In my first post “Manpower Calculations Revealed”, I reveal much of the inner workings of manpower, leadership, defense spending, soldiers POPs and Officer POPs. I said I would continue by giving my observations and criticisms on the subject. However, before doing that, I want to give everyone some practical advice on the most efficient way to raise manpower. I’ll call this the “Manpower Exploit”.
In my first post I stated that “adding soldiers gives an immediate increase in manpower”. This is a “free” increase that is done by converting Farmer or Laborer POPs to Soldiers. This conversion is maximized when you set your Defense spending to 100% (80% for Anti-Military, less efficient for you peaceniks). Here’s the procedure I suggest:
1. Pause the game.
2. Move the Defense Spending slider to 100% (80% for Anti-Military) and exit the budget window.
3. Restart the game, advance two days and pause again. This resets the “Maximum Manpower” limit to the highest value possible. This helps to get more Manpower from a POP conversion especially when you have negative Manpower.
4. Determine the amount of manpower you need for reinforcements and to build troops.
5. Determine the size of POP to convert. For every 1000 population (1177 for Anti-Military) you get 1 Manpower. Take into account your current manpower. If it’s negative you’ll need to convert more.
6. Find an appropriate size POP to convert. Try not to over do it. Every soldier increases Defense Spending costs. Also you will probably lose any surplus Manpower when you decrease the Defense Spending slider.
7. Convert the POP to a Soldier. Spend all you manpower. If you have any left over consider spending it by demobilizing a small Soldier POP into a Farmer or Laborer POP.
8. Reset the Defense Spending slider to where you want it and exit the budget window.
9. Continue the game.
Unless you a large country you’ll only have a limited number of POPs to convert. Thus, you can only do this a limited number of times. Thus it would be best to bunch up your Manpower needs and convert a few large POPs instead of many small POPs.
You may ask it this is cheating. I would say no because the Manpower calculation algorithms are messed up (more on this later) and this is a fair way to compensate.
George
In my first post I stated that “adding soldiers gives an immediate increase in manpower”. This is a “free” increase that is done by converting Farmer or Laborer POPs to Soldiers. This conversion is maximized when you set your Defense spending to 100% (80% for Anti-Military, less efficient for you peaceniks). Here’s the procedure I suggest:
1. Pause the game.
2. Move the Defense Spending slider to 100% (80% for Anti-Military) and exit the budget window.
3. Restart the game, advance two days and pause again. This resets the “Maximum Manpower” limit to the highest value possible. This helps to get more Manpower from a POP conversion especially when you have negative Manpower.
4. Determine the amount of manpower you need for reinforcements and to build troops.
5. Determine the size of POP to convert. For every 1000 population (1177 for Anti-Military) you get 1 Manpower. Take into account your current manpower. If it’s negative you’ll need to convert more.
6. Find an appropriate size POP to convert. Try not to over do it. Every soldier increases Defense Spending costs. Also you will probably lose any surplus Manpower when you decrease the Defense Spending slider.
7. Convert the POP to a Soldier. Spend all you manpower. If you have any left over consider spending it by demobilizing a small Soldier POP into a Farmer or Laborer POP.
8. Reset the Defense Spending slider to where you want it and exit the budget window.
9. Continue the game.
Unless you a large country you’ll only have a limited number of POPs to convert. Thus, you can only do this a limited number of times. Thus it would be best to bunch up your Manpower needs and convert a few large POPs instead of many small POPs.
You may ask it this is cheating. I would say no because the Manpower calculation algorithms are messed up (more on this later) and this is a fair way to compensate.
George