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klingonadmiral

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Let's go through them:

Traditions
+10% cavalry combat ability
+25% trade steering

basically blank traditions. Paradox, stop trying to make cavalry a thing

Red Sea Trade
+5% Global Trade Power
+10% Trade Range

blank first idea

Monuments to our Greatness (please observe title case, Paradox)
+1 Yearly Prestige

not quite blank, but weak nonetheless

Purchase New Mamluks

+15% Manpower Recovery Speed

mediocre idea. But probably the second best thing in this idea set

Reform of the Army

+5% Discipline

good ... but comes a bit late considering another nearby tag starts with 5% discipline in it's traditions


Reform the Fellah System

+10% Production Efficiency

filler

Reform of the Succession
-15% Stability Cost Modifier

filler

Monopoly Ports
+10% Trade Efficieny

filler

Ambition
+25% Provincial Trade Power Modifier

HAHAHAHAHAHAHAHAHA

Why is a doubtlessly troubled yet still eminent power of the early game, which was able to fight numerically superior Ottomans to a standstill, burdened with one of the worst idea sets among its peers?
 
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PrussicAcid

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I don't have any problem with Mamluk ideas. Military wise, back in the 15th century it's a backward country stuck in a crusader warfare style. Despite a few blows of brilliance they will never progress from there and fall soon.
 
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Less2

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I think you underrate manpower recovery slightly. It is equivalent to +15% manpower if you are not in the habit of sitting at maximum manpower.
Much better, actually. +manpower stacks additively with too many other of the same modifiers that dilute its effect, while +manpower recovery is multiplicative with +manpower and has far fewer sources to stack
 
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st360

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I don't think they are bad. I think you got beat by the Ottomans AI and are now crying for +20% discipline.

Not every nation in the game should have 5 combat bonuses just to be "not trash". You being more impressed by +1 prestige a year then 10% production efficiency shows exactly what type of a player you are.
 
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Sidolowka

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The only good ideas in the set are

  • +25% Trade Steering*
  • +15% Manpower Recovery Speed (Definitely not mediocre, especially after the merc nerf)
  • +5% Discipline
The decent ones are
  • +25% Provincial Trade Power (Probably would've been more useful earlier in the idea set though)
  • +1 Prestige (+1 prestige tbh is actually less useful for the Mamluks, considering how they can't disinherit heirs.)
The filler ideas are
  • +10% Trade Efficiency
  • -15% Stab Cost (But hey at least it isn't -10% lol)
  • +10% Cav Combat Ability
  • +10% Production Efficiency
  • +5% Global Trade Power (Would be decent if it was 10% or 15%, but 5% is just lol)
3 good ideas, 2 decent ones, 5 fillers. Are the Mamlukean ideas garbage? No. Do they do them justice? Also no. I'd say that simply boosting the global trade power to 15% and changing the cav combat ability to something else would be fine. Maybe +10% Inf CA could work?

*Minor note that trade steering, while awful for certain nations (Ethiopia right next door for example), is actually a pretty good idea for the Mamluks since they sit in Alexandria, a strong node which is upstream from rich nodes that have other exits (Aleppo and Gulf of Aden both tend to have other powers steering away from Alexandria) And +25% is nothing to scoff about, considering how it wouldn't be improbable for you to be steering around 40 ducats in total from India and Persia early-mid game, +25% would be an extra 10 on top of that.
 
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Zaddy

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You being more impressed by +1 prestige a year then 10% production efficiency shows exactly what type of a player you are.

I mean, the OP is kinda silly, but what difference does it make "what type of player" he is? Also, I don't exactly think it would be very controversial that +1 Prestige is better than +10% Production Efficiency. Disinheriting is super strong, and prestige stacking is strong!
 
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Sidolowka

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I mean, the OP is kinda silly, but what difference does it make "what type of player" he is? Also, I don't exactly think it would be very controversial that +1 Prestige is better than +10% Production Efficiency. Disinheriting is super strong, and prestige stacking is strong!
Not the person that posted this, but +1 prestige for the Mamluks is slightly less useful, considering how their government form doesn't have heirs. And the point that OP rated +1 prestige above +10% production efficiency for the Mamluks says something.
 
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Zaddy

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Not the person that posted this, but +1 prestige for the Mamluks is slightly useless, considering how their government form doesn't have heirs. And the point that OP rated +1 prestige above +10% production efficiency for the Mamluks says something.
Oh, that's a fair point, but I still don't agree that it's useless by any means. Prestige still gives lots of strong bonuses and Mamluks also has access to holy cities that give further yearly prestige.
 
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EarlKonrad

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The only good ideas in the set are

  • +25% Trade Steering*
  • +15% Manpower Recovery Speed (Definitely not mediocre, especially after the merc nerf)
  • +5% Discipline
The decent ones are
  • +25% Provincial Trade Power (Probably would've been more useful earlier in the idea set though)
  • +1 Prestige (+1 prestige tbh is actually less useful for the Mamluks, considering how they can't disinherit heirs.)
The filler ideas are
  • +10% Trade Efficiency
  • -15% Stab Cost (But hey at least it isn't -10% lol)
  • +10% Cav Combat Ability
  • +10% Production Efficiency
  • +5% Global Trade Power (Would be decent if it was 10% or 15%, but 5% is just lol)
3 good ideas, 2 decent ones, 5 fillers. Are the Mamlukean ideas garbage? No. Do they do them justice? Also no. I'd say that simply boosting the global trade power to 15% and changing the cav combat ability to something else would be fine. Maybe +10% Inf CA could work?

*Minor note that trade steering, while awful for certain nations (Ethiopia right next door for example), is actually a pretty good idea for the Mamluks since they sit in Alexandria, a strong node which is upstream from rich nodes that have other exits (Aleppo and Gulf of Aden both tend to have other powers steering away from Alexandria) And +25% is nothing to scoff about, considering how it wouldn't be improbable for you to be steering around 40 ducats in total from India and Persia early-mid game, +25% would be an extra 10 on top of that.

5% global trade power is an absolute joke. Worse, this idea is bad to compensate for the other bad idea that it is attached to (10% trade range). 10% CCA is also weak.

I'd say buffing GTP to 15% and CCA to 15% would be enough. Mamlucks are very strong right out of the gate (thanks to their strong starting position, good government and lack of opposition aside from Ottomans).
 
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klingonadmiral

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You being more impressed by +1 prestige a year then 10% production efficiency shows exactly what type of a player you are.

100 prestige is +50% improve relations, 10% army morale and -10% AE impact. +1 prestige makes it easier to maintain high prestige, though I will admit that the lack of disinheritance makes the Mamluks somewhat less reliant on it. Plus mid-game you can stack prestige somewhat. Jerusalem and Rome both give +0.5 yearly prestige. Plus as a great power it gets -1% prestige decay. Meaning that they will a prestige equilibrium of 50.

10% production efficiency is like a +3% income increase, which matters not for a tag that if successful should never have any money issues.

+25% Trade Steering*

+25% Provincial Trade Power (Probably would've been more useful earlier in the idea set though)

The problem is that both these idea will be made utterly irrelevant by just conuquering the trade nodes you want in their entirety. And this is EU4 after all, were conquest is the name of the game. Also, Light Ships exist.

3 good ideas, 2 decent ones, 5 fillers. Are the Mamlukean ideas garbage? No.

The issue is that the Mamluks are surrounded by tags that have vastly better ideas. Ottoman ideas are hot fire, AQ ideas are superb, QQ ideas are amazing, Timurid ideas are respectable. Hell, even Persian ideas slap the Mamluks around. And with the exception of the Ottomans, all those tags can ally the Ottomans.
 
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st360

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I mean, the OP is kinda silly, but what difference does it make "what type of player" he is? Also, I don't exactly think it would be very controversial that +1 Prestige is better than +10% Production Efficiency. Disinheriting is super strong, and prestige stacking is strong!

The type of player who doesn't know anything about the game except to build a army until he gets into negative income and throw it on the enemy army.
He doesn't care about ideas being weak, he is angry his stack lost to a Ottoman stack.

You cant disinherit Mamluks and with nothing to spend prestige on, you should be at 60-70 after the first 50 years (long before you get that idea). You also get + prestige from conquering religiously significant provinces near you. Honestly, with so much way to earn prestige and no way to spend it, bonus seems very weak for them.

The OP likes prestige because he views +1 prestige = +10% morale.
 
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