Many posts have been written about manpower state on the game. This post is to denounce a flaw in the manpower definition and implementation on game. This comes after an exercise of establishing a simple rule to calculate manpower for a given population in order to understand it.
From the definition of the Imperator Wiki, Manpower is a pool of ready-to-fight people who are drawn from POPs that is used when recruiting new army cohorts and replenishing attrition or combat losses.
The flaw is the lack of one important and obvious use: the replacement of retiring soldiers (due to age or other reasons).
Let's develop it:
Your total population (POPs) is made of men and women of different ages. The game calculates growth of your population using some questionable mechanics that are not the subject of this post and this takes into account the following concepts:
Manpower recovery speed of 20 years to replenish the pool is fine as an abstraction of the balance of population having children and grow them to be ready for soldiers minus the grown up men that are no longer able to be soldiers. But every month, generated manpower should decrease in order to replace the soldiers that retire.
For example:
(*) The increase of manpower is the balance between the grown ups minus the men were ready to be conscripted but got too old. The game simulates this balance equal to 1/240 max manpower + modifiers. In the table we have used 40 to calculate this balance.
(**) the game does not takes into account the soldiers that retire of service because they are too old, or maimed, deserters, dead of old age, or whatever reason. That should be simulated and draw from the manpower pool every month as attrition or deaths do now. The rate of soldiers to retire should be 10-20 years of service, thus each soldier/sailor will have to be replaced at least every 1/120 month.
If I have it wrong, please do not hesitate to correct me. With the new system in 2.0 it will have the same problem, as manpower will still be generated from POPs, and when levies or legions are raised, no retired soldiers will be calculated, nor subtracted from the manpower pool.
From the definition of the Imperator Wiki, Manpower is a pool of ready-to-fight people who are drawn from POPs that is used when recruiting new army cohorts and replenishing attrition or combat losses.
The flaw is the lack of one important and obvious use: the replacement of retiring soldiers (due to age or other reasons).
Let's develop it:
Your total population (POPs) is made of men and women of different ages. The game calculates growth of your population using some questionable mechanics that are not the subject of this post and this takes into account the following concepts:
- POP growth = Existing POPs + born POPs - Died POPs
Manpower recovery speed of 20 years to replenish the pool is fine as an abstraction of the balance of population having children and grow them to be ready for soldiers minus the grown up men that are no longer able to be soldiers. But every month, generated manpower should decrease in order to replace the soldiers that retire.
For example:
Year | Population | Manpower | Armies | Soldiers that retire (**) |
---|---|---|---|---|
0 | 100 men and women | 20 men + 2 men (*) | 0 soldiers | |
1 | 100 men and women | 22 men + 2 men (*) - 10 soldiers drafted | 10 soldiers | |
2 | 100 men and women | 14 men + 2 men (*) - 1 retired soldiers | 10 soldiers | -1 soldiers |
3 | 100 men and women | 15 men + 2 men (*) - 1 retired soldier | 10 soldiers | -1 soldiers |
(*) The increase of manpower is the balance between the grown ups minus the men were ready to be conscripted but got too old. The game simulates this balance equal to 1/240 max manpower + modifiers. In the table we have used 40 to calculate this balance.
(**) the game does not takes into account the soldiers that retire of service because they are too old, or maimed, deserters, dead of old age, or whatever reason. That should be simulated and draw from the manpower pool every month as attrition or deaths do now. The rate of soldiers to retire should be 10-20 years of service, thus each soldier/sailor will have to be replaced at least every 1/120 month.
If I have it wrong, please do not hesitate to correct me. With the new system in 2.0 it will have the same problem, as manpower will still be generated from POPs, and when levies or legions are raised, no retired soldiers will be calculated, nor subtracted from the manpower pool.
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