Malus for fleets to move to/through not surveyed systems

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szmik

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As of now any fleet can just jump/move in any system they don't know anything about without a problem. What I'd like to propose is malus to movement speed in systems which are not surveyed yet, like -80% sublight move speed (except science ships which would only get -20%) and much longer (10x) FTL travel time to such system - need to be careful not to run into some moon or asteroid. The latter could be alleviated if fleet has system in scanner range.

Effects:
- slower exploration game a bit
- need to take science vessel along your invasion fleet to make moves inside enemy territory more feasible, or use scouting fleets
- easier to catch invading fleets with defending fleet (the first time they arrive into system at the least)
- trading star charts has much more meaning

Thoughts?
 
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atredies

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Interesting idea which would be nice for an option in the game, I'd personally like to see a select and drag options for assigning ships to survey whole areas at once, pausing then holding shift and clicking around is getting tiresome, especially if you queue up a stack then have to turn it around manually because of enemy approaching or debris research or something like that.

Basically, this game is new but lacks serious quality of life stuff in the interface which prevent players from going insane with micro-management.

Don't get me wrong, I like micro-management(ship builder, planet surface etc) but find most of the game has room for amazing depth but we just don't get it.
 

JesterHell

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Ships enter a system from the very edge of the gravity well, outside the range at which planets or asteroids spawn in game, also even before you enter a system you can check how many planets are in it when your ship get close enough (ship sensor range), if you check a system that been named you can you can check its planet with "low" Intel, you know where planet are but not what those planets are.

I sort of under stand understand the FTL cost but once your in system you can see what the planets are, the fact that you still need to survey is to determine planet habitability and find anomalies not "map" the system, you can do that with any ships basic sensors.

Also defense stations FTL snare are to slow enemy fleets in your system they could use some improvement but that's there purpose.