I posted in the bug reporting section the errors I found in the manpower calculations (see Manpower Calculations in Error). This post is about the ideas I have for enhancing the manpower calculations.
My first enhancement ideas have to do with converting POPs into soldiers and how it effects manpower. Currently converting POPs into soldiers gives an immediate addition of manpower. The amount of the addition is determined by the formula:
Addition = Converted * (.25 + .75*Slider)
Where: Converted = Size of POP converted in 1000s.
Slider = Defense Spending Slider percentage setting (0-100%).
This free and immediate addition of manpower can be considered an exploit (see Manpower Exploit). If Paradox wants to remove this exploit they can simply change the formula to:
Addition = 0
If it is decided to keep the exploit, I suggest modifying the formula so that the addition doesn’t depend on the defense slider setting. The formula would then be:
Addition = Converted
I recommend doing this because any informed player will max-out the defense slider before converting thereby maximizing the manpower addition. Why not eliminate the hassle of doing this and give the maximum manpower addition regardless of the defense slider setting? Also, does the AI know how to do this? If not, this will eliminate a disadvantage for the AI.
My other enhancement ideas have to do with the issue I brought up in my post How Should Manpower Work. In that post I stated that manpower worked in two different ways. I called these two ways the “Traditional” and “Conscription” systems. I further stated that it be easy to fix the game so that manpower would work either way but not both ways simultaneously.
To have a pure “Traditional” manpower system, the manpower exploit needs to be removed as described above. To have a pure “Conscription” manpower system, the manpower calculation formula need to be changed to the following:
Manpower = Soldiers – Troops
Where: Soldiers = Total soldiers population in 1000s.
Troops = Amount of troops deployed.
With this system manpower only depends upon the numbers soldiers and troops. It doesn’t depend upon defense spending nor is there a manpower cap or rate of increase. The formulas for the manpower cap, increase and addition would be removed. Under this system only leadership would depend upon defense spending (as it currently does).
George
My first enhancement ideas have to do with converting POPs into soldiers and how it effects manpower. Currently converting POPs into soldiers gives an immediate addition of manpower. The amount of the addition is determined by the formula:
Addition = Converted * (.25 + .75*Slider)
Where: Converted = Size of POP converted in 1000s.
Slider = Defense Spending Slider percentage setting (0-100%).
This free and immediate addition of manpower can be considered an exploit (see Manpower Exploit). If Paradox wants to remove this exploit they can simply change the formula to:
Addition = 0
If it is decided to keep the exploit, I suggest modifying the formula so that the addition doesn’t depend on the defense slider setting. The formula would then be:
Addition = Converted
I recommend doing this because any informed player will max-out the defense slider before converting thereby maximizing the manpower addition. Why not eliminate the hassle of doing this and give the maximum manpower addition regardless of the defense slider setting? Also, does the AI know how to do this? If not, this will eliminate a disadvantage for the AI.
My other enhancement ideas have to do with the issue I brought up in my post How Should Manpower Work. In that post I stated that manpower worked in two different ways. I called these two ways the “Traditional” and “Conscription” systems. I further stated that it be easy to fix the game so that manpower would work either way but not both ways simultaneously.
To have a pure “Traditional” manpower system, the manpower exploit needs to be removed as described above. To have a pure “Conscription” manpower system, the manpower calculation formula need to be changed to the following:
Manpower = Soldiers – Troops
Where: Soldiers = Total soldiers population in 1000s.
Troops = Amount of troops deployed.
With this system manpower only depends upon the numbers soldiers and troops. It doesn’t depend upon defense spending nor is there a manpower cap or rate of increase. The formulas for the manpower cap, increase and addition would be removed. Under this system only leadership would depend upon defense spending (as it currently does).
George