Using Beta Patch 1.01
While I understand that the point of the game is to generally give you manpower only through mobilization events, I feel like perhaps a little balancing is in order. Even at Mobilization level 5 as the USA, my manpower increase is 0.01 per day. The main problem with this rate being so low is that the manpower techs you can research are essentially worthless, who cares about a 1-2% increase when you're only getting 2-3 men a year? I feel like for these big countries, even if the bulk of your manpower should come from further mobilization, I should really be able to get enough manpower without mobilizing to at least cover minor reinforcements.
My suggestion would be to either increase the rate of manpower gain, decrease/rebalance the penalty from each level of mobilization, and/or make the manpower techs significantly more powerful, with the 1945 tech researched and with the -40% penalty from mob 5, I really feel like I should be getting at least 0.1 manpower a day if not more, not a tenth of that.
While I understand that the point of the game is to generally give you manpower only through mobilization events, I feel like perhaps a little balancing is in order. Even at Mobilization level 5 as the USA, my manpower increase is 0.01 per day. The main problem with this rate being so low is that the manpower techs you can research are essentially worthless, who cares about a 1-2% increase when you're only getting 2-3 men a year? I feel like for these big countries, even if the bulk of your manpower should come from further mobilization, I should really be able to get enough manpower without mobilizing to at least cover minor reinforcements.
My suggestion would be to either increase the rate of manpower gain, decrease/rebalance the penalty from each level of mobilization, and/or make the manpower techs significantly more powerful, with the 1945 tech researched and with the -40% penalty from mob 5, I really feel like I should be getting at least 0.1 manpower a day if not more, not a tenth of that.
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