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makotech222

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Hello everyone! I thought i might get an early start on the modding with the demo, and have decided to create a cheat mod! Listed below are the features:

Add Money: Gives 999999 ducats
Add Stability: Gives +3 stability
Add Manpower: Give 5k manpower
Add Power: Gives 1000 power to each category
Add Cores: Makes all of your provinces cores and changes culture and religion as well.
Change to Revolutionary Republic
Relations cheat: Adds +50 relations to all nations up to 200.

These are all located in the decisions menu and are always available to only the player, not the AI.

Instructions:
Download the .rar and extract it into your EU4 Folder. Will only overwrite the localization file to add the localizations. This mod will also work on the full game.

Link: http://www.mediafire.com/download/26ye2w4sl6y2jnn/Cheats.rar

Edit: Updated to v1.1
-Fixed Ai_will_do_desc decision
-Fixed the cores cheat to work properly, also changes the provinces' culture and religion.

Edit2: Updated to v1.2
-Added revolution cheat to change to revolutionary republic
-Cleaned up some of the cheats

Edit 3: Updated to v1.3. Probably last one for a while.
-Added relations cheat
-Added enable and disable flags to clean up the decisions menu. Doesn't actually disable the cheats.

Would also like to know if there's any "alert = no" type flag in EU4. I used it in Vicky 2 and CK2 (i think) and i couldn't find it in EU4.
 
Last edited:

Red John

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Somebody check- How fast can you conquer europe as Albania with this mod?
30 years tops. 1000 power in each category = Max Tech. Max Tech = 1k men can kill 9k men without trying. 10k men can wipe out everything. Mash add money and manpower, go massively over your forcelimits. Keep mashing add manpower and assault every single province. No need for CB's, you have a stab cheat. No need for coring either, a core cheat.
I'm going to edit the files so the AI gets them and watch as the game demo goes to hell.
Please, please post your results here.
 

makotech222

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Yeah i noticed that too. I think its a problem with the modding system with the "this" command. Try going into the file and setting add_core = "your nation" and try that. For example, add_core = VEN; for venice.
 

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I'll admit I've cheated there and here but personally I feel 999999 for money is a bit overkill and would prefer something like 500k or perhaps less. This is also especially because most things now cost power, not money. And why 1000 for power in each category? You can only store 999 at max in each category. I also feel those amount are overkill so would rather edit it to half or less that amount.

As for the core, stability, and manpower, I don't need them as I already have static modifiers modded to provide a slightly lower core creation cost and slightly lower stability cost for player handicap, and manpower modifier is already provided by default for player handicap, so will remove those three effects from decisions. Also making provinces core and stability go up to 3+ instantly per a decision invoked seem to take away from fun of coring provinces by provinces, buying stability, etc. Another reason to remove them, too. Just my personal preference.

Is decision one-time or can it be invoked more than once?

-L
 
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makotech222

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Well feel free to edit the values yourself, its all inside the decisions folder. I wouldn't remove any cheat, because they're there to cheat!

The decisions can be invoked at any time.
 

Thanik

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Yeah i noticed that too. I think its a problem with the modding system with the "this" command. Try going into the file and setting add_core = "your nation" and try that. For example, add_core = VEN; for venice.

every_province = {
limit = {
NOT = { is_core = ROOT }
}
add_core = ROOT
}

every_owned_province = {
limit = {
NOT = { is_core = ROOT }
}
add_core = ROOT
}

chinese_region = { add_core = ROOT }

This can help:)
 

Enewald

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You could also mod a decision, annex_random_neighbour_tag or something like that.
WC within 30 years?

Or make a event fire monthly that gives human player chance to annex random neighbour country and then fire an event that gives cores on all again.
 

Thanik

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You could also mod a decision, annex_random_neighbour_tag or something like that.
WC within 30 years?

Or make a event fire monthly that gives human player chance to annex random neighbour country and then fire an event that gives cores on all again.

I think this should work:
Just add these lines:
1. In cheat decision
Code:
	power = {
		potential = {
		ai = no
				}
		allow = {

		}
		effect = {
		random_neighbor_country = {
                add_core = ROOT
		inherit = FROM
		}
		ai_will_do = {
			factor = 0
		}
	}

In localisation
Code:
 annex_title: "Annex them!"
 annex_desc: "All provinces belong to me!"
 

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I've been finding situations where i had too much monarch points in one or two category whenever i invoked decision in intent for increasing the other category. Is there a way to split MP decision into three decisions, each for specific MP category?

EDIT: Nevermind. Just realized a way to do it.