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Pure Evil Genius
Mar 29, 2001
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This event was obviously meant to make sure manchu exists, but its fundimentally flawed:
Code:
event = {
	id = 10010
	trigger = {
		OR = {
			owned = { province = 625 data = -1 }
			owned = { province = 626 data = -1 }
			owned = { province = 627 data = -1 }
			owned = { province = 628 data = -1 }
			owned = { province = 634 data = -1 }
			owned = { province = 635 data = -1 }
			owned = { province = 636 data = -1 }
			owned = { province = 637 data = -1 }
			owned = { province = 638 data = -1 }
			owned = { province = 639 data = -1 }
			owned = { province = 640 data = -1 }
			owned = { province = 643 data = -1 }
			owned = { province = 644 data = -1 }
		}
	}
	random = no
	country = CHI
	name = "EVENTNAME10010"
	desc = "EVENTHIST10010"
	style = 3

	date = { day = 1 month = january year = 1615 }
	offset = 300
	deathdate = { day = 1 month = january year = 1616 }
	
	action_a ={#We are too weak to crush the rebels#
		name = "ACTIONNAME10010A"
		command = { type = independence  which = MCH  }
		command = { type = stability   value = -3 }
		command = { type = revoltrisk   which = 60 value = 5 }
		command = { type = secedeprovince   which = MCH value = 625 }
		command = { type = secedeprovince   which = MCH value = 626 }
		command = { type = secedeprovince   which = MCH value = 638 }
		command = { type = secedeprovince   which = MCH value = 634 }
		command = { type = secedeprovince   which = MCH value = 635 }
		command = { type = secedeprovince   which = MCH value = 636 }
		command = { type = secedeprovince   which = MCH value = 637 }
		command = { type = secedeprovince   which = MCH value = 638 }
		command = { type = secedeprovince   which = MCH value = 639 }
		command = { type = secedeprovince   which = MCH value = 640 }
		command = { type = secedeprovince   which = MCH value = 643 }
		command = { type = secedeprovince   which = MCH value = 644 }
	}
	action_b ={#Attempt to crush the rebels#
		name = "ACTIONNAME10010B"
		command = { type = treasury value = -1000 }
		command = { type = stability value = -5 }
		command = { type = revoltrisk which = 60 value = 10 }
		command = { type = revolt which = 625 }
		command = { type = revolt which = 626 }
		command = { type = revolt which = 628 }
		command = { type = revolt which = 634 }
		command = { type = revolt which = 635 }
		command = { type = revolt which = 636 }
		command = { type = revolt which = 637 }
		command = { type = revolt which = 638 }
		command = { type = revolt which = 639 }
		command = { type = revolt which = 640 }
		command = { type = revolt which = 643 }
		command = { type = revolt which = 644 }
		command = { type = revolt which = 645 }
		command = { type = revolt which = 646 }
	}
}
First off this event must be atleast based off older RR as that RR is unjustifed in either case. There is no may not accepting would cause such widescale rebellions.

Second, this event will fire if manchu exists and that means that only the stupidest person would chose the second choice, but it really shouldn't be firing the way it is if manchu esits. either 1 province owned by China of manchu is definatly not historically enough to justify such a harsh event.

Rather if its to make sure manchu exists just cause that perm RR is manchu for the second option. The stability hits are harsh enough and if manchu does exist it doesn't acomplish anything but to piss off the player.
 

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Huangdi
Jul 8, 2002
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i agree that stability shouldn't be -5. i don't see whats the problem if manchu exists. if it exists, it will just be an event to choose between seceding the remaining provinces to Manchu or rebellion of the remaining provinces. Probably the stability hits for both options should be made less harsh.

plus i think the general revolt risks for both choices should be converted to province revolt risks.

so that deals with the gameplay aspects of the events. obviously, the event is not very historically accurate because changes are still being slowly implemented...
 

unmerged(2456)

Pure Evil Genius
Mar 29, 2001
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the probelm is right now if manchu exists, it doesn't cede any provinces and that makes the second option is just bad (and its possible ablieit unlikely) an ai could chose that worse option.
 
Last edited:

|AXiN|

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Might I suggest that in addition to those province, China is also forced to cede everything north of Manchu - I not infrequently see China with a little strip of land above Manchu.
 

unmerged(2456)

Pure Evil Genius
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That's extremely punishing to a human player and all of those would have han culture, not manchurian. They would naturally be loyal to china, not manchu.

Unless we're going to start doing stuff like that everywhere.
 

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Huangdi
Jul 8, 2002
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well, theres no point to continue reworking the events if none of the already over a hundred new/reworked events have been included in the project yet, and none of them have been extensively tested by different players and impossible to receive any feedback. the more i expand the amount of changes/inclusions without the support of the project giving me feedback, gameplay results, experiences, etc, the more I will be just working/testing/altering things independently according to my own understanding/experience/preferences. this will only cause more alterations/bug fixing in the future when a huge lump of changes are being put in. it is for this reason that i have halted my reworking of things since i have made the last submission a few months ago.
 

Garbon

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Sun_Zi_36 said:
well, theres no point to continue reworking the events if none of the already over a hundred new/reworked events have been included in the project yet, and none of them have been extensively tested by different players and impossible to receive any feedback. the more i expand the amount of changes/inclusions without the support of the project giving me feedback, gameplay results, experiences, etc, the more I will be just working/testing/altering things independently according to my own understanding/experience/preferences. this will only cause more alterations/bug fixing in the future when a huge lump of changes are being put in. it is for this reason that i have halted my reworking of things since i have made the last submission a few months ago.

I haven't been around much in the last few months, but is there by any chance a mini-download of the files that I could just augment on to my game? I'd be happy to test if that was the case, as right now I don't really even know what events are being discussed. :eek:o
 

Garbon

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Garbon said:
I haven't been around much in the last few months, but is there by any chance a mini-download of the files that I could just augment on to my game? I'd be happy to test if that was the case, as right now I don't really even know what events are being discussed. :eek:o

Perhaps even, sort of in the spirit of organization that some people have been asking for, we could have sticky that included links to big proposed changes + mini-add-on downloadables to try. That way it could be easier to entice people to try things out and know what was going on without having to scurry from thread to thread.