Why is it best for the attack to happen at 23 hours?
SEPERATING BOMBING FACTS FROM MYTHS:
The very worst thing you can do is to deliberately conduct strategic bombing at night - which is the case if you are hitting Washington when clock reads 23:00. Just like Interdiction Mission is more effective at daytime, the results of a Strategic Bombardment done at night yields less than 1/3 the damage of same strike conducted during daytime. Importantly, the 23:00 to 24:00 hour “critical period to supposedly stop repairing” is nighttime over Washington D.C by several hours either way.
I conducted several tests to substantiate my claims. While I don't have rockets to test with, I trust that bombing by 4 wings of B-47E Stratojets (STR-V) who total 160 Strategic Bomb Value should be comparable to using ICBMs.
And because I am USA, I did my testing on an undamaged Berlin. Germany is at 623 IC so will not be short anything as regards ability to repair.
RESULTS OF STRATEGIC BOMBARDMENT MISSION:
The nighttime run against Berlin (bombing from 19:00 - 23:00 hours) got 20.46% infra destroyed. (20.46 out of 200).
The daytime run (bombing from 5:00 - 9:00 hours) got 76.99% infra destroyed. (76.99 out of 2000). That is 376% more destruction with a day time attack!
The bombers, the mission, and the day were identical. It was a Strategic Bombardment mission which is what rockets use.
Conclusion: To maximize damage, never bomb at night.
MYTH #2 “Strategic bombardment is reduced by enemy aircraft attacking the bombers.” This was most easy to test as the Luftwaffe was very determined that I should not do bombing tests over Berlin. As I myself have experienced a thousand times, aerial interception usually does not result in less bomb damage. Often I attacked enemy bombers halfway thru their bomb run… but they still got identical damage. This is most logical because bombers need to be attacked
BEFORE they release bombs to make any difference to the destruction the bombs will cause.
Interestingly, some results of bombers attacked during their bombing gave slightly higher bomb damage than un-attacked bombers – not because the enemy action changed anything, I think, but only because strategic bomb results do vary slightly.
I also did have some bombers attacked who did produce significantly less damage, but they were the exception to the rule. Most bombers attacked resulted in slightly increased bomb damage. All results were obtained by reloading same file save to conduct new test.
Conclusion: If enemy bombers reach their target you will have damage. Interception is still advisable to destroy the bombers, but saving your province from suffering same damage might, or might not, happen. Statistically it is unlikely according to my results.
POSSIBLE MYTH #3 “There exists a critical hour for strategic bombing that will stop repair. As repair occurs at midnight only, bombing from 23:00 to 24:00 hours prevents repair for that day.”
It does seem true that repair actually does all occur at midnight - and not on an hourly basis which would then tallied when game updates at midnight. Doing various bomb runs on Bermuda (German controlled) supports that fact.
The early bomb run from 10:00 to 13:00 damaged province (60 infra) down to 39.8%... which repaired to 42.8% at midnight (3.0 infra repaired in 11 hours after attack ended).
The late bomb run occurred 18:00 to 21:00 (both runs are in daytime) and damaged province down to 38.6%... which repaired also 3.0 infra in just 3 hours remaining to midnight after attack ended.
However, I don’t believe one can stop repair if bombing
every day when game is updating. But if that is what happens (no repair possible if being bombed at midnight) it definitely is a horrible exploit. Unfortunately, so far I have been unable to get my bombers to bomb over the midnight hour... but I am still trying to test this further... and reserve judgment if this is myth or not.
HOWEVER, trying to use rockets to get the utopian destruction by timing the release of rockets so they hit 23:00 to 24:00 hours should prove to be an extreme frustration, if not outright too difficult. Firstly one will get less than the daytime destruction.
Secondly, one needs to send a test rocket to first establish the flight duration from that particular base to Washington, and do same for every other base holding rockets while recording that info for later use. Next one needs to calculate in the launch delay, and - finally - calculate when to release rocket to hit Washington at 23:00 hours.
Given we are discussing rockets fired daily from various locations; it should prove very interesting to manage all the different times correctly while still conducting a real war elsewhere. Maybe we could produce next patch with a feature that game will pause automatically at a pre-set time programed in by player… and a message pops up announcing
“Time now to fire rocket!” 