There have been many comments from experienced players that agree the Impossible level of difficulty is not hard enough. In this thread I would like us to discuss why this is and what specifically the developers could do about it. I am hoping this be a repository of all the best ideas for making Impossible live up to its name.
I have split the ideas into several categories which might help direct the discussion. I am trying to assemble a list of simple statements of the problem and simple proposals for making the gameplay harder in this section, you are not constrained to that format.
AI Improvements
Great Mage AI:
GMs unable to use Elite and Temple units properly. Needs to perk them better and take care of them
GMs over value mana versus gold, 1 mana is not worth 8 gold in most situations. This affects their building and trading decisions
GMs spend too much time casting the wrong sort of spells, increasing the number of types of spell that can cast in parallel would help use their mana and also diversify their spell casting
Neutral faction AI:
Nature faction AI:
Nature monsters provide an admirable challenge in Ardania until the player uses perked up advanced and elite units. We need a way to continue this challenge
Nature units in the portals are easy early in game and portal can be conquered.
Diplomacy
GMs declare war on the player too easily and are usually not prepared for war.
GMs declare war on the player when already fighting another GM and also trying to expand against the Nature or Neutral factions. This spreads their forces too thinly
GMs go to war with each other too easily and stay at war with each other too long wasting resources. They need to be more inclined to build up their cities and forces.
GMs should have a diplomatic bias on Impossible level against war with each other and against the player. This should cause them to make peace with each other when at war with the player.
Resources
GMs expand to a few cities and then stop (perhaps going to war too soon). Expansion needs to continue
GMs build too many cities with mana and science buildings
Units
GMs need to build more Elite units. I have never seen a GM Old Troll :sad:
GMs do not seem to upgrade units, I have never seen a warrior be ungraded to a veteran (or equivalent)
Work in Progress
I will edit this page with comments and ideas from other people as the discussion proceeds.
Your ideas about what the problem might be and suggestions for solution are welcome.
I have split the ideas into several categories which might help direct the discussion. I am trying to assemble a list of simple statements of the problem and simple proposals for making the gameplay harder in this section, you are not constrained to that format.
AI Improvements
Great Mage AI:
GMs unable to use Elite and Temple units properly. Needs to perk them better and take care of them
GMs over value mana versus gold, 1 mana is not worth 8 gold in most situations. This affects their building and trading decisions
GMs spend too much time casting the wrong sort of spells, increasing the number of types of spell that can cast in parallel would help use their mana and also diversify their spell casting
Neutral faction AI:
Nature faction AI:
Nature monsters provide an admirable challenge in Ardania until the player uses perked up advanced and elite units. We need a way to continue this challenge
Nature units in the portals are easy early in game and portal can be conquered.
Diplomacy
GMs declare war on the player too easily and are usually not prepared for war.
GMs declare war on the player when already fighting another GM and also trying to expand against the Nature or Neutral factions. This spreads their forces too thinly
GMs go to war with each other too easily and stay at war with each other too long wasting resources. They need to be more inclined to build up their cities and forces.
GMs should have a diplomatic bias on Impossible level against war with each other and against the player. This should cause them to make peace with each other when at war with the player.
Resources
GMs expand to a few cities and then stop (perhaps going to war too soon). Expansion needs to continue
GMs build too many cities with mana and science buildings
Units
GMs need to build more Elite units. I have never seen a GM Old Troll :sad:
GMs do not seem to upgrade units, I have never seen a warrior be ungraded to a veteran (or equivalent)
Work in Progress
I will edit this page with comments and ideas from other people as the discussion proceeds.
Your ideas about what the problem might be and suggestions for solution are welcome.