Given how the new data paradox has shown about the Manchurian tree and the enormous disparity between going "obedient" verses "assertive" makes me think there needs to a bit more viability when it comes to staying compliant to the Japanese. Overall the emphasis is for the benefits to be more long term goals to obtain as opposed to the short term assertive bonuses acquired through that section of the tree. (keep in mind this is a scenario where Japan doesn't develop Manchuria but Manchuria trying to develop itself).
1. Add more stability options: alot of what makes Manchuria ineffective is its inherent stability problems which is defiantly a characteristic of the time period but just hamstrangs them overall within the balance of the game. Especially since they are hampered by the wars Japan drags them into, the absurd national spirit "low legitimacy" and the fact they have no PP generator to help them to make use of the event/decision system enough to make it worthwhile.
2. needs more Military development: Manchuria starts off really weak militarily and while again that fits the theme well there doesn't seem much you can do about it. Given that your the lowest level of a Japanese puppet and much of what you have will go to the Japanese. So you remain a token power. Your only hope is for Japan (which you really will only get within multiplayer) to give you a large piece of China but that really comes at the fact they want you to become a resource hub and nothing much which is boring as hell. So either give more mils through focuses that the Manchurians can keep or make it so there are more options for Manchuria to perhaps trade resources for supplies from the
3. Puppet system: This overall is the big punishment for Manchuria. Them being a puppet is what really derives most of these issues. Which again is a relevant factor but just takes so long to get out of the perpetual state of the crap puppet level. At least allow it to raise up one level so it can have some more back bone.
1. Add more stability options: alot of what makes Manchuria ineffective is its inherent stability problems which is defiantly a characteristic of the time period but just hamstrangs them overall within the balance of the game. Especially since they are hampered by the wars Japan drags them into, the absurd national spirit "low legitimacy" and the fact they have no PP generator to help them to make use of the event/decision system enough to make it worthwhile.
2. needs more Military development: Manchuria starts off really weak militarily and while again that fits the theme well there doesn't seem much you can do about it. Given that your the lowest level of a Japanese puppet and much of what you have will go to the Japanese. So you remain a token power. Your only hope is for Japan (which you really will only get within multiplayer) to give you a large piece of China but that really comes at the fact they want you to become a resource hub and nothing much which is boring as hell. So either give more mils through focuses that the Manchurians can keep or make it so there are more options for Manchuria to perhaps trade resources for supplies from the
3. Puppet system: This overall is the big punishment for Manchuria. Them being a puppet is what really derives most of these issues. Which again is a relevant factor but just takes so long to get out of the perpetual state of the crap puppet level. At least allow it to raise up one level so it can have some more back bone.
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