Also, where exactly do I look to find out whether the U.S. is getting the "out of supply" penalty? I try and mouse over everything when a battle is going on, but can't seem to find it.
Thanks!
Thanks!
Should I even worry about a navy? If so, since the U.S. navy definately has awesome ASW, I take it I should prefer a surface fleet. What is the best stack/strategy in this case?
So it sounds like when I start the war if I keep the DC infrastructure to 20 out of 200 max it will probably still not cause the enemy to die or even run low on supplies unless I am attacking heavily. Anything else can I do with my rockets to help?
Also, where exactly do I look to find out whether the U.S. is getting the "out of supply" penalty? I try and mouse over everything when a battle is going on, but can't seem to find it.
How much of each would you say I should have in each "stack" of units?
But honestly I'll probably just stick with nuclear subs (if anything) since I have to go back up the new.
Question - how do I abandon my current fleet doctrine so I can research the other one?
OK, for for the 3.3%, I take it I indeed have to do trial and error to figure out exactly what time I should launch rockets from each city, correct?
Is this few hour delay consistent each time?
And is the rocket speed the same each time - i.e. not affected by weather and what not?
Let's just say I for whatever reason cannot get my rockets to land right at 23:00. But I can launch 1 a day. So their infra is always at 20 or less out of 200. If I attack along a broad front (pretty much all the U.S. border), and keep attacking, won't the U.S. be drained of units relatively quickly, while I am not drained as quickly (my ESE is in the 130s/140s at least starting out, going to try and get it higher). Thoughts?
By the way, if I nuke DC, I take it one nuke completely annihilates the infrastructure there, so it would take them years and years to build it back up? Its not something that they can just repair like if you do it with regular rockets or strategic bombing, correct?
On the fleets, if 26 is the most divisions I can have in a sea province without stacking penalty,
But also, how many CV-CAG versus DD-ASW would you have in a 12 or 13 unit stack, whichever makes more sense? 2/3 CV-CAG, 1/3 DD-ASW? Or some other ratio?
I think you are referring to the time between when you right-click to set the order and the first time your units can actually start the mission - that that delay is two hours. But when I was testing my rockets yesterday there was another delay. For example, if I set them to begin the mission at 5:00, they might not actually fire until 10:00!
If infra in DC is close to zero, but not zero (let's say its 20/200 or less), would also reducing the infra in provinces I'm going to attack to similar levels have an added benefit, or be completely wasted as basically duplicative, which duplicity adds no or little benefit?
Is there a way I can actually see the enemy ESE?
Also, where exactly do I look to find out whether the U.S. is getting the "out of supply" penalty? I try and mouse over everything when a battle is going on, but can't seem to find it.
Thanks!
I think you said tech level isotope separation is too soon - upon completion of which tech do you typically start building them?
On the fleets, if 26 is the most divisions I can have in a sea province without stacking penalty,
if I nuke DC, I take it one nuke completely annihilates the infrastructure there, so it would take them years and years to build it back up?
Thanks guys! And Commander, I finally found the battle screen or whatever its called. Now all is clear!