You are absolutely correct about influence, in the sense that the new system is superior to Victoria 2 (if only because the old system was incredibly barebones). I would disagree with you on bureaucracy and authority, however.I would agree with this if and only if the things we have seen these capacities control were in Victoria 2 in a complex way. Influence capacity from every angle seems a more complex system than having 9 diplomatic points that you can spend and accumulate over time from nebulous places. Beurocracy is replacing a single slider. Authority is completely new and doesn't even have a Vicky 2 equivalent to compare to. None of these, imo, are more abstracted or any reduction in complexity, and thus I don't believe you have a point here.
For bureaucracy, it appears to eliminate regional differences in administration in favour of a Stellaris-style admin capacity or EU4-style governing capacity system. In Vicky 2, how well a given territory was administrated depended on a variety of population-level factors within a given province, including culture, literacy, and population wealth. You would need to gain a foothold with an accepted culture in order to integrate a province into your administration. The new system, it seems, eliminates this by allowing you to accumulate bureaucracy tokens which you allocate at will. There's no complex process of assimilation, education, and promotion. You just pick whether to allocate your bureaucracy tokens to province A or province B, regardless of the situation on the ground.
Authority is even more concerning, but we lack enough information to make a solid critique. Suffice it to say, it appears to lean into the "gamey" 4X-style aspect and away from the simulation aspect. I truly hope that it doesn't end with situations like the player offering to pay some workers to maintain a road, and they refuse to work because you lack enough authority tokens.
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