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unmerged(33799)

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rsobota said:
My experience says that you need to colonize Brazil before trying to control Eastern trade. You need more colonies to increase your support limit and finances. Oman is weak and you surely can take Zanzibar, but you will need at least 20000 soldiers to do this job and a sizeable navy. You will get Goa by event, in AGCEEP, or you will colonize it along with Bombay, in vanilla. These will serve as bases for your expansion in India; When you have a solid base in India, take Malacca and any other Eastern CoT's and you will get very rich.
not quite... the easiest way to maintain a decent income is to keep sync looting fez or morocco... but if one chooses another path, i tell you that i never expanded my brazilian holdings until i reached India... i've always kept the lvl6 colonies or lvl6 TP's so basicaly the only income i get from them is trade related only as well as the rest of my income... you will need table however. usualy i upgrade it to a city earlier than the brazilian ones! and as to get zanzibar from oman you only need LT5 with those extremely capable leaders, almeida and albuquerque.... just make sure you get NT9 ;)

rsobota said:
Plus, I'm used to get Early Baroque Trade in 1500. Don't invest in anything but Infrastructure until level 3, then put research on trade to maximum to get level 3, mint to build a refinery, then start researching level 4 and you will get it before 1510. After you reach level 4, mint a lot to build colonies and refineries (especially in those sugar provinces in Brazil) then leave the trade slider at very low levels. If you have about 3 or 4 refineries, level 5 can still be reached around 1560. After doing all this, leave balanced sliders for Land, naval and infrastructure and you wil get level 5 infra (and governors) around 1550.
with portugal you might get better results by going Trade3 first then infra (those monopolies in newly opened cot's maintain themselves for a long time ;) )... the income boost from trade in mid XVth century will save you a lot of inflation... and you can get trade4 by 1500 without much effort or investment... usually i get NT9 (for explorers and keeping oman at bay while getting zanzibar from them as well as other east asia nations!) before infra5 which i reach at about 1520/30... LT i usually use the neighbour bonus in the first 100 years! until there, minimal army, minimal wars (usually castile does all the dieing) and a big enough navy... if one can keep army and navy expenses between 1.5 and 3 ducats a month (at 50% maintenance) you are doing alright!

regards
 

unmerged(58333)

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Well I took Zanaibar and things weren't looking to shabby.Alas my COT in Tago has shut up shop due too "lack of competion".This happened about the same time that I got COT Zanzibar.Any reason?
Should I head off too Brazil?
Thanks!
 

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Rowan I said:
Well I took Zanaibar and things weren't looking to shabby.Alas my COT in Tago has shut up shop due too "lack of competion".This happened about the same time that I got COT Zanzibar.Any reason?
Should I head off too Brazil?
Thanks!
If all the merchants in Tago were yours, then that's a lack of competition ;) You should be sure to allow some competition to keep your COTs from closing.
 

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I've come here to asking for some advice, in my Portugal game in MyMap-AGCEEP 1.51, i'm around 1550, and i've got lots of tp's everywere, expecialy in brazil, north america, gulf of mexico and colombia, also other ones arond the world, should I turn it into colonies? annex some pagans?
I'm the most developed country in the world with land/naval 17, infra/trade 5
 

Rotten Venetic

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Only make colonies in provs with high base tax (i.e. 6 or more) if they're inland and have a good trading product. You might also want to colonize the two edges of a long string of trade posts on a coast such as in Brazil. Coastal regions are good to colonze even with 4-5 base tax, even if they have a good trading product, and you get next to nothing for building tp's in provs with fish, grain, slaves, wool. If they don't have high base tax, best to just leave them alone (Except fish: do colonize those if you can't find richer naval supplies/fish provinces) but have a city nearby so you can readily attack any of the silly AI's developments in that province. Since you will typically find rich sugar provinces, you may want to leave alone the wine ones EXCEPT Table and that one in northern Brazil where you can build breweries. Remember, Table is a must have. Find it and own it!!

Typically, as Portugal you will colonize Brazil and Africa. For Afr, the best prov to start is obviously Table with its whopping 7! base tax you'll definitely want a city there. For the rest of the continent, it's basically TP's in ivory provinces, cities in richer slave ones and some armies ready to raid the AI's develoment in the poorer slaves provs.

I never colonize brazil, (or africa for that matter but I got seveal good looks at it) so I don't have any advice there, but rather go for n america (lol?) and I like to have cities in the two coastals with Cotton and the one with tobacco as they have 6 (Santee )and 5 base tax(the other two) a good product but not very good, and I can build a shipyard in Santee and goods manufacturies in all three. Up north you can beat the indians to a pulp easily and build tp's in all the furs provinces which are available for colonizing. As Portugal, you might or might not want to have some cities in iron/copper. You want to if you plan to expand in europe as well (you won't need them on the indians, they'll be backwards enough anyway), you don't if you rely on spain to keep those nasty Habsburgs, French and English out of your turf. and DEFINITELY some in provs with NAVAL supplies and FISH, for the naval equipment manufactories. Those you WILL need for late-game naval research.

India, Indonezia: Building trade posts here is very cost effective but the indian/indochina states will give you trouble so you need cities in certain places so you can protect your tp's and so forth.

Siberia: Trade posts is the norm. The coastal provs are dead poor, except Enkan which is gold but still has 1 base tax. City there anyway. From my past experience, you get a CoT there, and the same goes for Yukon in Alaska. There are some provs with iron, copper or wool - you'll want to generally leave those alone EXCEPT when you can block the way with one or two fortified cities in these provinces, in case of russian/mongol aggression (or portuguese aggression :p ).

Grain provinces: If you want to use a sizeable army, and you find a 4+ base tax grain province, colonize it. Otherwise, leave them alone, but keep an eye in case of other colonists. I don't know how one can destroy colonial cities - if you attack them, they just join your side and you don't want a province there in the first place! When the tordesillas treaty is NOT active, you can rush in and burn trade posts or take control of colonies like this, but only use them to squeeze money in peace aggreements.

Portugal's start game is easier than it looks: when you're out of the fez/algeirs/possibly morocco war, just disband (most of) that big lump of a navy you start with and keep naval at 50%. Explorers and transporting don't need morale and your high naval tech and nav/land slider towards naval will generally give you just that anyway. Also, don't take tangeirs if you can help it: the province is dead poor and you can get a level 1 colony somewhere with slaves to explore africa from even without it. Warships are expandable, we don't want many of them in early game anyway.


At one point you have two explorers at the same time. Discover America and Africa at the same time and grab the richest provinces as well as the richest TRADE posts before the other colonial powers even start exploring. Obviously, you don't want to exchange explorations, with any nation it would otherwise make sense to, especially not the Ottomans since they might start colonizing!! Only do that before you find any new land and after you have already set up the level 1 colony in Azores for good measure. However, you don't want to spend on diplo and relations with the turks are generally poor so you won't be trading info with them and their supra-saharan friends anyway.

Teching: naturally, keep the naval tech at about 30%, possibly more in late game, land at 2-10% depending on how much you (plan to) use it and mint zero whenever you can (I h8 inflation and if you mint too much you will too). You'll first want to power to level 2 trade for tp's and then to level 3 infra for refineries. Then research trade until you can get at least 3 breweries cracking and after that, concentrate on naval and inftastructure (when you don't have to improve stability - by now, you'll have a pretty large empire and you WILL have to spend some big cash on stab).
 

unmerged(56576)

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kolmy said:
I've come here to asking for some advice, in my Portugal game in MyMap-AGCEEP 1.51, i'm around 1550, and i've got lots of tp's everywere, expecialy in brazil, north america, gulf of mexico and colombia, also other ones arond the world, should I turn it into colonies? annex some pagans?
I'm the most developed country in the world with land/naval 17, infra/trade 5
Only turn your TP's into colonies where there are provinces with a high tax base. Don't worry about making colonies in tax 1 provinces. BTW, you will see the tax base in the colonization screen ("Basic Tax Value"); also it is definetely worth making colonies in Brazil. Northern Canada also produces lots of furs and turns out to be profitable later in the game (low base tax value, just build TP's tough), when the price of the goods skyrockets due to chief judge and governor promotion and lots of manufactories.


Teching: naturally, keep the naval tech at about 30%, possibly more in late game, land at 2-10% depending on how much you (plan to) use it and mint zero whenever you can (I h8 inflation and if you mint too much you will too). You'll first want to power to level 2 trade for tp's and then to level 3 infra for refineries. Then research trade until you can get at least 3 breweries cracking and after that, concentrate on naval and inftastructure (when you don't have to improve stability - by now, you'll have a pretty large empire and you WILL have to spend some big cash on stab).

I disagree with you here. Portugal needs to mint before colonising, because your census taxes are poor and I usually don' get a lot of money from merchants before reaching the CoT's in India. You also need to mint to build much needed manufactories in your colonies or in your core provinces. I usually reach 30% inflation (it is not that bad in SP) just building colonies and refineries, these increase your trade efficiency and help your trade research. I definetely build a lot of refineries in Brazil as they help greatly and I can just leave them researching trade for me, while investing in infra. After I get infra 5, I promote a lot of mayors and stop minting to begin the deflation; by this time I have many colonies, about 3 or 4 CoT's (don't hesitate to grab them all) and manufactories boosting my yearly income. In my game now I get about 450 ducats yearly, in the XVIII century. I can get a lot more by minting, but this is out of question as my yearly incomes can build literally anything. My inflation was at about 28% in 1630, now it is at only 4%. Partially due to some deflation and exceptional year events but also because I don't mint for two centuries. Until you get a sizeable colonial empire, minting is a rule; especially with a small country such as Portugal. I've learnt this after many hours of EUII gameplay :) , afterall, who can live without this wonderful game :D ?
 
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Kriszo said:
Also, if you encounter an enemy army with your all-cannon army, you are immediately annihilated (not just defeated, but killed instantly). At least that is my experience...

Just today, about 8000 infantry at 50% maintenance and full morale, lost a battle to < 10 rebel cannon. LT is way too low for cannon to have any battlefield effect, but still I lost.

Not that I'd trust any cannon army of mine to do anything like as welll :(
 

Rotten Venetic

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?! Lost to naked guns? ( :rofl: ) That's never happened to me. There might've been some infantry in there, though.

Rsobota: Well, in vanilla Portugal starts with a lot of money. With a bit of talent you can play it much like a fantasy game with ireland (except the sea distances are greater and you have to use explorers) and if you use it correctly, you can get ahead without minting. Well... I can, and am not that good of a player either. :confused:
 

unmerged(56576)

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alice_spacelab said:
Just today, about 8000 infantry at 50% maintenance and full morale, lost a battle to < 10 rebel cannon. LT is way too low for cannon to have any battlefield effect, but still I lost.

Not that I'd trust any cannon army of mine to do anything like as welll :(
:rofl::rofl::rofl::rofl::rofl:


Now that's the funniest thing I've ever heard :rofl:. Please, I laughed about 5 minutes from this, afterall, who can lose against 10 rebel cannons alone? Yeah, your soldiers are just a bunch of losers afterall. That might be the cause :). I've lost against armies with only cannon, but that's because my troops were fighting cavalry and infantry before, so their morale was very weak. I've never seen that before, and nor I hope I will :rolleyes:.

Rsobota: Well, in vanilla Portugal starts with a lot of money. With a bit of talent you can play it much like a fantasy game with ireland (except the sea distances are greater and you have to use explorers) and if you use it correctly, you can get ahead without minting. Well... I can, and am not that good of a player either.


That's my playstile, but IMHO Portugal is small and does not has a good tax base to live only with census taxes. So I usually mint to build colonies.