This event was obviously meant to make sure manchu exists, but its fundimentally flawed:
First off this event must be atleast based off older RR as that RR is unjustifed in either case. There is no may not accepting would cause such widescale rebellions.
Second, this event will fire if manchu exists and that means that only the stupidest person would chose the second choice, but it really shouldn't be firing the way it is if manchu esits. either 1 province owned by China of manchu is definatly not historically enough to justify such a harsh event.
Rather if its to make sure manchu exists just cause that perm RR is manchu for the second option. The stability hits are harsh enough and if manchu does exist it doesn't acomplish anything but to piss off the player.
Code:
event = {
id = 10010
trigger = {
OR = {
owned = { province = 625 data = -1 }
owned = { province = 626 data = -1 }
owned = { province = 627 data = -1 }
owned = { province = 628 data = -1 }
owned = { province = 634 data = -1 }
owned = { province = 635 data = -1 }
owned = { province = 636 data = -1 }
owned = { province = 637 data = -1 }
owned = { province = 638 data = -1 }
owned = { province = 639 data = -1 }
owned = { province = 640 data = -1 }
owned = { province = 643 data = -1 }
owned = { province = 644 data = -1 }
}
}
random = no
country = CHI
name = "EVENTNAME10010"
desc = "EVENTHIST10010"
style = 3
date = { day = 1 month = january year = 1615 }
offset = 300
deathdate = { day = 1 month = january year = 1616 }
action_a ={#We are too weak to crush the rebels#
name = "ACTIONNAME10010A"
command = { type = independence which = MCH }
command = { type = stability value = -3 }
command = { type = revoltrisk which = 60 value = 5 }
command = { type = secedeprovince which = MCH value = 625 }
command = { type = secedeprovince which = MCH value = 626 }
command = { type = secedeprovince which = MCH value = 638 }
command = { type = secedeprovince which = MCH value = 634 }
command = { type = secedeprovince which = MCH value = 635 }
command = { type = secedeprovince which = MCH value = 636 }
command = { type = secedeprovince which = MCH value = 637 }
command = { type = secedeprovince which = MCH value = 638 }
command = { type = secedeprovince which = MCH value = 639 }
command = { type = secedeprovince which = MCH value = 640 }
command = { type = secedeprovince which = MCH value = 643 }
command = { type = secedeprovince which = MCH value = 644 }
}
action_b ={#Attempt to crush the rebels#
name = "ACTIONNAME10010B"
command = { type = treasury value = -1000 }
command = { type = stability value = -5 }
command = { type = revoltrisk which = 60 value = 10 }
command = { type = revolt which = 625 }
command = { type = revolt which = 626 }
command = { type = revolt which = 628 }
command = { type = revolt which = 634 }
command = { type = revolt which = 635 }
command = { type = revolt which = 636 }
command = { type = revolt which = 637 }
command = { type = revolt which = 638 }
command = { type = revolt which = 639 }
command = { type = revolt which = 640 }
command = { type = revolt which = 643 }
command = { type = revolt which = 644 }
command = { type = revolt which = 645 }
command = { type = revolt which = 646 }
}
}
Second, this event will fire if manchu exists and that means that only the stupidest person would chose the second choice, but it really shouldn't be firing the way it is if manchu esits. either 1 province owned by China of manchu is definatly not historically enough to justify such a harsh event.
Rather if its to make sure manchu exists just cause that perm RR is manchu for the second option. The stability hits are harsh enough and if manchu does exist it doesn't acomplish anything but to piss off the player.