How does everyone like the status of he DLC?
The patch notes seem about to fix a few of the annoying issues.
The patch notes seem about to fix a few of the annoying issues.
Not true.and refits are too expensive to ever consider (without mods anyways)
You may just park the fleet next to shore and make few battles much easier to win. As UK, you have way too many old BBs to effectively use so you may just as well pace 4-5 on the Dutch shore and help to hold some provincesOn that same vein, after the enemy fleet is gone, ships don't really have anything to do. Once again especially against the AI, that often means a handful of battles until one fleet is too broken to sortie out and the naval game pretty much ends
There is no technical way to put armor on a sub and if you try to armor DD you get a small cruiser that is twice as big as a DD with the same weaponry.Like there is no good reason to make two seperate armor upgrades for cruisers and battleships. Why can't it just be 3-4 upgrades that works for all ships (and increase armor levels further individually on each design like with the tank designer, which would even allow for Destroyers, Subs and Carriers to have thicker armor if you want that)
Exactly this. Most nations just have no time to research all that naval clutter before it is too late to build anything in meaningful numbers.Because as of currently I only look into the naval tree if I absolutely need something or have research slots to spare while I am waiting for something else or to at least get newer hulls going or until most of the wars against major countries are won because they are usually won by land/air warfare anyway. So most of the secondary researches I never get the time to do until very late in the game because there are just way too many. Hence why I consider naval warfare a luxury playtoy once you are done with the meaty conquest parts. It's a shame really, because I really would like to put more effort into naval warfare.
There is no technical way to put armor on a sub and if you try to armor DD you get a small cruiser that is twice as big as a DD with the same weaponry.
Exactly this. Most nations just have no time to research all that naval clutter before it is too late to build anything in meaningful numbers.
On the one hand, it is good that you can't just research a few techs and start building fleet as nation that had no navy before. On the other, I think only US and maybe Japan have enough time to research and build some new ships. For other, it is better to just refit what you have.
I think they did it this way (this and other things that you mentioned) with the tank designer because of the feedback they got from the ship designer. From what they've shown, it does feel like they treated the tank designer as a chance to develop a better version of the designerLike there is no good reason to make two seperate armor upgrades for cruisers and battleships. Why can't it just be 3-4 upgrades that works for all ships (and increase armor levels further individually on each design like with the tank designer, which would even allow for Destroyers, Subs and Carriers to have thicker armor if you want that)
It’s alright, the UK tree is a big step up. I would recommend getting WTT first if you don’t have that one yet.
There is no technical way to put armor on a sub and if you try to armor DD you get a small cruiser that is twice as big as a DD with the same weaponry.
Exactly this. Most nations just have no time to research all that naval clutter before it is too late to build anything in meaningful numbers.
On the one hand, it is good that you can't just research a few techs and start building fleet as nation that had no navy before. On the other, I think only US and maybe Japan have enough time to research and build some new ships. For other, it is better to just refit what you have.
The thing is, Navy is something that not only requires heavy research investment if you want to modernize, but also very heavy industrial investment. Each dockyard built could have been a military factory instead. Furthermore, the USA is really the only country that can afford the research slot to stay ahead on navy - but it also has the most industry. This means that it's still better to just take a quantity over quality approach to Navy even though you're the only nation that can afford to go for quality. Spend the extra research slot to get further ahead in tanks and air and build more tactical bombers instead of investing into Navy.
Hard to speak for developers, but naval research is probably balanced for historical outcome. As allies you have tons of oil, so you have research boost via training. As Italy and Japan, you can have up to date navy only if you ignore some army and air research. As Germany it is expected to you research mostly submarines and nothing else, so you keep most of you research on modern army. So it looks like it could provide historical outcome. USA and UK modern navy, Germany supermodern army and modern only submarines, Italy and Japan outdated army and good navy.
One issue is, that AI is bad in navy, so I can beat buffed USA and UK navy as Italy with only limited research and dockyards construction. So I have not enough motivation to spend enough on dockyards or on research.
Another issue, AI don't know how to properly naval blockade, so it is easy to buy oil from Venezuela as Japan/Italy without interdiction.
If you're playing Germany optimally you're going to have one slot on tanks the whole game, one slot on fighters, and three slots on doctrine/industry/electronics/whatever else. There really isn't room for navy unless you want to research sub 3 and basically nothing else. In NSB doctrines are getting removed but now you have to research a lot more tank components and artillery, so that's replacing 1 used slot with 2.Germany has got a lot of tech researched at the start of the game; it already has literally got to push for early tech because there's nothing left to research for 1936 and 1939. Managing a little the bonuses and rushing he extra research slots means Germany really actually ca stay up to day with the navy.
As the Doctrines are going out of the research completely, it'll only get easier in the future, and dramatically, as no research slot is ever going to have to be spent for doctrines.
If you're playing Germany optimally you're going to have one slot on tanks the whole game, one slot on fighters, and three slots on doctrine/industry/electronics/whatever else. There really isn't room for navy unless you want to research sub 3 and basically nothing else. In NSB doctrines are getting removed but now you have to research a lot more tank components and artillery, so that's replacing 1 used slot with 2.
I'm not sure what you mean here.No, no slots on doctrines.