I tried playing Germany, with a focus on building up my fleets, and I ran into some issues with the AI's and my success.
I watched some Man the Guns fleet tutorials on YouTube and the predominant suggestion was to:
1. Build 2 dd, 2 light cruisers fleets as scouts, putting the float planes and radar on the cruisers.
2. Setting the fleet not to engage with the idea that they would somehow keep the fleet spotted until your strike fleet arrives
3. There were mixed opinions on the AI management of ship repairs, with the "split from fleet" option enabled and "repair high priority" or something along that line which simply meant to repair your ships when they took light damage.
What I found is that the scout fleets frequently found submarines and that the subs escaped before my strike fleet could arrive, and pretty much the same with convoys, even though the strike fleets were stationed very close to the scouting area. So, I changed the scouting fleets to attack with low level of risk. The damaged ships didn't split off very well, using the game settings and strangely, instead of going back to their original 4 ships groups (one fleet with 4 x 4 ship groups), they were ending up in the "extra ships" area at the very bottom, and sometimes a whole group would end up there all together, instead of rejoining their fleet.
The only things I would say were very effective were the small naval bombers, which sunk submarines left and right, and the subs themselves took out a lot of unescorted convoys.
The guys on YouTube made the above setup look like it would work very well, and that was four months ago, so the game was a bit more buggy than it hopefully is now. What works if I want to engage in ship to ship and disrupt convoys? How might I structure my fleets differently?
BTW, I was sure to have the ratio of 4 dd to each capital ship in order to screen them from torpedoes.
As a follow-up, should I spend the factory points to upgrade the older ships or just send them out in a less effective capacity and gradually add new ships? I guess I could put some of the older ships into special fleets that don't come back for repair and simply fight until they die.
I watched some Man the Guns fleet tutorials on YouTube and the predominant suggestion was to:
1. Build 2 dd, 2 light cruisers fleets as scouts, putting the float planes and radar on the cruisers.
2. Setting the fleet not to engage with the idea that they would somehow keep the fleet spotted until your strike fleet arrives
3. There were mixed opinions on the AI management of ship repairs, with the "split from fleet" option enabled and "repair high priority" or something along that line which simply meant to repair your ships when they took light damage.
What I found is that the scout fleets frequently found submarines and that the subs escaped before my strike fleet could arrive, and pretty much the same with convoys, even though the strike fleets were stationed very close to the scouting area. So, I changed the scouting fleets to attack with low level of risk. The damaged ships didn't split off very well, using the game settings and strangely, instead of going back to their original 4 ships groups (one fleet with 4 x 4 ship groups), they were ending up in the "extra ships" area at the very bottom, and sometimes a whole group would end up there all together, instead of rejoining their fleet.
The only things I would say were very effective were the small naval bombers, which sunk submarines left and right, and the subs themselves took out a lot of unescorted convoys.
The guys on YouTube made the above setup look like it would work very well, and that was four months ago, so the game was a bit more buggy than it hopefully is now. What works if I want to engage in ship to ship and disrupt convoys? How might I structure my fleets differently?
BTW, I was sure to have the ratio of 4 dd to each capital ship in order to screen them from torpedoes.
As a follow-up, should I spend the factory points to upgrade the older ships or just send them out in a less effective capacity and gradually add new ships? I guess I could put some of the older ships into special fleets that don't come back for repair and simply fight until they die.