• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.

    Real Strategy Requires Cunning


63 Badges
Apr 19, 2005
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • The Kings Crusade
  • Magicka
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Impire
  • Victoria 2
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Magicka: Wizard Wars Founder Wizard
  • Pride of Nations
  • Rise of Prussia
  • Shadowrun: Hong Kong
  • Deus Vult
  • A Game of Dwarves
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
I´m a bit confused about the math behind the income ingame.

e.g. in my current game I customized my wizard to be a conjuror (+20% mana).

The tooltip above manaincome lists capital 6+second city 4,4 = 10,4 total

In the human capital the castle gives +5 and is built on a sandy desert (+20% mana) so I can understand the 6 income but have no idea where the +20% for Conjuror is.

The 2nd city (undead) has a castle that gives +2 mana and a mana trap (+3) that is built on a sandy desert for the +20% bonus.
So I would expect 2+3+0,6 = 5,6 but the tooltip for manaincome only shows 4,4 for the 2nd city so I guess that would be the -30% malus from being other race.

But where do I see the 20% Conjuror bonus that I seem to miss?


1 Badges
Jan 3, 2014
  • Warlock: Master of the Arcane
I see the conjuror in the city-level tool tip, not the empire-level one. It's possible that terrain doesn't affect capital (or any city) income. I seem to remember that being the case. So your capital is getting 6 because of conjuror, not because of sandy desert. I can't explain the second city, but check out the tool tip for the city-level (lower-left corner of screen when in the city screen).