInTeam

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The slowly trickling part is when you increase from 2.5% to 5% and it goes up by 0.009% each day. But this is a case of your core pop jumping overnight. So lets say you were at 2.5% when you changed tags by forming Roman Empire - in that case it's not trickling up to 2.5%, it is just 2.5% of a bigger number. I wouldn't consider this a bug - just a limitation of a simulated population system.

What's awful is if you go into something like "all adults serve". Do this from extensive conscription, and you will wait 4.5 years to hit 20%, and if you spend meaningful time out of war you take additional penalties.

The game could do with trickling a bit less slowly than that. Needing nearly half the game's meaningful timeline just to get the manpower available in addition to the egregious penalty starts to border false choice territory.
 

TheMeInTeam

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Really ? Did you test that? That can't be WAD. War support also affects mobilization speed greatly.

I ran a game as Paraguay and did exactly as I described, go straight to all adults serve from extensive conscription. I did this in early '38, and it was indeed after '42 that I had 20% pop mobilized.

I know low manpower minors are supposed to be "challenging", but this is pretty ridiculous as it amounts to mandated waiting. Quite a few playable nations now absolutely must switch faction and get into a war ASAP just to get to 20% manpower utilization before the game is nearly over now.

I'd like to see this tuned so that manpower still isn't instant, but you ramp it up much faster, perhaps more so if currently mobilized is much less than what the law allows.
 

Sherhi

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What's awful is if you go into something like "all adults serve". Do this from extensive conscription, and you will wait 4.5 years to hit 20%, and if you spend meaningful time out of war you take additional penalties.

The game could do with trickling a bit less slowly than that. Needing nearly half the game's meaningful timeline just to get the manpower available in addition to the egregious penalty starts to border false choice territory.

I think its okay, previously it didnt make sense to purposely wait for 0 manpower only to then press magical button giving you millions of manpower so that you can avoid penalties from higher conscription laws...now you have to plan ahead, if you go full barbarossa with 1 mil manpower in reserves you might as well increase your conscription right away because its most likely not going to be enough. And you should take additional penalties if you are planning on draining your population for full out war. Consription laws are also tied to war support so you should include conscription into your planning otherwise it may screw you over in the long run.

Honestly, I dont see a problem. If you plan for it yes you take penalties, if your opponent doesnt he doesnt have those penalties but wont have enough manpower to defend if you invade him prepared.
 

krios41

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I think its okay, previously it didnt make sense to purposely wait for 0 manpower only to then press magical button giving you millions of manpower so that you can avoid penalties from higher conscription laws...now you have to plan ahead, if you go full barbarossa with 1 mil manpower in reserves you might as well increase your conscription right away because its most likely not going to be enough. And you should take additional penalties if you are planning on draining your population for full out war. Consription laws are also tied to war support so you should include conscription into your planning otherwise it may screw you over in the long run.

Honestly, I dont see a problem. If you plan for it yes you take penalties, if your opponent doesnt he doesnt have those penalties but wont have enough manpower to defend if you invade him prepared.
Try doing an Austria-Hungaria run now ._.
"Planning ahead" there is imposssible. you have 0 manpower and you have to go to war before you can raise your manpower. but in the meantime you're fighting (read, defending) with 0 reserves, and the fighting drains more then the daily trickle supplies.
How am i to survive the second world war when i cant even reinforce troops? Getting shelled by CAS isn't helping either. I have to relly on myallies to defend my airspace, something they don't reliably do
 

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  • Leviathan: Warships
Maybe it's the 1.5.1 beta patch (but I swear I remember it from my pre-beta Manchukuo game), but my manpower display shows that slow trickle.

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Although looking at this has just made me realize just how understrength many of my divisions are in the battle of Southern Peruvian aggression.