Let's go through them:
Traditions
+10% cavalry combat ability
+25% trade steering
basically blank traditions. Paradox, stop trying to make cavalry a thing
Red Sea Trade
+5% Global Trade Power
+10% Trade Range
blank first idea
Monuments to our Greatness (please observe title case, Paradox)
+1 Yearly Prestige
not quite blank, but weak nonetheless
Purchase New Mamluks
+15% Manpower Recovery Speed
mediocre idea. But probably the second best thing in this idea set
Reform of the Army
+5% Discipline
good ... but comes a bit late considering another nearby tag starts with 5% discipline in it's traditions
Reform the Fellah System
+10% Production Efficiency
filler
Reform of the Succession
-15% Stability Cost Modifier
filler
Monopoly Ports
+10% Trade Efficieny
filler
Ambition
+25% Provincial Trade Power Modifier
HAHAHAHAHAHAHAHAHA
Why is a doubtlessly troubled yet still eminent power of the early game, which was able to fight numerically superior Ottomans to a standstill, burdened with one of the worst idea sets among its peers?
Traditions
+10% cavalry combat ability
+25% trade steering
basically blank traditions. Paradox, stop trying to make cavalry a thing
Red Sea Trade
+5% Global Trade Power
+10% Trade Range
blank first idea
Monuments to our Greatness (please observe title case, Paradox)
+1 Yearly Prestige
not quite blank, but weak nonetheless
Purchase New Mamluks
+15% Manpower Recovery Speed
mediocre idea. But probably the second best thing in this idea set
Reform of the Army
+5% Discipline
good ... but comes a bit late considering another nearby tag starts with 5% discipline in it's traditions
Reform the Fellah System
+10% Production Efficiency
filler
Reform of the Succession
-15% Stability Cost Modifier
filler
Monopoly Ports
+10% Trade Efficieny
filler
Ambition
+25% Provincial Trade Power Modifier
HAHAHAHAHAHAHAHAHA
Why is a doubtlessly troubled yet still eminent power of the early game, which was able to fight numerically superior Ottomans to a standstill, burdened with one of the worst idea sets among its peers?
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