Population and Malthusian Crisis
The addition of a population system could benefit the game by increasing the players interaction with their empires, kingdoms, duchies (etc) whilst not cluttering the interface. A Victoria styled system would probably not fit the gameplay of EU4, so an adaption akin to a modernized EU3 version could be represented. This would presumably work well with the new development system as well as give players something else to look at,which is always nice. If a population system was introduced it would probably be best to not have static growth rates but instead varied growths based on:
Miscellaneous Justifications
The addition of a population system could benefit the game by increasing the players interaction with their empires, kingdoms, duchies (etc) whilst not cluttering the interface. A Victoria styled system would probably not fit the gameplay of EU4, so an adaption akin to a modernized EU3 version could be represented. This would presumably work well with the new development system as well as give players something else to look at,which is always nice. If a population system was introduced it would probably be best to not have static growth rates but instead varied growths based on:
- The quantity of food trade goods produced
- Events (such as influx of Byzantine refugees)
- Is capitol
- Columbian Exchange
- Ideas
- Technology
- Building(s)
- Terrains
- and Province Modifiers (such as Ceylon's Wevas)
- lack of production of certain food trade goods
- Events
- Terrain
- and a cities capacity to support its population once it grows to big with its current capacity
Miscellaneous Justifications
- A population system might help balance colonial nations in the late game, as it can be unnerving to see that rare United State of America formation yet struggling to maintain a decently sized standing army.
- Could help perpetuate the dialogue of Europe's gradual ascensionto dominance over world politics
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